Alefgard: Difference between revisions
FlyingRagnar (talk | contribs) (New page: ''Alefgard'' is the name for the geographical setting of Dragon Quest and the 'dark world' of Dragon Quest III. It is one portion of the geography of [[Drago...) |
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== Major Areas == | == Major Areas == | ||
Although Alefgard is set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region). | Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region). | ||
=== Music === | === Music === | ||
Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in [[Dragon Quest II]] where in locations outside of Alefgard, a different music theme is used. | Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in [[Dragon Quest II]] where in locations outside of Alefgard, a different music theme is used. | ||
[[List of locations in Alefgard]] | ''[[List of locations in Alefgard]]'' |
Revision as of 12:45, 2 February 2009
Alefgard is the name for the geographical setting of Dragon Quest and the 'dark world' of Dragon Quest III. It is one portion of the geography of Dragon Quest II.
Major Areas
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the Swamp Cave. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).
Music
Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in Dragon Quest II where in locations outside of Alefgard, a different music theme is used.