Antimagic (skill): Difference between revisions

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'''Antimagic''' is a skill introduced in {{DQMJ}}. It can be upgraded to Antimagic II.
'''Antimagic''' is a skill introduced in {{DQMJ}}. It can be upgraded to Antimagic II, and should not be confused with the [[Antimagic|mainline skill of the same name]].


=={{DQMJ}}==
=={{DQMJ}}==
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=={{DQMJ2}}==
=={{DQMJ2}}==
Antimagic's abilities remain unchanged. Antimagic now grants the following abilities:
Antimagic's abilities remain unchanged. Antimagic II now grants the following abilities:


{| cellpadding="0" cellspacing="0" class="listTable sortable"
{| cellpadding="0" cellspacing="0" class="listTable sortable"
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|[[Fizzle]] Guard || 100
|[[Fizzle]] Guard || 100
|}
|}
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]

Latest revision as of 23:36, 9 January 2021

Antimagic is a skill introduced in Dragon Quest Monsters: Joker. It can be upgraded to Antimagic II, and should not be confused with the mainline skill of the same name.

Dragon Quest Monsters: Joker[edit]

Antimagic is learned by the Black dragon and Gryphon.

Antimagic[edit]

Ability Skill Points
Fizzle 5
Magic Frailty 10
Ping 18
Dim 26
Magic Barrier 38
Stupefying Strike 46
Bounce 56
Dim Guard 65
Fizzle Guard 75

Antimagic II[edit]

Ability Skill Points
Kafizzle 5
Magic Frailty 10
Magic Barrier 25
Stupefying Strike 35
Bounce 49
Kadim 65
Kaping 81
Dim Guard 90
Fizzle Guard 100

Dragon Quest Monsters: Joker 2[edit]

Antimagic's abilities remain unchanged. Antimagic II now grants the following abilities:

Ability Skill Points
Kafizzle 5
Magic Frailty 10
Magic Barrier 25
Bounce 35
Kadim 49
Kaping 65
Lingering Malhaze 81
Dim Guard 90
Fizzle Guard 100