Difference between revisions of "Ashlynn"

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Revision as of 20:11, 15 January 2020

Ashlynn
Dragon Quest VI
Ashlynn DQVI DS artwork.png
Sprite(s) Ashlynn mimic transparent.png
Japanese name バーバラ
Romaji Baabara
Title Runaway Teen
Scion of Sorceria
Class Mage
Race Human
Age 17 (spiritually)
Voice actor Konami Yoshida (CD Theater)

"I feel like we're getting closer to real peace with every passing day!"

Ashlynn is a playable character in Dragon Quest VI. She starts as a mage-type character and learns the powerful spell, Magic Burst, without use of the vocation system.

Appearance and Personality

Ashlynn wears a vivid blue tunic with charcoal sleeves ending in saffron gloves, a tall belt with a silver buckle, brown leather shoes with black socks, and a scarlet cape. Her belt has a clip for holding her whip when she is not using it. She also sports one of the wildest hairstyles Toriyama has ever put to pen.

Ashlynn joins the party with severe amnesia, and quickly grows close to them after they restore her visibility. Despite her memory loss, she boasts a plucky disposition and ever-energetic attitude regardless of the group's daunting tasks save for one notable exception. Ashylnn is never reserved when it comes to her emotions, letting the whole world know when's she's happy, sad, or laughing up a riot. She also isn't afraid to throw her weight around either, flat out demanding that the party help troubled townsfolk they come across in her party chat and considers her bossy side to be part of her charm.

While never outright stated, it is strongly implied that Ashlynn has feelings for the Hero. Over the course of their adventures together this transforms from a simple crush to genuine love, to the point that Ashlynn will make mental notes of the Hero's answers to Judith's questions in Weaver's Peak, along with other revealing remarks in her party chat.

Appearances

Dragon Quest VI: Realms of Revelation

Ashlynn is first encountered at Moonmirror Tower, suffering the same translucency that the Hero and Carver had earlier. Overjoyed that there are people who can finally see her, Ashlynn insists on accompanying the party once they apply a few drops of Dream dew to make her solid once more. She brings a considerable amount of magic to the table and isn't shy about engaging monsters, but she does become nervous when faced with the prospect of dealing with the real Murdaw after the party had so much hardship with his doppelganger. When the heroes arrive at the fiend's island on the ship borrowed from the people of Ghent, she asks to stay behind out of fear.

Once Murdaw has been killed, Ashlynn rejoins the party and continues her travels with the group with no further doubts or hesitancy. Over the course of her adventure, her origins are uncovered and Ashlynn learns that she is from the magical city Sorceria, which had been destroyed by the Archfiend Mortamor approximately 50 years before the game's events. When Sorceria was besiged by the Archfiend, the citizens shed their mortal bodies and fled to the world of dreams to escape total annihilation, inhabiting a duplicate of their home before it was sealed away by Gracos on Mortamor's orders. Ashlynn's magical strength is so great that it deflected the fiend's sealing spell and her soul remained free, but force of the conflicting magic caused her to lose her memories.

The reason for the city being targeted is due to the Sorcerians knowing the ultimate spell, Magic Burst, which is passed along to Ashlynn when the eldress of the town is spoken to. Ashlynn is the direct descendant of the founder of Sorceria, Ashmeralda, and several items available in the town were crafted especially for her use in the battle against the Archfiend. In addition, the events in the town bequeath Ashlynn with a new epithet: the Scion of Sorceria.

After journeying into the Archfiend's realm and defeating Mortamor, the group returns to a world at peace and the party returns to their homes except for Ashlynn who only briefly returns to her Sorceria to tell everyone what has happened. Ashlynn is then informed that she should study at Cloudsgate Citadel and learn from King Zenith. She chooses however to stay with the Hero. Upon arriving at Somnia, both are greeted by the King and Queen who compliment the young "couple" much to their shyness and invite them to the royal celebration.

