Alchemiracle: Difference between revisions

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m (Fixed links: Sentient sandals, Xenlon claws)
m (Fixed links: Boots of beatitude, Hypernova sword, Sol Invictus gauntlets)
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Though the default chance is a lowly 10% to begin with, each item's chance to ascend corresponds to a particular stat of the [[Hero (Dragon Quest IX)|protagonist]] and can be raised to a maximum of 40%. The bench marks for each stat are 20% 533~765, 30% at 766~998, and 40% at 999--keep in mind that the success percentages do not scale incrementally and will only improve upon reaching the next bench mark: a stat of 764 will not raise the rate to 29%, for example.
Though the default chance is a lowly 10% to begin with, each item's chance to ascend corresponds to a particular stat of the [[Hero (Dragon Quest IX)|protagonist]] and can be raised to a maximum of 40%. The bench marks for each stat are 20% 533~765, 30% at 766~998, and 40% at 999--keep in mind that the success percentages do not scale incrementally and will only improve upon reaching the next bench mark: a stat of 764 will not raise the rate to 29%, for example.
===Strength===
===Strength===
*[[Boots of Beatitude]]
*[[Boots of beatitude]]
*[[Galaxy Axe]]
*[[Galaxy axe]]
*[[Hypernova Sword]]
*[[Hypernova sword]]
*[[Sol Invictus Gauntlets]]
*[[Sol Invictus gauntlets]]
 
===Agility===
===Agility===
*[[Galaxarang]]
*[[Galaxarang]]

Revision as of 02:33, 1 November 2019

Alchemiracles (錬金大成功) are incidents in which the alchemical process undergoes a tremendous surge in power during the creation of elite four-star gear, pushing the equipment in question past it's limits and resulting in the most supreme object of it's type.

Improving the odds

Though the default chance is a lowly 10% to begin with, each item's chance to ascend corresponds to a particular stat of the protagonist and can be raised to a maximum of 40%. The bench marks for each stat are 20% 533~765, 30% at 766~998, and 40% at 999--keep in mind that the success percentages do not scale incrementally and will only improve upon reaching the next bench mark: a stat of 764 will not raise the rate to 29%, for example.

Strength

Agility

Resilience

Deftness

Charm

Magical Might

Magical Mending