Difference between revisions of "Axe Weapon Family"

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*[[Bad Axe| Climaxe]]
*[[Bad Axe| Climaxe]]
*[[Bad Axe| Galaxy Axe]]
*[[Bad Axe| Galaxy Axe]]
===''[[Dragon Quest XI]]''===
===''[[Dragon Quest XI]]''===

Latest revision as of 01:16, 9 July 2019

Axes are a recurring family of weapons in the Dragon Quest series. Though typically depicted in official artwork as the weapon of choices for warriors and other melee-oriented characters, their actual presence in the series has been relatively scarce until the release of Dragon Quest VIII.

Unlike swords and spears, axes have been featureless weapons with no additional benefits complimenting their strength since the original game, with the sole exception of the Headsman's axe. As with several other armament types, this would change with the development of Dragon Quest IX, which features many hatchets with additional effects.


Dragon Quest[edit]

Dragon Quest III[edit]

Dragon Quest IV[edit]

Dragon Quest V[edit]

Dragon Quest VI[edit]

Dragon Quest VII[edit]

Dragon Quest VIII[edit]

Axes are one of the the three weapon types that Yangus specializes in, serving as a middle ground between the brute force of the Hammers and the group targeting Scythes. Axes are recommended for players that prefer to inflict status ailments while simultaneously dealing damage, and for those that prefer to gamble on all-or-nothing attacks through the Hatchet Man and Executioner skills.

Dragon Quest IX[edit]

Gladiators and Rangers are the only vocations that may Axes by default. By putting 100 points into the skill set, any character may wield an Axe.

Dragon Quest X[edit]

Dragon Quest XI[edit]

Axes can be equipped exclusively by Hendrik.

List of axes:

  • Cavalier cleaver
  • Ice axe
  • King axe
  • Obliteratoriser
  • Kaiser axe
  • Avalanche axe
  • Overlord's axe
  • Bad axe
  • Conqueror's axe
  • Maxi axe
  • Climaxe
  • Arisocrat's axe
  • Kairos cleaver
  • Galaxy axe