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[[Image:Alefgard_small.gif|right|Alefgard, as it appears in the first Dragon Quest game released in North America, Dragon Warrior.]]
''Alefgard'' is the name of the geographical setting of [[Dragon Quest (game) |Dragon Quest]] the 'dark world' of [[Dragon Quest III]], and a area that (until the end of the game) was submerged in water in Dragon Quest Monsters: Caravan Hearts. It is one portion of the geography of [[Dragon Quest II]] and due to it's smaller size, most of the towns of Alefgard do not exist in that game with the exception of [[Tantegel]], [[Brecconary]] (though it's merged like in Dragon Quest III) and [[Charlock Castle]]. It also appeared in Dragon Quest Monsters: Caravan Heart, once you put all the Orbs of Loto in the statues.
'''Alefgard''' is both a land and a [[List of Kingdoms in Dragon Quest|kingdom]] featured prominently in the first three games of the ''[[Dragon Quest]]'' series: ''[[Dragon Warrior]]'', ''[[Dragon Warrior II]]'', and ''[[Dragon Warrior III]]''. Alefgard is also found in ''[[Dragon Quest Monsters: Caravan Heart]]'', ''[[Itadaki Street Special]]'', and ''[[Itadaki Street DS]]''.


[[Category:Dragon Warrior I Places]]
== Major Areas ==
[[Category:Dragon Warrior II Places]]
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).
[[Category:Dragon Warrior III Places]]
 
=== Music ===
Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in [[Dragon Quest II]] where in locations outside of Alefgard, a different music theme is used.
 
{{DQI}}
{{DQII}}
{{DQIII}}
[[Category:Dragon Quest II locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest I locations]]

Revision as of 15:08, 27 January 2010

Alefgard is the name of the geographical setting of Dragon Quest the 'dark world' of Dragon Quest III, and a area that (until the end of the game) was submerged in water in Dragon Quest Monsters: Caravan Hearts. It is one portion of the geography of Dragon Quest II and due to it's smaller size, most of the towns of Alefgard do not exist in that game with the exception of Tantegel, Brecconary (though it's merged like in Dragon Quest III) and Charlock Castle. It also appeared in Dragon Quest Monsters: Caravan Heart, once you put all the Orbs of Loto in the statues.

Major Areas

Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the Swamp Cave. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).

Music

Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in Dragon Quest II where in locations outside of Alefgard, a different music theme is used.