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Angelo doesn't take his religious or ceremonial roles at the abbey seriously (although his swordsmanship and bow proficiency are impressive enough for him to become a Templar knight). He's more interested in hustling the rubes at nearby Simpleton and chasing ladies than in carrying out the duties of his station. Angelo marches to the beat of his own drum, but he's a good person. He goes to extraordinary lengths, outshining even the rising star, Marcello, to save Abbot Francisco. When things must be done, he rises to the occasion. The rest of the time, he wants to be carried around by his free spirit, as captured in one of his remarks prior to undertaking the Dragovian trials:
Angelo doesn't take his religious or ceremonial roles at the abbey seriously (although his swordsmanship and bow proficiency are impressive enough for him to become a Templar knight). He's more interested in hustling the rubes at nearby Simpleton and chasing ladies than in carrying out the duties of his station. Angelo marches to the beat of his own drum, but he's a good person. He goes to extraordinary lengths, outshining even the rising star, Marcello, to save Abbot Francisco. When things must be done, he rises to the occasion. The rest of the time, he wants to be carried around by his free spirit, as captured in one of his remarks prior to undertaking the Dragovian trials:


"If there's one thing I hate in this life, it's a trial. What kind of masochistic lunatic would come all the way up here to endure a gruelling, not to mention tedious, challenge?"
"If there's one thing I hate in this life, it's a trial. What kind of masochistic lunatic would come all the way up here to endure a grueling, not to mention tedious, challenge?"


There are a few other characters worth remarking on. Marcello is Angelo's half brother, a character with a zealous hatred of the nobility. That, as the illegitimate son of one of his father's house servants, he was disowned by his aristocratic family imbues him with a desire to stick it to well-bred institutions--and their members--everywhere. He despises his half-brother, while he and Angelo are outwardly quite similar, the difference beteween the two is rather apparent.
There are a few other characters worth remarking on. Marcello is Angelo's half brother, a character with a zealous hatred of the nobility. That, as the illegitimate son of one of his father's house servants, he was disowned by his aristocratic family imbues him with a desire to stick it to well-bred institutions--and their members--everywhere. He despises his half-brother, while he and Angelo are outwardly quite similar, the difference beteween the two is rather apparent.


==Base Stats==
==Stats==
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
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==Abilities==
==Abilities==
Angelo learns a wide variety of healing and attack spells and a decent amount of skills. He can learn to use a sword but is outclassed as the hero uses them much better. It is a good idea to level up Angelo's staff skill to increase his magic and mp. His Charisma skills are also fairly good. Angelo's strength shines when using a bow. As most bow skills hit for multiple damage or hit for high damage, offsetting Angelo's somewhat low strength.
Angelo learns a variety of spells and a decent amount of physical skills, though as a [[priest|Priest]] he is naturally at his best when healing his companions. He can learn to use a sword but his proficiency is outclassed by the Hero, making it an inadvisable path for him. It is a good idea to level up Angelo's staff skill to increase his magic and mp. His Charisma skills are excellent for countering tension-happy foes as well as inflicting status ailments, and Pearly Gates is a fantastic crowd control ability during the end-game. Angelo's physical strength shines most when using a bow, however, as most bow skills cause debilitating affects that can shut down foes before they even get a chance to strike.


