Antimagic (skill)

From Dragon Quest Wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Antimagic is a skill introduced in Dragon Quest Monsters: Joker. It can be upgraded to Antimagic II, and should not be confused with the mainline skill of the same name.

Dragon Quest Monsters: Joker

Antimagic is learned by the Black dragon and Gryphon.

Antimagic

Ability Skill Points
Fizzle 5
Magic Frailty 10
Ping 18
Dim 26
Magic Barrier 38
Stupefying Strike 46
Bounce 56
Dim Guard 65
Fizzle Guard 75

Antimagic II

Ability Skill Points
Kafizzle 5
Magic Frailty 10
Magic Barrier 25
Stupefying Strike 35
Bounce 49
Kadim 65
Kaping 81
Dim Guard 90
Fizzle Guard 100

Dragon Quest Monsters: Joker 2

Antimagic's abilities remain unchanged. Antimagic II now grants the following abilities:

Ability Skill Points
Kafizzle 5
Magic Frailty 10
Magic Barrier 25
Bounce 35
Kadim 49
Kaping 65
Lingering Malhaze 81
Dim Guard 90
Fizzle Guard 100