Ban Dance

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Ban Dance is a recurring spell in the Dragon Quest series.

Introduced in Dragon Quest VI, it prevents a group of enemies from performing dance abilities.

Appearances

Dragon Quest VI: Realms of Revelation

Ban Dance is learned by advancing to rank 6 of the Dancer vocation, and halts a hustle for one turn.

It is also used by Jugular jokers.

Dragon Quest VII: Fragments of the Forgotten Past

The spell is learned on the sixth rank of the Dancer vocation in both the PSX original and 3DS remake, and lasts for one turn.

Dragon Quest VIII: Journey of the Cursed King

Angelo learns this spell after investing 39 points into his "Charisma" skill, and lasts for 6~9 turns.

Hell hoppers can use it against the party. All of Red's Fan skills are considered to be dances, and as such Hell hoppers will prioritise using this move when she's in the active party.

Dragon Quest Monsters

Called DanceShut in this game, it requires the monster to reach level 16 with 100 HP and 120 Agility. It is naturally learned by the HerbMan.

Dragon Quest Monsters 2

The requirements to learn DanceShut are unchanged.

Dragon Quest Monsters: Joker

Ban Dance can be learned from:

Dragon Quest Monsters: Joker 2

Ban Dance can be learned from all the skills it could be previously, though Seal now requires 55 points. It can also be learned from Thornella for 19 points.

Enemy versions

Ban dance is a very rare ability for monsters to have, with only two appearing in mainline games thus far. As such, this means that dances are some of the safest non-magical abilities to rely on as the performance cannot be shut down for several turns on end as Fizzle does for spells.

In VI, only the Jugular joker will ever cast Ban Dance. In either version of VII no enemy learns ban dance at all. The Hell hopper is the only enemy to cast the spell in VIII, and this makes it particularly annoying in the 3DS version as all but one of Red's fan skills are considered dances in the game's programming.