Balhib

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The Balhib is a recurring monster in the Dragon Quest series.

Introduced in Dragon Quest V, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.

Characteristics

Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently made of gold and will drop a very large sum when defeated.

Appearances

Dragon Quest V: Hand of the Heavenly Bride

Balhib (ゴールデンゴーレム Gōruden gōremu)DQV Logo.png
Sprite HP MP Attack Defense
Balhib DQV SNES.png 280 23 175 130
Agility Experience Gold Tame Rate
125 130 1023 N/A
Bestiary No. #153
Spell(s) Kaswoosh
Skill(s) Flails weapon. (125% damage)
Location(s) Talon Tower
Nadiria
Mt. Zugzwang
Item dropped Hela's hammer164
Evasion Frizz resistance * Sizz resistance * Fire Breath resistance *
0/64 20% 20% 20%
Bang resistance * Crack resistance * Ice Breath resistance * Woosh resistance *
20% 20% 20% 67%
Zap resistance * Drain Magic resistance * Whack resistance * Kamikazee resistance *
20% 0% 100% 67%
Poof resistance Poison resistance * Fuddle resistance Snooze resistance *
0% 67% 100% 20%
Dazzle resistance * Sap resistance * Fizzle resistance Stun resistance *
67% 20% 0% 100%
PS2 model DS & Mobile sprite
Balhib DQV PS2.png Balhib DQV DS.png



Introduced as a monster found around the end of the game in places such as Talon Tower and Nadiria. They have a large amount of HP, can deliver strong physical attacks, and cast Kaswoosh on the player's party. The amount of gold they drop is usually worth the risk of fighting them, though.

Dragon Quest X

Balhibs only appear as a boss in this entry, being faced from 1.3 onwards.

Dragon Quest XI: Echoes of an Elusive Age

Balhib (ゴールデンゴーレム Gōruden gōremu)DQXI Logo EN.png
Sprite HP MP Attack
Balhib XI sprite.png 566 20 303
Defense Agility Experience Gold
245 146 1,457 523
Bestiary no. #333
Family Demon & Floating
In-game description Great, golden statues magically filled with life force. Once they have identified an enemy, they will not rest until it has been utterly annihilated.
Spell(s) Kaswoosh
Skill(s) Parry
Brings its weapon crashing down. (125% damage)
Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each).
Location(s) The Hotto Steppe - Southern Whale Way Station (second act)
Fortress of Fear (second act)
Ruby Path of Doom (3DS and Definitive Edition only)
Item(s) dropped Drasilian sovereign164
Gold bar1128
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 0% 0% 25%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% 25% 25% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 50% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
50% 50% 50% 50%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
75% 99% 100% 50%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
50% 0% 0%



Malicious balhib (ゴールデンゴーレム・邪 Gōruden gōremu・ja)DQXI Logo EN.png
Sprite HP MP Attack
Balhib XI sprite.png 650 40 342
Defense Agility Experience Gold
283 166 3,085 823
Bestiary no. #529
Family Demon & Floating
In-game description Balhibs who have morphed into a truly malevolent form under the malign influence of infinite evil.
Spell(s) Kaswoosh
Skill(s) Parry
Brings its weapon crashing down. (125% damage)
Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each).
Location(s) Gallopolis Region (third act)
Mount Pang-Lai (third act)
Item(s) dropped Drasilian sovereign132
Gold bar1128
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 0% 0% 25%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% 25% 25% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 50% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
50% 50% 50% 50%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
75% 99% 100% 50%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
50% 0% 0%


Appearing as a normal enemy properly in the main series for the first time since V, they are encountered near the end of the main game and can be summoned by Jasper in his Unbound form as a mockery of his former friend. Later in the post game, they are brainwashed by the Dark One after his revival, but otherwise act the same as in the main game.

