Dragon Quest VI (All) | |
---|---|
Weapon | Modifier(s) |
Oaken Club | Attack +9 |
Giant Mallet | Attack +10 |
Copper Sword | Attack +12 |
Boomerang | Attack +15 |
Stone Axe | Attack +19 |
Iron Claw | Attack +21 |
Edged Boomerang | Attack +25 |
Chain Sickle | Attack +27 |
Sledgehammer | Attack +30 |
Steel Broadsword | Attack +33 |
Staff of Antimagic | Attack +40 |
Cautery Sword | Attack+42 |
Battleaxe | Attack+49 |
Fire Claw | Attack+53 |
Gracos's Trident | Attack+58 |
Platinum Sword | Attack+60 |
War Hammer | Attack +64 |
Flametang Boomerang | Attack +65 |
Dream Blade | Attack +65 |
Falcon Blade | Attack +67 |
Zombiesbane | Attack +80 |
Fire Blade | Attack +87 |
Massacre Sword | Attack +95 |
Dragonsbane | Attack +95 |
Sunderbolt Blade | Attack +95 |
Miracle Sword | Attack +100 |
Blizzard Blade | Attack +105 |
Hela's Hammer | Attack +115 |
Flail of Destruction | Attack +125 |
Metal King Sword | Attack +130 |
Amos
Amos | |
Dragon Quest VI | |
Sprite(s) | |
Japanese name | アモス |
Title | Village Hero |
Race | Human |
Age | Early 30's |
Amos is an optional party member in Dragon Quest VI. After being bit on the backside while saving some townsfolk from monsters, he has developed a terrible case of nightly transfiguration and becomes an unwitting menace to the very town he protects.
Story
When the party arrives in Scrimsley, the townspeople make it clear that the party should leave the town. After talking to some of the yokels, the party learns about Amos, who is the town's local hero. If the party stays at the inn, they will wake at night finding a monster attacking the town. When defeated, the monster is revealed to be Amos. In the morning, the party can go to Amos and if the party tells Amos that he is a monster, he will leave so that he will no longer harm his friends in the town. However, if the party does not tell Amos of his condition and instead acquires the seeds of reason from the nearby mountain peak and give them to Amos, then he will join the party.
Base Stats
Attribute | Starting Stats | Maximum Stats |
Level | 15 | 99 |
HP | 150 | 800 |
MP | 37 | 500 |
Strength | 70 | 380 |
Agility | 66 | 190 |
Resilience | 68 | 250 |
Wisdom | 60 | 260 |
Style | 24 | 80 |
Initial gear | Cautery sword, Full plate armour, Iron shield, Iron mask |
Skills
Aside from class abilities, Amos learns a few skills on his own:
Name | MP | Level | Target | Description |
Heal | 2 | - | One ally | Restores at least 30 HP to a single ally. |
---|---|---|---|---|
Megamorphosis | 0 | - | Self | Transform into a monstrous monstrosity. |
Equipment
Dragon Quest VI (All) | |
---|---|
Helmet | Modifier(s) |
Leather Hat | Defense +2 |
Hardwood Headwear | Defense +6 |
Iron Helmet | Defense +16 |
Iron Mask | Defense +25 |
Platinum Headgear | Defense +38 |
Thinking Cap | Defense +40 |
Great Helm | Defense +50 |
Helm of Max Wynne | Defense +55 |
Metal King Helm | Defense +70 |
Dragon Quest VI (All) | |
---|---|
Armor | Modifier(s) |
Rags | Defense+3 |
Plain Clothes | Defense+4 |
Wayfarer's Clothes | Defense+7 |
Silk Tuxedo | Defense+10 |
Leather Armour | Defense+11 |
Leather Kilt | Defense+12 |
Boxer Shorts | Defense+13 |
Scale Armour | Defense+15 |
Fur Cape | Defense+18 |
Chain Mail | Defense+19 |
Bronze Armour | Defense+21 |
Iron Cuirass | Defense+23 |
Iron Armour | Defense+25 |
Full Plate Armour | Defense+30 |
Tortoise Shell | Defense+33 |
Silver Cuirass | Defense+36 |
Silver Mail | Defense+43 |
Heavy Armour | Defense+50 |
Magic Armour | Defense+50 |
Enchanted Armour | Defense+55 |
Spiked Armour | Defense+55 |
Dragon Mail | Defense+60 |
Platinum Mail | Defense+66 |
Flame Armour | Defense+70 |
Sacred Armour | Defense+75 |
Hela's Armour | Defense+85 |
Armour of Max Wynne | Defense+90 |
Gigant Armour | Defense+92 |
Mirror Armour | Defense+95 |
Metal King Armour | Defense+115 |
Dragon Quest VI (All) | |
---|---|
Shields | Modifier(s) |
Leather Shield | Defense+4 |
Scale Shield | Defense+7 |
Bronze Shield | Defense+11 |
Iron Shield | Defense+16 |
Magic Shield | Defense+20 |
Platinum Shield | Defense+25 |
Dragon Shield | Defense+30 |
Tempest Shield | Defense+35 |
Flame Shield | Defense+40 |
Power Shield | Defense+45 |
Ogre Shield | Defense+48 |
Shield of Max Wynne | Defense+60 |
Ruinous Shield | Defense+62 |
Metal King Shield | Defense+70 |
Dragon Quest VI (All) | |
---|---|
Accessories | Modifier(s) |
Raging Ruby | Strength+20 |
Bow Tie | Defense+2 |
Kerplunk Bracer | Defense+10 |
Meteorite Bracer | Agilityx2 |
Kamikaze Bracer | Style+10 |
Remake changes
- In the Super Famicom release of VI, Amos had a 25% resistance to woosh and wind skills.
Etymology
Amos is a hebrew name that means Carried, in the sense of being carried by God through hardship and turmoil.