Axes of Evil: Difference between revisions

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This ability is learned with 88 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. It costs no mp to use, loses the wind element from ''VIII'' and damages an enemy group with the same calculations as a whip strikes ( 0.8, 0.7, 0.5, etc).
This ability is learned with 88 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. It costs no mp to use, loses the wind element from ''VIII'' and damages an enemy group with the same calculations as a whip strikes ( 0.8, 0.7, 0.5, etc).


{{DQSkills}}


{{DQSkills}}
[[Category:Skills]]
[[category:Skills]]
[[Category:Axe skills]]
[[Category: Axe skills]]
[[Category:Wind skills]]
[[Category:Wind Skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]

Revision as of 15:40, 3 October 2018

Axes of Evil is a recurring ability in the franchise. It hits a group of enemies with a vortex formed by a powerful swing.

Appearances

Dragon Quest VIII

Yangus can use Axes of Evil as an axe technique after allocating 54 skill points into the associated skill. This skill possess a wind attribute, making it impractical to use against certain enemies. It is affected by Yangus' tension, however, allowing it to overcome any enemy resistance with sufficient level. Damage is calculated as a whip strike, with each blow dealing less as more enemies are struck.

  • In the 3DS port, the skill now costs 2MP.

Dragon Quest IX

This ability is learned with 88 skill points invested into Axe skill. It costs no mp to use, loses the wind element from VIII and damages an enemy group with the same calculations as a whip strikes ( 0.8, 0.7, 0.5, etc).