Armamentalists in Dragon Quest X
An adept who combines the abilities of a warrior with a mage's magical prowess. --Description from Dragon Quest VII
The Armamentalist (魔法戦士, Mahou Senshi, lit. Magic Warrior), also known as the Magic Knight, is a class in the Dragon Quest series. Combining the attributes of Warriors and Magi, they have shifted from single-target specialists to capable crowd-controllers since their debut, and have gained a Musketeer motif in official illustrations.
Armamentalists gain strong spells and skills at the expense of most stats. A character needs to master both the Warrior and Mage vocations to become a Armamentalist. They are the only advanced vocation to feature no additional traits or special effects.
Stat Changes
Statistics
|
Change
|
Battles to Master
|
240
|
Strength
|
+5%
|
Agility
|
-10%
|
Resilience
|
-15%
|
Wisdom
|
Null
|
Style
|
Null
|
Max HP
|
-10%
|
Max MP
|
+10%
|
Trait
|
N/A
|
Mastery Bonus
|
+20 Max MP
|
Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Firestarter
|
Flame Slash
|
1
|
One enemy
|
Attacks enemy with fire slash
|
0
|
2
|
Powerbearer
|
Oomph
|
15
|
One ally
|
Doubles the attack power of a single party member.
|
6
|
3
|
Stormbringer
|
Lightning Slash
|
35
|
One enemy
|
Attacks enemy with lightning slash
|
0
|
4
|
Spellbinder
|
Bound
|
65
|
Self
|
Forms a protective barrier that reflects a single spell.
|
4
|
5
|
Frostburner
|
Kacrackle Slash
|
100
|
One enemy
|
An attack that channels the power of a terrible ice storm.
|
0
|
6
|
Novablaster
|
Bazoom
|
140
|
One enemy
|
Sends foes flying to a faraway location.
|
8
|
7
|
Earthscorcher
|
Magma Blast
|
190
|
All enemies
|
Scorches all enemies with a sudden eruption of lava.
|
0
|
8
|
Lightwielder
|
Kafrizzle
|
240
|
One enemy
|
Incinerates a single enemy with an enormous fireball.
|
10
|
In the PS1 version, the class was known as the Ranger. They are still the reliable magic knight it was in VI, and requires the same prerequisites. In the 3DS version, Armamentalist outfits are similar to stereotypical musketeers, wearing tunics, leather boots, and large plumed hats like those seen in Dragon Quest IX.
Stat Changes
Statistics
|
Change
|
Battles to Master
|
220 (PS1) / 173 (3DS)
|
Strength
|
+5%
|
Agility
|
-10%
|
Resilience
|
-15%
|
Wisdom
|
Null
|
Style
|
Null
|
Max HP
|
-10%
|
Max MP
|
+10%
|
Mastery Bonus
|
+20 Bonus to MP
|
PS1 Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Bouncer
|
Bounce
|
1
|
Self
|
Causes all spells to reflect back to the caster for a couple of turns
|
4
|
2
|
Wanderer
|
FireSlash
|
12
|
One Enemy
|
Attack will cause fire damage
|
0
|
3
|
Scout
|
BoltSlash
|
24
|
One Enemy
|
Attack will cause electric damage
|
0
|
4
|
Battler
|
TwinHits
|
50
|
One Ally
|
Physical damage is doubled for a couple of turns
|
6
|
5
|
Enchanter
|
IceSlash
|
80
|
One Enemy
|
Attack will cause ice damage
|
0
|
6
|
BladeMage
|
Disperse
|
130
|
One Enemy
|
Removes one enemy from battle
|
8
|
7
|
Conqueror
|
Firebolt
|
170
|
One Group
|
Causes ~100HP in flame damage
|
10
|
8
|
Faust
|
Blazemost
|
220
|
One Enemy
|
Causes ~190 in fire damage
|
10
|
3DS Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Firestarter
|
Bounce
|
1
|
One Ally
|
Builds a barrier that reflects all spells.
|
4
|
Midheal
|
One Ally
|
Restores at least 75 HP to a single ally.
|
4
|
2
|
Powerbearer
|
Flame Slash
|
10
|
One Enemy
|
An attack that channels the potent power of a raging inferno.
|
0
|
Swoosh
|
One Group
|
A whirlwind that wallops a group of enemies.
|
4
|
3
|
Stormbringer
|
Kabuff
|
10
|
All Allies
|
Raises the defence of all party members.