===Sword===
===Sword===
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|one
|one
|yes
|yes
|Inflicts 150% damage (reduced if enemy is resistant to fire).
|Inflicts 130% damage (reduced if enemy is resistant to fire).
|yes
|yes
|-
|-
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| --
| --
| --
| --
|Increase attack +10 when equipped with a sword
|Increase attack +10 when equipped with a sword.
| --
| --
|-
|-
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|one
|one
|yes
|yes
|Inflicts 1-2 damage on metal monsters.
|Inflicts 1-2 damage on metal slimes and 150% damage to machines.
|no
|no
|-
|-
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| --
| --
| --
| --
|Increase attack +20 when equipped with a sword
|Increase attack +20 when equipped with a sword.
| --
| --
|-
|-
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|one
|one
|yes
|yes
|Inflicts 125% damage and restores your HP by 50% of damage.
|Inflicts 125% damage and restores your HP by 50% of that damage.
|yes
|yes
|-
|-
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| --
| --
| --
| --
|Increase attack +25 when equipped with a sword
|Increase attack +25 when equipped with a sword.
| --
| --
|-
|-
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|All
|All
|yes
|yes
|Hits all enemies with lightning
|Hits all enemies with Nadirian lightning.
|
|
|}
|}
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
|-
!bgcolor="#fa8072"|[[Sandman's Arrow]]
!bgcolor="#fa8072"|Sandman's Arrow
| 2
| 2
|4
|4
| One
| One
| Yes
| Yes
|May put an enemy to sleep
|May put an enemy to sleep.
|  
|  
|-
|-
!bgcolor="#fa8072"|[[Cherub's Arrow]]
!bgcolor="#fa8072"|[[Hallowed Arrow|Cherub's Arrow]]
| 0
| 0
|18
|18
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| --
| --
|-
|-
!bgcolor="#fa8072"|[[Multishot]]
!bgcolor="#fa8072"|[[Rain of Pain|Multishot]]
| 4
| 4
|44
|44
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| --
| --
|-
|-
!bgcolor="#fa8072"|[[Seraph's Arrow]]
!bgcolor="#fa8072"|[[Hallowed Arrow|Seraph's Arrow]]
| 0
| 0
|66
|66
| One
| One
| Yes
| Yes
|Recovers 13% MP per damage inflicted
|Recovers 13% MP per damage inflicted.
|  
|  
|-
|-
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| --
| --
| --
| --
|Increase attack +25 when equipped with a bow
|Increase attack +25 when equipped with a bow.
| --
| --
|-
|-
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| All
| All
| Yes
| Yes
| Hits all enemies with light
|Hits all enemies with light, dealing 145~155 to all enemies.
|  
|  
|-
|-
!bgcolor="#fa8072"|[[Needle Rain]]
!bgcolor="#fa8072"|[[Needle Shot|Needle Rain]]
| 1
| 1
|100
|100
| Random
| Random
| Yes
| Yes
|Hits 3-4 targets for 1 point of damage; may instantly kill target
|Hits 3-4 targets for 1 point of damage; each shot may instantly kill target.
|  
|  
|}
|}
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| Group
| Group
| --
| --
|May dazzle a group of enemies
|May dazzle a group of enemies.
| --
| --
|-
|-
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| Group
| Group
| --
| --
|Prevents enemies from casting spells
|Prevents enemies from casting spells.
| --
| --
|-
|-
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| One
| One
| Yes
| Yes
|Drains MP from the target
|Drains MP from the target.
| --
| --
|-
|-
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| --
| --
| --
| --
|Maximum MP increases by 20 when equipped with a staff
|Maximum MP increases by 20 when equipped with a staff.
| --
| --
|-
|-
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| All
| All
| --
| --
|May kill all enemies
|May kill all enemies.
| --
| --
|-
|-
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| Ally
| Ally
| --
| --
|Doubles one ally's attack
|Doubles one ally's attack.
| --
| --
|-
|-
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| --
| --
| --
| --
|Maximum MP increases by 50 when equipped with a staff
|Maximum MP increases by 50 when equipped with a staff.
| --
| --
|-
|-
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| --
| --
| --
| --
|Recovers MP each turn
|Recovers MP each turn.
| --
| --
|}
|}
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| --
| --
| --
| --
|Increases Angelo's agility by 10 points when not equipped with a weapon
|Increases Angelo's agility by 10 points when not equipped with a weapon.
| --
| --
|-
|-
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| --
| --
|-
|-
!bgcolor="#fa8072"|[[Miracle Moon]]
!bgcolor="#fa8072"|Miracle Moon
|6
|6
|100
|100
|Group
|Group
|Yes
|Yes
|Recovers 10% HP per total damage
| Similar to a boomerang or whip strike; recovers 25% HP of damage dealt to first foe.
|
|
|}
|}
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|Ally
|Ally
| --
| --
|Removes [[poison]]
|Removes [[poison]].
| --
| --
|-
|-
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| Group
| Group
| --
| --
| Confuses a group of enemies
|Confuses a group of enemies.
| --
| --
|-
|-
!bgcolor="#fa8072"|[[Sarcastic Snigger]]
!bgcolor="#fa8072"|Sarcastic Snigger
| 3
| 3
|13
|13
|One
|One
| --
| --
| Lowers enemy's [[tension]] by one level
|Lowers enemy's [[tension]] by one level
| --
| --
|-
|-
!bgcolor="#fa8072"|[[Angel Eyes]]
!bgcolor="#fa8072"|Angel Eyes
| 4
| 4
|19
|19
| One
| One
| Yes
| Yes
| Deals damage and may paralyze the target
|Deals 15~27 damage and may paralyze the target.
|  
|  
|-
|-
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|Group
|Group
| --
| --
| Reduces a group of enemy's resistances to magic
|Reduces a group of enemy's resistances to magic.
| --
| --
|-
|-
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|Group
|Group
| --
| --
| Prevents enemies from performing [[dance]]s
|Prevents enemies from performing dances.
| --
| --
|-
|-
!bgcolor="#fa8072"|[[Chilling Chuckle]]
!bgcolor="#fa8072"|Chilling Chuckle
| 3
| 3
|52
|52
|Group
|Group
| --
| --
| Lowers enemy's [[tension]] by one level
|Lowers enemy's [[tension]] by one level.
| --
| --
|-
|-
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|All
|All
| --
| --
| Confuses all enemies
|Attempts confuse all enemies.
| --
| --
|-
|-
!bgcolor="#fa8072"|[[Charming Look]]
!bgcolor="#fa8072"|Charming Look
| 4
| 4
|81
|81
| One
| All
| Yes
| Yes
| Deals damage and may paralyze the target
|Deals 65~85 damage and may paralyze the target.
|  
|  
|-
|-
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|Group
|Group
| Yes
| Yes
| Damages a group of enemies
|Damages a group of enemies with holy light.
|  
|  
|}
|}