Each party member is spoken to during this sequence save Ashlynn, whom the Hero finds in the throne room: because she never merged with her separated body, Ashlynn is fading along with the dream world as it begins separating from reality. The Hero and Ashlynn tearfully say their farewells as she disappears. All that then remains of the world of dreams is Cloudsgate Citadel, which remains fixed in the sky and becomes the legendary Zenithia after the land around it vanishes.

After the end credits, the reunited party gathers at Madame Luca's house upon Milly's request. Luca conjurs a vision through her crystal ball, and the party sees Ashlynn alive and well in Zenithia where she is witnessing the hatching of the egg that holds a new future. Upon hatching the egg releases a stunning light which amazes Ashlynn and the onlookers, closing the game with the words "The End". Ashlynn's presence in Zenithia likely means the palace still has a connection to the Dream World through its magic and the others can still visit her there with the help of Pegasus.

Stats

Attribute Starting Stats Maximum Stats
Level 2 99
HP 60 650
MP 65 990
Strength 13 280
Agility 35 400
Resilience 15 170
Wisdom 33 420
Style 20 160
Initial gear Thorn whip, Leather dress, Hairband
  • Ashlynn is fully immune to Poof and Bazoom in all versions of the game.

Spells

Aside from vocation abilities, Ashlynn learns to cast some spells on her own:

Name MP Level Target Description
Frizz 2 2 One enemy Singes a single enemy with a small fireball.
Sap 3 2 One enemy Reduces the defence of a single enemy.
Snooze 3 2 Enemy group Puts a group of enemies to sleep.
Dazzle 5 2 Enemy group Envelops a group of enemies in illusions.
Sizz 4 6 Enemy group Singes a group of enemies with a blazing fire.
Zoom 1 8 Party Return instantly to various previously-visited locations.
Evac 8 10 Party Exit instantly from dungeons, caves, and towers.
Kasap 4 12 Enemy group Reduces the defence of a group of enemies.
Drain Magic 0 14 One enemy Steals MP from a single enemy.
Sizzle 6 16 Enemy group Burns a group of enemies enemies with a blazing wall of fire.
Fuddle 5 18 Enemy group Sends a group of enemies into a state of confusion.
Magic Burst All * All enemies Unleashes all remaining magic power in a fearsome explosion.
  • Notes: Magic Burst is learned through an event in the game.

Lucky dip antics

Ashlynn's Lucky Dip actions are very childish, ranging from playing pranks on the enemy to mimicking domestic life.

Rank Antic
1 Merrily dances and sings!
2 Ashlynn suddenly starts playing house!

"Dinner, everybody!"

But nobody pays attention to her!/The enemy draws near and has a taste of her food! IT'S TERRIBLE! Does 20~25 damage to the enemy.

3 Ashlynn begins drawing the enemy's caricature! Wow, what a likeness! Mistaking Ashlynn for an ally, the enemy heals her wounds! Ashlynn recovers 50 HP!/But it doesn't look anything like the enemy!
4 Ashlynn twists her skirt around to get the enemy's attention! Ashlynn pummels the enemy as it draws near! Deals 20~30 damage to the enemy.
5 Ashlynn cups her hands and peers inside them intensely! The enemy looks to see what's in her hands! Ashlynn attacks the distracted foe!
6 Ashlynn suddenly changes into a swimsuit and starts dancing! The enemy's attention is diverted by the show!

≈≈≈

But the enemy isn't interested!

7 Ashlynn begins doing something...just...disgusting! Something HORRIBLY disgusting! Everyone pretends to ignore her!
8 Ashlynn tries to evoke sympathy!

"Oh, woe is me, woe is me..."

Tears pour out of Ashlynn's eyes! Ashlynn's tears form a giant wave that crashes over the enemy!

