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''Alefgard'' is the name of the geographical setting of [[Dragon Quest (game) |Dragon Quest]] the 'dark world' of [[Dragon Quest III]], and a area that (until the end of the game) was submerged in water in Dragon Quest Monsters: Caravan Hearts. It is one portion of the geography of [[Dragon Quest II]] and due to it's smaller size, most of the towns of Alefgard do not exist in that game with the exception of [[Tantegel]], [[Brecconary]] (though it's merged like in Dragon Quest III) and [[Charlock Castle]]. It also appeared in Dragon Quest Monsters: Caravan Heart, once you put all the Orbs of Loto in the statues.
'''Alefgard''' is the name of the geographical setting of [[Dragon Quest]]. It also appears in [[Dragon Quest II]] and [[Dragon Quest III]], as well as a cameo appearance in [[Dragon Quest Monsters: Caravan Heart]].


== Major Areas ==
==Synopsis==
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).
Alefgard is the original "overworld" in the Dragon Quest series. It is akin to [[Torland]] in Dragon Quest II. However, in later Dragon Quest games, the concept of giving a name to the overall world map has been dropped.


=== Music ===
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be
Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in [[Dragon Quest II]] where in locations outside of Alefgard, a different music theme is used.
reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).
 
===Dragon Quest===
Alefgard serves as the only geographical setting in Dragon Quest.  It contains every component of the game and must be fully explored in order to reach [[Charlock Castle]] and defeat the [[Dragonlord]].
 
===Dragon Quest II===
Alefgard has been severely minimized in favor of the larger world map for Dragon Quest II.  Almost all of the Alefgard locations have been removed with the exception of [[Tantegel]], [[Charlock Castle]], and the [[Southern Shrine]].  Overall, Alefgard plays no significant role in Dragon Quest II.
 
===Dragon Quest III===
Alefgard is the 'underworld' or 'dark world' of Dragon Quest III and is reached late in the game.  This game features a full Alefgard, including some locations which did not appear in the original Dragon Quest such as the [[Tower of Kol]].  At the end of Dragon Quest III, Alefgard is sealed off from the [[Overworld (Dragon Quest III)|overworld]].
 
===Dragon Quest Monsters: Caravan Heart===
 
==Music==
Alefgard has its own specific world music which is used consistently in the first 3 Dragon Quest games. This musical theme is arguably the most well known in the series.
 
==Gallery==
<gallery captionalign="left">
overworld.gif|Overworld Sprite Map (NES)
overworldart.jpg|Overworld Artwork Map
</gallery>


{{DQI}}
{{DQI}}

Revision as of 13:52, 18 August 2010

Alefgard is the name of the geographical setting of Dragon Quest. It also appears in Dragon Quest II and Dragon Quest III, as well as a cameo appearance in Dragon Quest Monsters: Caravan Heart.

Synopsis

Alefgard is the original "overworld" in the Dragon Quest series. It is akin to Torland in Dragon Quest II. However, in later Dragon Quest games, the concept of giving a name to the overall world map has been dropped.

Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the Swamp Cave. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).

Dragon Quest

Alefgard serves as the only geographical setting in Dragon Quest. It contains every component of the game and must be fully explored in order to reach Charlock Castle and defeat the Dragonlord.

Dragon Quest II

Alefgard has been severely minimized in favor of the larger world map for Dragon Quest II. Almost all of the Alefgard locations have been removed with the exception of Tantegel, Charlock Castle, and the Southern Shrine. Overall, Alefgard plays no significant role in Dragon Quest II.

Dragon Quest III

Alefgard is the 'underworld' or 'dark world' of Dragon Quest III and is reached late in the game. This game features a full Alefgard, including some locations which did not appear in the original Dragon Quest such as the Tower of Kol. At the end of Dragon Quest III, Alefgard is sealed off from the overworld.

Dragon Quest Monsters: Caravan Heart

Music

Alefgard has its own specific world music which is used consistently in the first 3 Dragon Quest games. This musical theme is arguably the most well known in the series.

Gallery