Revision as of 23:23, 28 June 2014

Angelo
Dragon Quest VIII
Angelo DQVIII PS2 artwork.jpg
Japanese name ククール
Romaji Kukūru
Title Templar
Class Templar
Race Human
Age 20's

Angelo is a playable character in Dragon Quest VIII.

Story

After losing his parents at a young age, he was brought in by Francisco, the abbot of Maella Abbey, like many other orphans. He grew up to be on of the Templar Knights, responsible for the abbey's protection. He likes to gamble and drink, making him a disgrace in the other templars' eyes, but he has the favour of Abbot Francisco. His half-brother Marcello, head of the Templar Knights, considers Angelo to be the cause of his sorrows. Marcello orders him to join the party after the events at Maella Abbey.


Personality

Angelo doesn't take his religious or ceremonial roles at the abbey seriously (although his swordsmanship and bow proficiency are impressive enough for him to become a Templar knight). He's more interested in hustling the rubes at nearby Simpleton and chasing ladies than in carrying out the duties of his station. Angelo marches to the beat of his own drum, but he's a good person. He goes to extraordinary lengths, outshining even the rising star, Marcello, to save Abbot Francisco. When things must be done, he rises to the occasion. The rest of the time, he wants to be carried around by his free spirit, as captured in one of his remarks prior to undertaking the Dragovian trials:

"If there's one thing I hate in this life, it's a trial. What kind of masochistic lunatic would come all the way up here to endure a grueling, not to mention tedious, challenge?"

There are a few other characters worth remarking on. Marcello is Angelo's half brother, a character with a zealous hatred of the nobility. That, as the illegitimate son of one of his father's house servants, he was disowned by his aristocratic family imbues him with a desire to stick it to well-bred institutions--and their members--everywhere. He despises his half-brother, while he and Angelo are outwardly quite similar, the difference beteween the two is rather apparent.

Stats

Attribute Starting Stats Maximum Stats
Level 12 99
HP 72 725
MP 38 640
Strength 37 350
Agility 34 220
Resilience 20 200
Wisdom 39 458
Initial gear

Abilities

Angelo learns a variety of spells and a decent amount of physical skills, though as a Priest he is naturally at his best when healing his companions. He can learn to use a sword but his proficiency is outclassed by the Hero, making it an inadvisable path for him. It is a good idea to level up Angelo's staff skill to increase his magic and mp. His Charisma skills are excellent for countering tension-happy foes as well as inflicting status ailments, and Pearly Gates is a fantastic crowd control ability during the end-game. Angelo's physical strength shines most when using a bow, however, as most bow skills cause debilitating affects that can shut down foes before they even get a chance to strike.

Sword

Name MP Points Target Tension Info Oomph
Attack +5 -- 4 -- -- Increase attack +5 when equipped with a sword --
Flame Slash 0 9 one yes Inflicts 130% damage (reduced if enemy is resistant to fire). yes
Attack +10 -- 15 -- -- Increase attack +10 when equipped with a sword. --
Metal Slash 0 22 one yes Inflicts 1-2 damage on metal slimes and 150% damage to machines. no
Attack +20 -- 30 -- -- Increase attack +20 when equipped with a sword. --
Falcon Slash 0 40 one yes Attacks twice per round, each ~75%. yes
Critical Hit Up -- 52 -- -- Increase the critical hit rate while equipped with a sword. --
Miracle Slash 4 66 one yes Inflicts 125% damage and restores your HP by 50% of that damage. yes
Attack +25 -- 82 -- -- Increase attack +25 when equipped with a sword. --
Lightning Storm 25 100 All yes Hits all enemies with Nadirian lightning.