Equipment

  • Weapons
  • Helmets
  • Armor
  • Shields
  • Accessories
Dragon Quest VI (SNES) 
Weapon Modifier(s)
Poison Needle Attack +1
Cypress Stick Attack +2
Bone Stake Attack +6
Bronze Knife Attack +12
Thorn Whip Attack +18
Poison Moth Knife Attack +24
Chain Whip Attack +28
Falcon Knife Earrings Attack +35
Morning Star Attack+38
Staff of Antimagic Attack+40
Platinum Sword Attack+60
Icicle Dirk Attack+62
Magma Staff Attack+63
Spiked Steel Whip Attack +65
Falcon Blade Attack +67
Siren Sword Attack +70
Watermaul Wand Attack +74
Cobra Claw Attack +90
Wizardly Whip Attack +97
Demon Spear Attack +99
Miracle Sword Attack +100
Metal King Sword Attack +130
Gringham Whip Attack +145
Dragon Quest VI (SNES) 
Helmet Modifier(s)
Leather Hat Defense +2
Hairband Defense +7
Fur Hood Defense +11
Silver Tiara Defense +14
Bunny Ears Defense +20
Duplic Hat Defense +25
Hermes' Hat Defense +28
Happy Hat Defense +35
Golden Tiara Defense +40
Dragon Quest VI (SNES) 
Armor Modifier(s)
Plain Clothes Defense+4
Wayfarer's Clothes Defense+7
Silk Robe Defense+13
Leather Dress Defense+17
Bunny Suit Defense+17
Fur Cape Defense+18
Dancer's Costume Defense+20
Iron Cuirass Defense+23
Robust Lingerie Defense+23
Cloak of Evasion Defense+28
Silver Cuirass Defense+36
Legerdemantle Defense+37
Glombolero Defense+40
Magical Skirt Defense+45
Enchanted Armour Defense+55
Shimmering Dress Defense+55
Flowing Dress Defense+65
Sacred Armour Defense+75
Princess's Robe Defense+85
Dragon Robe Defense+95
Angel Leotard Defense+95
Dragon Quest VI (SNES) 
Shields Modifier(s)
Pot Lid Defense+2
Silver Platter Defense+18
Magic Shield Defense+20
Silver Shield Defense+55
Dragon Quest VI (SNES) 
Accessories Modifier(s)
Slime Earrings Strength+5
Raging Ruby Strength+20
Antique Ring Defense+2
Gold Ring Defense+5
Prayer Ring Defense+5
Trailblazing Bandana Defense+5
Fishnet Stockings Defense+5
Kerplunk Bracer Defense+10
Orb of Truth Defense+10
Restless Heart Defense+15
Gold Bracer Defense+15
Glass Slippers Agility-20
Agility Ring Agility+30
Meteorite Bracer Agilityx2
Lucida Shard Style+10
Kamikaze Bracer Style+10
Pink Pearl Style+40
Turnscote Pendant Style+45

Remake changes

  • In the Super Famicom version of VI, Ashlynn possessed a 25% resistance to frizz, sizz, bang, and crack spells.

The mysterious dragon

Ashlynn's physical form is in fact the golden dragon, which took on the shape of a wondrous wyrm due to the young lady's incredible magic. Further details are explained on the dragon's page.

Dragon Quest IX: Sentinels of the Starry Skies

Ashlynn appears as a Quester's Rest guest, giving the player cosplay gear base don her outfit when spoken to. If the whole outfit is assembled, the player receives an Accolade for copying her style.

Etymology

Ashlynn is an Irish woman's name meaning Dream and Vision, and Barbara is the English derivative of the Greek Barbaros, meaning Stranger and Traveler from a Foreign Land. Both names reference the young woman's otherworldly origins and her status as a stranger in a strange land, with the former likely being selected for the international release due to Barbara being a common name in English-speaking territories.

Trivia

  • It is noted many times that Ashlynn is in love with the Hero, saying things such as "Hey Hero, I got a new outfit today. Do I look good in it?" or "Aah love, I know how she feels..." or "If I were her I'd pick you over Buddy, but...", with even the Hero's parents compliment them on being a cute couple. This is even supported in battle, as only she and the Hero cannot be removed from the party by any means.
  • Ashlynn hopes to settle down and become a homemaker one day. This is evident in one of her early lucky dip actions and party chat after speaking to Alicia in the Upper Clearvale.

Gallery