|
3
|
Insulatle
|
All Allies
|
Protects the party from fire and ice attacks.
|
3
|
4
|
Spellbinder
|
Oomph
|
12
|
One Ally
|
Doubles a single party member's attack power.
|
6
|
Lightning Slash
|
One Enemy
|
An attack that channels the potent power of lightning.
|
0
|
5
|
Frostburner
|
Zap
|
24
|
All Enemies
|
Calls down lightning to strike all enemies.
|
6
|
Kacrackle Slash
|
One Enemy
|
An attack that channels the potent power of a terrible ice storm.
|
0
|
6
|
Novablaster
|
Kasnooze
|
30
|
One Group
|
Sends a group of enemies into a deep, deep sleep.
|
5
|
Bazoom
|
One Enemy
|
Sends a foe flying to a faraway location.
|
8
|
7
|
Earthscorcher
|
Kafrizzle
|
37
|
One Enemy
|
Engulfs a single enemy in an enormous fireball.
|
10
|
Kasizzle
|
One Group
|
Sears a group of enemies with scorching hellfire.
|
10
|
8
|
Forcewielder
|
Miracle Slash
|
50
|
One Enemy
|
A sword strike that also serves to heal the user's wounds.
|
3
|
An armamentalist is a powerful proponent of the formidable Fource, they can can wield wands, bows and swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses. Their Coup-de-Grace is "Voice of Experience," which increases the EXP payout after battle by a random rate.
The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource, Funeral Fource, etc) that allow the Armamentalist to imbue other party members with elemental attributes, raising their elemental defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).
Unlock
Unlockable by completing the following quest quest 109 "Elementary Training" at Alltrades Abbey.
Stats
Attribute |
Starting Stats |
Maximum Stats
|
Level |
1 |
99
|
HP |
32 |
540
|
MP |
14 |
226
|
Strength |
21 |
351
|
Agility |
10 |
124
|
Resilience |
15 |
243
|
Magical Might |
17 |
282
|
Magical Mending |
0 |
0
|
Deftness |
7 |
110
|
Charm |
11 |
185
|
Fource
Accolade
|
Required points
|
Name
|
Effects
|
Pyro Private |
4 |
Fire Fource |
Adds fire element to attack
|
Corporeal Corporal |
10 |
Strength +10 |
Increases attack
|
Snow Sergent |
16 |
Frost Fource |
Adds ice element to attack
|
Lofty Lieutenant |
22 |
Resilience +20 |
Increases resilience
|
Cloudburst Captain |
32 |
Gale Fource |
Adds wind and lightning elements to target
|
Magisterial Major |
42 |
Charm +10 |
Increases charm
|
Crepuscular Colonel |
55 |
Funereal Fource |
Adds earth and darkness elements to target
|
Boreal Brigadier |
68 |
Magical Might +30 |
Increases spell accuracy
|
Geo General |
82 |
Life Fource |
Adds Light element to attack
|
Star Marshal |
100 |
Maximum HP +30 |
Increases max HP
|
Spells
Name
|
Level
|
MP
|
Description
|
Dazzle |
2 |
5 |
Envelops a group of enemies in illusions.
|
Sap |
5 |
4 |
Reduces the defence of a single enemy.
|
Snooze |
8 |
3 |
Puts a group of enemies to sleep.
|
Decelerate |
10 |
3 |
Reduces the agility of a single enemy.
|
Acceleratle |
12 |
4 |
Raises the agility of all party members.
|
Fizzle |
14 |
3 |
Prevents a group of enemies from using magic.
|
Kasap |
16 |
8 |
Reduces the defence of a group of enemies.
|
Fuddle |
20 |
5 |
Sends a group of enemies into confusion.
|
Deceleratle |
24 |
5 |
Reduces the agility of a group of enemies.
|
Kasnooze |
28 |
8 |
Sends all enemies into a deep sleep.
|
Kafuddle |
31 |
10 |
Sends all enemies into a state of confusion.
|
Oomph |
39 |
8 |
Increases the attack of a single party member.
|
Revocation Award
Trivia
- Faust, one of the ranks from the PS1 version of Dragon Quest VII, is a character from German folklore who attained great power after making a pact with a demon.
- In the mobile version of Dragon Quest II, the Prince of Cannock's vocation is listed as Armamentalist.
Intermediate Human Vocations
Beginner Monster Vocations
Intermediate Monster Vocations
Advanced Monster Vocations