Alefgard: Difference between revisions
FlyingRagnar (talk | contribs) No edit summary |
Adan Aileron (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
''Alefgard'' is the name of the geographical setting of [[Dragon Quest (game) | Dragon Quest]] and the 'dark world' of [[Dragon Quest III]]. It is one portion of the geography of [[Dragon Quest II]]. | ''Alefgard'' is the name of the geographical setting of [[Dragon Quest (game) | Dragon Quest]] and the 'dark world' of [[Dragon Quest III]]. It is one portion of the geography of [[Dragon Quest II]] and due to it's smaller size, most of the towns of Alefgard do not exist in that game with the exception of [[Tantegel]], [[Brecconary]] (though it's merged like in Dragon Quest III) and [[Charlock Castle]]. | ||
== Major Areas == | == Major Areas == | ||
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region). | Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region). | ||
=== Music === | === Music === | ||
Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in [[Dragon Quest II]] where in locations outside of Alefgard, a different music theme is used. | Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in [[Dragon Quest II]] where in locations outside of Alefgard, a different music theme is used. | ||
{{DQI}} | |||
{{DQII}} | |||
{{DQIII}} | |||
[[Category:Dragon Quest locations]] | |||
[[Category:Dragon Quest II locations]] | |||
[[Category:Dragon Quest III locations]] |
Revision as of 13:39, 15 June 2009
Alefgard is the name of the geographical setting of Dragon Quest and the 'dark world' of Dragon Quest III. It is one portion of the geography of Dragon Quest II and due to it's smaller size, most of the towns of Alefgard do not exist in that game with the exception of Tantegel, Brecconary (though it's merged like in Dragon Quest III) and Charlock Castle.
Major Areas
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the Swamp Cave. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).
Music
Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in Dragon Quest II where in locations outside of Alefgard, a different music theme is used.