Difference between revisions of "Amos"

From Dragon Quest Wiki
Line 3: Line 3:
|Game=''[[Dragon Quest VI]]''
|Game=''[[Dragon Quest VI]]''
|Sprite=[[Image:Dq6 amos-sprite.gif]]
|Sprite=[[Image:Dq6 amos-sprite.gif]][[File:Amos mimic transparent.png|100px]]
|Japanese name=アモス
|Japanese name=アモス
Line 213: Line 213:
==Remake changes==
==Remake changes==
*In the Super Famicom release of ''VI'', Amos had a 25% resistance to [[woosh]] and wind skills.
*In the Super Famicom release of ''VI'', Amos had a 25% resistance to [[woosh]] and wind skills.
*In the Super Famicom release of ''VI'', Amos shared his sprite with the generic warrior NPCs.
*In the Super Famicom release of ''VI'', Amos shared his sprite with the generic warrior NPCs. The sprites of these armed townsfolk were changed, allowing Amos to keep his design and make it his own.

Revision as of 20:16, 15 January 2020

Dragon Quest VI
DQVI Amos.png
Sprite(s) Dq6 amos-sprite.gifAmos mimic transparent.png
Japanese name アモス
Romaji Amosu
Title Village Hero
Race Human
Age Early 30's

Amos is an optional party member in Dragon Quest VI. After being bitten on the backside while saving some townsfolk from monsters, he has developed a terrible case of nightly transfiguration and becomes an unwitting menace to the very town he protects.

Appearance and Personality

Amos is a burly man whose attire consists of a blue, sleeveless gambeson that terminates into Roman-style flaps at his waist. Underneath that is form-fitting black tights that extend past his head to form a hood underneath a blue, gold-rimmed helmet accessorized with two small wings. Around his waist are two brown straps from where a dull green traveller's bag at his right hip and a sheathe at his left are attached. He wears baggy beige pants that are tucked into black leather boots taped over with yellow bandages. He has light blue eyes and brown hair, and is usually seen wielding a saber.

Despite his status as an optional character, Amos is fully compatible with party chat in the remakes of VI. This greatly expands upon his personality. Amos will reveal after speaking with the queen of Howcastle that he was regarded as a coward in his early days, which drove him to grow stronger. He also has a bit of a fascination with royalty, and is always excited to meet the king and/or queen of any realms that the party visits.

In all localizations done by 8-4, Amos has a speech quirk where he will refer himself in the third person. This is presumably because of him being ignorant of normal speech conventions rather than any self-conceitedness.


Dragon Quest VI


Warning: Spoilers!
Click expand to view content
When the party arrives in Scrimsley, the townspeople make it clear that the party should leave town. After talking to some of the yokels, the party learns about Amos, who is the town's local hero. If the party stays at the inn, they will wake at night finding a monster attacking the town. When defeated, the monster is revealed to be Amos. In the morning, the party can go to Amos and if they tell him that he is periodically transforming into a monster, he will leave so that he will no longer threaten the lives of his contemporaries in town. However, if the party does not tell Amos about his condition and instead acquires the seeds of reason from the nearby mountain peak and makes him eat them, he will involuntarily transform. After the party seemingly engages his beastly in battle once more, Amos will reveal that he can shapeshift at will and returns to his normal form. He will then join the party, heading out of town to hop into the wagon.

Strangely, Amos will not be given an ending cinematic even if the player recruits him. He will be present at castle Somnia during the finale, however, and can be spoken to as with any other party member present.

Base Stats

Attribute Starting Stats Maximum Stats
Level 15 99
HP 150 800
MP 37 500
Strength 70 380
Agility 66 190
Resilience 68 250
Wisdom 60 260
Style 24 80
Initial gear Cautery sword, Full plate armour, Iron shield, Iron mask

Spells and Skills

Aside from vocation abilities, Amos learns a few spells and skills on his own:

Name MP Level Target Description
Heal 2 - One ally Restores at least 30 HP to a single ally.
Megamorphosis 0 - Self Transform into a monstrous monstrosity.

Lucky Dip antics

Unlike other party members, Amos does not have any Lucky Dip antics that are exclusive to him.

Rank Antic
1 Merrily dances and sings!
2 Amos remembers a funny joke he heard once!

"Ha ha ha!"

Amos is laughing too hard to think about fighting right now!

3 Amos begins drawing the enemy's caricature! Wow, what a likeness! Mistaking Amos for an ally, the enemy heals his wounds! Amos recovers 50 HP!


