Amos: Difference between revisions

146 bytes added ,  20:16, 15 January 2020
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|Game=''[[Dragon Quest VI]]''
|Game=''[[Dragon Quest VI]]''
|Image=[[File:DQVI_Amos.png|center|300px]]
|Image=[[File:DQVI_Amos.png|center|300px]]
|Sprite=[[Image:Dq6 amos-sprite.gif]]
|Sprite=[[Image:Dq6 amos-sprite.gif]][[File:Amos mimic transparent.png|100px]]
|Japanese name=アモス
|Japanese name=アモス
|Roumaji=Amosu
|Roumaji=Amosu
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==Remake changes==
==Remake changes==
*In the Super Famicom release of ''VI'', Amos had a 25% resistance to [[woosh]] and wind skills.
*In the Super Famicom release of ''VI'', Amos had a 25% resistance to [[woosh]] and wind skills.
*In the Super Famicom release of ''VI'', Amos shared his sprite with the generic warrior NPCs.
*In the Super Famicom release of ''VI'', Amos shared his sprite with the generic warrior NPCs. The sprites of these armed townsfolk were changed, allowing Amos to keep his design and make it his own.


==Etymology==
==Etymology==