Ashlynn

From Dragon Quest Wiki
Ashlynn
Dragon Quest VI
File:Ashlynn DQVI DS artwork.png
Sprite(s) Dq6 barbara-sprite.gif
Japanese name バーバラ
Romaji Baabara
Title Runaway Teen
Class Mage
Race Human
Age 17
Voice actor Konami Yoshida (CD Theater)

"I feel like we're getting closer to real peace with every passing day!"

Ashlynn (Barbara in the original Japanese) is a playable character in Dragon Quest VI. She starts as a mage-type character and learns the powerful spell, Magic Burst, without use of the vocation system.

Appearance and Personality

Ashlynn wears a vivid blue tunic with charcoal sleeves ending in saffron gloves, a tall belt with a silver buckle, brown leather shoes with black socks, and a scarlet cape. Her belt has a clip for holding her whip when she is not using it. She also sports one of the wildest hairstyles Toriyama has ever put to pen.

Ashlynn joins the party with severe amnesia, and quickly grows close to them after they restore her visibility. Despite her memory loss, she boasts a plucky disposition and ever-energetic attitude regardless of the group's daunting tasks. Ashylnn is never reserved when it comes to her emotions, letting the whole world know when's she's happy, sad, or laughing up a riot. She also isn't afraid to throw her weight around either, flat out demanding that the party help troubled townsfolk they come across in her party chat and considers her bossy side to be part of her charm.

While never outright stated, it is strongly implied that Ashlynn has feelings for the Hero. Over the course of their adventures together this transforms from a simple crush to genuine love, to the point that Ashlynn will make mental notes of the Hero's answers to Judith's questions in Weaver's Peak, along with other revealing remarks in her party chat.

Story

Warning: Spoilers!
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She is from the magical city, Sorceria, which had been sealed away by Gracos. The player will first encounter her in the Moonmirror Tower as a spirit, similar to what the Hero and Carver were, and she joins the party after they retrieve Ra's Mirror.

After journeying into the Archfiend's realm and defeating Mortamor, the group returns to a world at peace and the party returns to their homes except for Ashlynn who only briefly returns to her home to tell everyone what has happened and she is then informed that she should study at Zenithia and learn from King Zenith. She chooses however to stay with the hero. Upon arriving at the hero's palace, both are greeted by the King and Queen who compliment the young "couple" much to their shyness and invite them to the royal celebration. However when the hero begins searching for Ashlynn he finds her in the throne room and sees her beginning to fade away with the Dream World which is now separating from reality. The Hero and Ashlynn tearfully say their farewells as she disappears along with the Dream World. All that then remains of the Dream World is Zenithia.

After the end credits, the reunited party gathers at Madame Luca's house upon Milly's request who shows them something through her crystal ball. They then see Ashlynn alive and well and residing in Zenithia where she is witnessing the hatching of an egg that holds a new future. Upon hatching the egg releases a stunning light which amazes Ashlynn and the onlookers. Ashlynn's presence on Zenithia likely means the palace still has a connection to the Dream World through its magic and the others can still visit her there, or that she somehow managed to gain a real body.


Base Stats

Attribute Starting Stats Maximum Stats
Level 2 99
HP 60 650
MP 65 990
Strength 13 280
Agility 35 400
Resilience 15 170
Wisdom 33 420
Style 20 160
Initial gear Thorn whip, Leather dress, Hairband

Skills

Aside from class abilities, Ashlynn learns a few skills on her own:

Name MP Level Target Description
Frizz 2 2 One enemy Singes a single enemy with a small fireball.
Sap 3 2 One enemy Reduces the defence of a single enemy.
Snooze 3 2 Enemy group Puts a group of enemies to sleep.
Dazzle 5 2 Enemy group Envelops a group of enemies in illusions.
Sizz 4 6 Enemy group Singes a group of enemies with a blazing fire.
Zoom 1 8 Party Return instantly to various previously-visited locations.
Evac 8 10 Party Exit instantly from dungeons, caves, and towers.
Kasap 4 12 Enemy group Reduces the defence of a group of enemies.
Drain Magic 0 14 One enemy Steals MP from a single enemy.
Sizzle 6 16 Enemy group Burns a group of enemies enemies with a blazing wall of fire.
Fuddle 5 18 Enemy group Sends a group of enemies into a state of confusion.
Magic Burst All * All enemies Unleashes all remaining magic power in a fearsome explosion.
  • Notes: Magic Burst is learned through an event in the game.

Equipment

Dragon Quest VI (SNES) 
Weapon Modifier(s)
Poison Needle Attack +1
Cypress Stick Attack +2
Bone Stake Attack +6
Bronze Knife Attack +12
Thorn Whip Attack +18
Poison Moth Knife Attack +24
Chain Whip Attack +28
Falcon Knife Earrings Attack +35
Morning Star Attack+38
Staff of Antimagic Attack+40
Platinum Sword Attack+60
Icicle Dirk Attack+62
Magma Staff Attack+63
Spiked Steel Whip Attack +65
Falcon Blade Attack +67
Siren Sword Attack +70
Watermaul Wand Attack +74
Cobra Claw Attack +90
Wizardly Whip Attack +97
Demon Spear Attack +99
Miracle Sword Attack +100
Metal King Sword Attack +130
Gringham Whip Attack +145

Dragon Quest VI (SNES) 
Armor Modifier(s)
Plain Clothes Defense+4
Wayfarer's Clothes Defense+7
Silk Robe Defense+13
Leather Dress Defense+17
Bunny Suit Defense+17
Fur Cape Defense+18
Dancer's Costume Defense+20
Iron Cuirass Defense+23
Robust Lingerie Defense+23
Cloak of Evasion Defense+28
Silver Cuirass Defense+36
Legerdemantle Defense+37
Glombolero Defense+40
Magical Skirt Defense+45
Enchanted Armour Defense+55
Shimmering Dress Defense+55
Flowing Dress Defense+65
Sacred Armour Defense+75
Princess's Robe Defense+85
Dragon Robe Defense+95
Angel Leotard Defense+95

Remake changes

  • In the Super Famicom version of VI, Ashlynn possessed a 25% resistance to frizz, sizz, bang, and crack spells, as well as an immunity to poof and bazoom.

Etymology

Ashlynn is an Irish woman's name meaning Dream and Vision, and Barbara is the English derivative of the Greek Barbaros, meaning Stranger and Traveler from a Foreign Land. Both names reference the young woman's otherworldly origins and her status as a stranger in a strange land, with the former likely being selected for the international release due to Barbara being a common name in English-speaking territories.

Trivia

  • It is noted many times that Ashlynn is in love with the Hero, saying things such as "Hey Hero, I got a new outfit today. Do I look good in it?" or "Aah love, I know how she feels..." or "If I were her I'd pick you over Buddy, but...", even the Hero's parents compliment them on being a cute couple.
  • Ashlynn hopes to settle down and become a homemaker one day. This is evident in one of her early lucky dip actions and party chat after speaking to Alicia in the Upper Clearvale.

Gallery