Dragon Quest Monsters

GoldGolem (ゴールデンゴーレム Gōruden gōremu) DWM Logo.png
Sprite Level cap * HP growth MP growth
Balhib dqm1.png 75 3/5 2/5
Strength growth Resilience growth Wisdom growth Agility growth
3/5 5/5 5/5 5/5
Family Material
In-game description Made out of an elastic & durable metal.
Abilities TatsuCall, Surge, BigBang
Habitat Only obtainable through breeding
Breeding chart IceMan x LavaMan
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Strong Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Weak
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak Weak Weak Immune
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Immune
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Strong Strong Strong Strong
Decelerate Resistance * Curse Resistance
Strong Immune



Dragon Quest Monsters 2

GoldGolem (ゴールデンゴーレム Gōruden gōremu) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Goldgolem.png 75 7/10 6/10
Strength growth Resilience growth Wisdom growth Agility growth
7/10 8/10 7/10 6/10
Family Material
In-game description
Abilities BigBang, Surge, TatsuCall
Habitat
Breeding chart IceMan x LavaMan
LavaMan x BossTroll
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Strong Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Strong Weak Weak Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Immune Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Immune Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Strong Strong Strong
Sap Resistance * Decelerate Resistance * Curse Resistance
Strong Strong Immune



Dragon Quest Monsters: Joker 2

Balhib
Family Material
Rank A
Size S
Weapons Swords, Axes, Spears, Staves
Traits Gold Getter, Crafty Devil
Resistances Immune to Woosh, Drain Magic, and Dim
Skill Cursader
Location -
Breeding chart Gold golem x Firn fiend x Golem x Magmalice


Dragon Quest Monsters: The Dark Prince

Balhib (ゴールデンゴーレム ゴールデンゴーレム) DQM3 Logo.png
Icon Family Max HP* Max MP*
Balhib DQM3 portrait.png DQM3 material family icon.png 1,350 280
Max Attack Max Defence Max Agility Max Wisdom
590 680 460 440
Bestiary No. #339
Rank B Rank
In-game description Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger
Talents Just Ruler (lv. 1)
Guaranteed traits Metal Medley (lv. 1)
Bossesbane (lv. 20)
Dodge Denier (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Sleep Twitch (lv. 1)
Defensive Impulse (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart Coralossus DQM3 portrait.png X Stone golem DQM3 portrait.png X Firn fiend DQM3 portrait.png X Magmalice DQM3 portrait.png = Balhib DQM3 portrait.png
(Two generation synthesis)
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 0% -25% 25%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 50% 0%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
0% 0% 0% 50%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
50% 50% -25% 0%
Stun Resistance * Poison Resistance *
25% 50%
Instant Death Resistance *
0%



Dragon Quest Monsters: Super Light

Dragon Quest of the Stars

Dragon Quest Tact

Balhib appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest V, appearing alongside Grandmaster Nimzo on his banner. It can participate in Slon the Rook's Battle Road as a party member.

Balhib (ゴールデンゴーレム Gōruden gōremu)Tactlogo.png
Stats


DQT Balhib.png
Family Rank Role
Tact Icon Material.png
Inorganic
DQTact Rank Icon A.png DQTact AttackType.png
Attack
Max Level HP MP Move
120 705 226 4
Attack Defense Agility Wisdom Weight
513 396 317 186 35
Basic Skills
First Second Third
Dazzling Slash Tempest Slash* Dazzling Multislash*
Awakening Skills
First Second Third
Rare Buff/Stats Up Sizz Res +25/Stats Up Dazzling Multislash Potency +5%/Stats Up
Fourth Fifth
Crack Res +25/Stats Up Dazzling Multislash Potency +5%/Stats Up
Leader Perks
First
Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
ATK +10 DEF +15 Dazzling Multislash Potency +2%
Perk Details
First
Rare Buff: Rarely greatly raises DEF for 4 turns at action start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Half Res Half Res Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Normal Very Weak Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Super Weak Normal



Etymology

The word balhib is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.

Similar species

Gallery