But it doesn't look anything like the enemy!

4 Amos begins singing to himself!

"Laaa la laaa..."

The enemy listens intensely to the song! The enemy is lost in Amos' sweet voice.

5 Amos begins singing loudly! His voice is terribly off-key! The enemies flee!
6 Amos takes a swig of some booze he smuggled along!

"(glug glug glug)...Hic!"

Amos gets a little tipsy! Amos falls asleep!

7 Inexplicably, Amos begins dancing wildly! The weapon in his hand flails to and fro!
8 Amos takes a swig of powerful booze and brings a flame to his mouth! (Fwoooosssh!) Flaming breath shoots from his mouth!


  • Weapons
  • Helmets
  • Armor
  • Shields
  • Accessories
Dragon Quest VI (All) 
Weapon Modifier(s)
Oaken Club Attack +9
Giant Mallet Attack +10
Copper Sword Attack +12
Boomerang Attack +15
Stone Axe Attack +19
Iron Claw Attack +21
Edged Boomerang Attack +25
Chain Sickle Attack +27
Sledgehammer Attack +30
Steel Broadsword Attack +33
Staff of Antimagic Attack +40
Cautery Sword Attack+42
Battleaxe Attack+49
Fire Claw Attack+53
Gracos's Trident Attack+58
Platinum Sword Attack+60
War Hammer Attack +64
Flametang Boomerang Attack +65
Dream Blade Attack +65
Falcon Blade Attack +67
Zombiesbane Attack +80
Fire Blade Attack +87
Massacre Sword Attack +95
Dragonsbane Attack +95
Sunderbolt Blade Attack +95
Miracle Sword Attack +100
Blizzard Blade Attack +105
Hela's Hammer Attack +115
Flail of Destruction Attack +125
Metal King Sword Attack +130
Dragon Quest VI (All) 
Helmet Modifier(s)
Leather Hat Defense +2
Hardwood Headwear Defense +6
Iron Helmet Defense +16
Iron Mask Defense +25
Platinum Headgear Defense +38
Thinking Cap Defense +40
Great Helm Defense +50
Helm of Max Wynne Defense +55
Metal King Helm Defense +70
Dragon Quest VI (All) 
Armor Modifier(s)
Rags Defense+3
Plain Clothes Defense+4
Wayfarer's Clothes Defense+7
Silk Tuxedo Defense+10
Leather Armour Defense+11
Leather Kilt Defense+12
Boxer Shorts Defense+13
Scale Armour Defense+15
Fur Cape Defense+18
Chain Mail Defense+19
Bronze Armour Defense+21
Iron Cuirass Defense+23
Iron Armour Defense+25
Full Plate Armour Defense+30
Tortoise Shell Defense+33
Silver Cuirass Defense+36
Silver Mail Defense+43
Heavy Armour Defense+50
Magic Armour Defense+50
Enchanted Armour Defense+55
Spiked Armour Defense+55
Dragon Mail Defense+60
Platinum Mail Defense+66
Flame Armour Defense+70
Sacred Armour Defense+75
Hela's Armour Defense+85
Armour of Max Wynne Defense+90
Gigant Armour Defense+92
Mirror Armour Defense+95
Metal King Armour Defense+115
Dragon Quest VI (All) 
Shields Modifier(s)
Leather Shield Defense+4
Scale Shield Defense+7
Bronze Shield Defense+11
Iron Shield Defense+16
Magic Shield Defense+20
Platinum Shield Defense+25
Dragon Shield Defense+30
Tempest Shield Defense+35
Flame Shield Defense+40
Power Shield Defense+45
Ogre Shield Defense+48
Shield of Max Wynne Defense+60
Ruinous Shield Defense+62
Metal King Shield Defense+70
Dragon Quest VI (All) 
Accessories Modifier(s)
Raging Ruby Strength+20
Bow Tie Defense+2
Kerplunk Bracer Defense+10
Meteorite Bracer Agilityx2
Kamikaze Bracer Style+10

Remake changes

  • In the Super Famicom release of VI, Amos had a 25% resistance to woosh and wind skills.
  • In the Super Famicom release of VI, Amos shared his sprite with the generic warrior NPCs. The sprites of these armed townsfolk were changed, allowing Amos to keep his design and make it his own.


Amos is a hebrew name that means Carried, in the sense of being carried by God through hardship and turmoil.