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''Alefgard'' is the name of the geographical setting of [[Dragon Quest (game) |Dragon Quest]] the 'dark world' of [[Dragon Quest III]], and a area that (until the end of the game) was submerged in water in Dragon Quest Monsters: Caravan Hearts. It is one portion of the geography of [[Dragon Quest II]] and due to it's smaller size, most of the towns of Alefgard do not exist in that game with the exception of [[Tantegel]], [[Brecconary]] (though it's merged like in Dragon Quest III) and [[Charlock Castle]]. It also appeared in Dragon Quest Monsters: Caravan Heart, once you put all the Orbs of Loto in the statues.
[[Image:DQI_Sprite_Overworld.gif|thumb|250px|right|Alefgard, as it appears in the first [[Dragon Quest]] game released in North America, ''[[Dragon Warrior]]''.]]


== Major Areas ==
'''Alefgard''' (アレフガルド ''Arefugarudo'') is both a land and a [[List of Kingdoms in Dragon Quest|kingdom]] featured prominently in the first three games of the ''[[Dragon Quest (series)|Dragon Quest]]'' series: ''[[Dragon Quest]]'', ''[[Dragon Quest II: Luminaries of the Legendary Line]]'', and ''[[Dragon Quest III]]''. Alefgard is also found in ''[[Dragon Quest Monsters: Caravan Heart]]'', ''[[Dragon Quest Builders]]'', ''[[Itadaki Street Special]]'', and ''[[Itadaki Street DS]]''.
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).


=== Music ===
Alefgard is a series of continents connected by bridges and caves, making it easily traversable on foot.
Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in [[Dragon Quest II]] where in locations outside of Alefgard, a different music theme is used.


{{DQI}}
==Synopsis==
[[Image:Alefgard_Guards.png|230px|right|thumb|Typical Alefgard guards]]
Alefgard is the original "overworld" in the ''Dragon Quest'' series.  It is akin to [[Torland]] in ''Dragon Quest II''.  However, in later ''Dragon Quest'' games, the concept of giving a name to the overall world map was dropped.
 
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Quagmire Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the [[Kol]] region).
 
===''[[Dragon Quest]]''===
Alefgard is the geographical setting of the original ''Dragon Quest''. It contains every component of the game and must be fully explored in order to reach [[Charlock Castle]] and defeat the [[Dragonlord]]. Towns featured include [[Tantegel]], [[Galenholm]], [[Kol]], [[Rimuldar]], [[Damdara]], and [[Cantlin]].
 
===''[[Dragon Quest II: Luminaries of the Legendary Line]]''===
Alefgard has been severely minimized in favor of the larger world map for ''[[Dragon Quest II: Luminaries of the Legendary Line|Dragon Quest II]]''.  Almost all of the Alefgard locations have been removed with the exception of [[Tantegel]], [[Charlock Castle]], and the [[Sanctum]].  Overall, Alefgard plays no significant role in ''Dragon Quest II''.
 
===''[[Dragon Quest III]]''===
Alefgard is the 'underworld' or 'dark world' of ''[[Dragon Quest III]]'' and is reached late in the game.  This game features a full Alefgard, including some locations which did not appear in the original ''Dragon Quest'' such as the [[Tower West of Kol]].  It also featured [[Damdara]] as a regular town, whereas the first game has it as a deserted town consisting of random monster encounters.  At the end of ''Dragon Quest III'', Alefgard is sealed off from the [[Overworld (Dragon Quest III)|overworld]].
 
===''[[Dragon Quest Monsters: Caravan Heart]]''===
 
===''[[Dragon Quest Builders]]''===
 
==Music==
Alefgard has its own specific world music which is used in the first 3 ''Dragon Quest'' games.  This musical theme is one of the most well known in the series.
 
The [[Nintendo Entertainment System|NES]] Versions of ''DQ II'' and ''DW III'' would only use the overworld music from the first game while Tantegel for example would use the castle music of ''II'' and ''III''.  The remakes of both games would incorporate more of the first game's music into the appropriate areas


{{DQII}}
==See also==
*[[Expanded Alefgard]]


==Gallery==
<gallery captionalign="left">
Image:DQI_Sprite_Overworld.gif|Overworld Sprite Map (NES).
Image:DQI_Artwork_Overworld.jpg|Overworld Artwork Map.
Image:DQIII_Sprite_DarkWorld.gif|{{DQ3}} Dark World Sprite Map (NES).
Image:DQI 25th Anniversary Artwork Overworld.jpg|Artwork for the 25th anniversary of ''Dragon Quest''.
Image:DQB-Alefgard Map.png|Map of Alefgard for {{DQB}} .
</gallery>




{{DQI}}
{{DQII}}
{{DQIII}}
{{DQIII}}
[[Category:Dragon Quest locations]]
 
[[Category:Dragon Quest I locations]]
[[Category:Dragon Quest II locations]]
[[Category:Dragon Quest II locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest Builders locations]]

Revision as of 02:29, 16 March 2019

Alefgard, as it appears in the first Dragon Quest game released in North America, Dragon Warrior.

Alefgard (アレフガルド Arefugarudo) is both a land and a kingdom featured prominently in the first three games of the Dragon Quest series: Dragon Quest, Dragon Quest II: Luminaries of the Legendary Line, and Dragon Quest III. Alefgard is also found in Dragon Quest Monsters: Caravan Heart, Dragon Quest Builders, Itadaki Street Special, and Itadaki Street DS.

Alefgard is a series of continents connected by bridges and caves, making it easily traversable on foot.

Synopsis

Typical Alefgard guards

Alefgard is the original "overworld" in the Dragon Quest series. It is akin to Torland in Dragon Quest II. However, in later Dragon Quest games, the concept of giving a name to the overall world map was dropped.

Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the Quagmire Cave. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).

Dragon Quest

Alefgard is the geographical setting of the original Dragon Quest. It contains every component of the game and must be fully explored in order to reach Charlock Castle and defeat the Dragonlord. Towns featured include Tantegel, Galenholm, Kol, Rimuldar, Damdara, and Cantlin.

Dragon Quest II: Luminaries of the Legendary Line

Alefgard has been severely minimized in favor of the larger world map for Dragon Quest II. Almost all of the Alefgard locations have been removed with the exception of Tantegel, Charlock Castle, and the Sanctum. Overall, Alefgard plays no significant role in Dragon Quest II.

Dragon Quest III

Alefgard is the 'underworld' or 'dark world' of Dragon Quest III and is reached late in the game. This game features a full Alefgard, including some locations which did not appear in the original Dragon Quest such as the Tower West of Kol. It also featured Damdara as a regular town, whereas the first game has it as a deserted town consisting of random monster encounters. At the end of Dragon Quest III, Alefgard is sealed off from the overworld.

Dragon Quest Monsters: Caravan Heart

Dragon Quest Builders

Music

Alefgard has its own specific world music which is used in the first 3 Dragon Quest games. This musical theme is one of the most well known in the series.

The NES Versions of DQ II and DW III would only use the overworld music from the first game while Tantegel for example would use the castle music of II and III. The remakes of both games would incorporate more of the first game's music into the appropriate areas

See also

Gallery