Bow

Name MP Points Target Tension Info Oomph
Sandman's Arrow 2 4 One Yes May put an enemy to sleep.
Cherub's Arrow 0 18 One Yes Recovers 6% MP per damage inflicted
Needle Shot 1 25 One No Deals 1 point of damage; may instantly kill target
Attack +10 -- 32 -- -- Increase attack +10 when equipped with a bow --
Multishot 4 44 Random Yes Hits 3-4 targets for 50% damage
Critical Hit Up -- 59 -- -- Increase the critical hit rate while equipped with a sword. --
Seraph's Arrow 0 66 One Yes Recovers 13% MP per damage inflicted.
Attack +25 -- 75 -- -- Increase attack +25 when equipped with a bow. --
Shining Shot 10 82 All Yes Hits all enemies with light, dealing 145~155 to all enemies.
Needle Rain 1 100 Random Yes Hits 3-4 targets for 1 point of damage; each shot may instantly kill target.

Staff

Name MP Points Target Tension Info Oomph
Dazzle 5 3 Group -- May dazzle a group of enemies. --
Fizzle 3 6 Group -- Prevents enemies from casting spells. --
Bounce 4 9 Self -- Reflects enemy spells. --
Drain Magic 0 12 One Yes Drains MP from the target. --
Max MP +20 -- 28 -- -- Maximum MP increases by 20 when equipped with a staff. --
Caduceus -- 48 Ally Yes Restores 75-100 HP --
Kathwack 15 56 All -- May kill all enemies. --
Oomph 6 65 Ally -- Doubles one ally's attack. --
Max MP +50 -- 80 -- -- Maximum MP increases by 50 when equipped with a staff. --
MP Recovery -- 100 -- -- Recovers MP each turn. --

Fisticuffs

Name MP Points Target Tension Info Oomph
Attack +7 -- 7 -- -- Increase attack +7 when not equipped with a weapon. --
Agility +10 -- 14 -- -- Increases Angelo's agility by 10 points when not equipped with a weapon. --
Evasion Up -- 21 -- -- Increases chance of dodging with no weapon equipped. --
Attack +15 -- 28 -- -- Increase attack +15 when not equipped with a weapon. --
Knuckle Sandwich 2 35 one no Inflicts 150% points of damage. yes
Harvest Moon 6 42 Group Yes attacking a group of enemies.
Critical Hit Up -- 54 -- -- Increases chance of critical hit with no weapon equipped. --
Defending Champion 0 68 self yes More powerful defending action (damage reduced by 90%). no
Attack +40 -- 82 -- -- Increase attack +40 when not equipped with a weapon. --
Miracle Moon 6 100 Group Yes Similar to a boomerang or whip strike; recovers 25% HP of damage dealt to first foe.

Charisma

Name MP Points Target Tension Info Oomph
Squelch 2 3 Ally -- Removes poison. --
Fuddle 5 7 Group -- Confuses a group of enemies. --
Sarcastic Snigger 3 13 One -- Lowers enemy's tension by one level --
Angel Eyes 4 19 One Yes Deals 15~27 damage and may paralyze the target.
Divine Intervention 4 27 Group -- Reduces a group of enemy's resistances to magic. --
Ban Dance 4 39 Group -- Prevents enemies from performing dances. --
Chilling Chuckle 3 52 Group -- Lowers enemy's tension by one level. --
Kafuddle 10 66 All -- Attempts confuse all enemies. --
Charming Look 4 81 All Yes Deals 65~85 damage and may paralyze the target.
Pearly Gates 20 100 Group Yes Damages a group of enemies with holy light.

Magic

Name MP Level Target Tension Info
Heal 2 Start one yes Restores 30-40 HP to one character.
Woosh 2 Start Group yes Tornado ravages a group of enemies
Buff 2 Start one -- Increases an ally's defence
Zoom 1 Start Self -- Teleports to another city
Tingle 2 13 Party -- Removes sleep and paralysis from party members
Kabuff 3 14 Party -- Increases party's defence
Midheal 3 15 one yes Restores 75-90 HP to one character.
Whack 4 17 one No Tries to instantly kill one enemy
Swoosh 4 18 Group yes Tornado ravages a group of enemies
Zing 8 19 one -- 50% chance of reviving a party member at 50% health
Thwack 7 22 Group No Tries to instantly kill one enemy group
Fullheal 6 24 one yes Restores all HP to one character.
Multiheal 10 30 Party yes Restores 100 HP to all party members.
Kaswoosh 8 32 Group yes Tornado ravages a group of enemies
Kazing 15 34 one -- Fully revives a party member

Other Appearances

Dragon Quest IX: Sentinels of the Starry Skies

Angelo appears as one of the guests at Erinn's Inn at Stornway. This can be achieved trough the DQVC using Nintendo's Wi-Fi Channel. When you talk to him he gives you Templar's Togs and, if you visit him on your birthday, his hair as a helmet.

Gallery

Fandom icon.png  This page uses CC BY-SA-licensed content from FANDOM.