Bang: Difference between revisions

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{{Spell Infobox
{{Spell Infobox
|title = Bang
|title=Bang
|image = [[Image:DQ3 Spell Bang.png|170px]]
|image=[[File:DQ3 Spell Bang.png|170px]]
|japanese = イオ
|japanese=イオ
|romaji = Io
|romaji=Io
|type = Offensive
|type=Offensive
|old=Bang
|old=Bang
}}
}}
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!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Liquid metal slime/recruit|Liquid metal slime]]||2
|[[Liquid metal slime (Recruit)|Liquid metal slime]]||2
|-
|-
|[[Conkjurer/recruit|Conkjurer]]||10
|[[Conkjurer/recruit|Conkjurer]]||10
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==={{DQMJ}}===
==={{DQMJ}}===
Bang can be learned from:
Bang can be learned from:
* [[Bang & Crack]] (6 points)
*[[Bang & Crack]] (6 points)
* [[Bang & Woosh]] (6 points)
*[[Bang & Woosh]] (6 points)
* [[Bang & Zam]] (8 points)
*[[Bang & Zam]] (8 points)
* [[Bang & Zap]] (6 points)
*[[Bang & Zap]] (6 points)
* [[Bombardier]] (4 points)
*[[Bombardier]] (4 points)
* [[Boom Boxer]] (10 points)
*[[Boom Boxer]] (10 points)
* [[Cluboon (skill) | Cluboon]] (7 points)
*[[Cluboon (skill)|Cluboon]] (7 points)
* [[Frizz & Bang]] (15 points)
*[[Frizz & Bang]] (15 points)


==={{DQMJ2}}===
==={{DQMJ2}}===

Revision as of 15:59, 16 January 2021

Bang is a spell in the Dragon Quest series. Introduced in Dragon Quest III, it pulverizes all targets with a forceful explosion. It is related to the stronger spells Boom, Kaboom, and Kaboomle, each subsequent spell increasing the intensity of the expulsion until the very earth beneath the foes is razed by the blast.

Appearances

Dragon Quest III

Bang makes it's debut appearance dealing 16~24 damage and costs 5 mp to cast. It is learned by Magi and Sages at level 11, and by the Hero at level 13.

Dragon Quest IV

Bang is learned by Maya at level 12. it costs 5 mp to cast and hits enemies for 20~30 points of damage.

Dragon Quest V

As in the previous game, Bang hits all enemies for 20~30 damage and costs 5 mp to cast.

Name Level
Liquid metal slime 2
Conkjurer 10
Daughter 11
Slime knight 12

Dragon Quest VI

Milly learns this spell at level 15, and is the only party member to obtain it. It hits all enemies for 5 mp, and deals between 20~30 damage.

Dragon Quest VII

Melvin already knows Bang when he joins the party. It costs 5 MP to cast, and hits between 20~30 points of damage. Maribel learns the spell at Level 9 in the Nintendo 3DS version of the game. The spell is also known to Zev.

Dragon Quest VIII

Bang is learned by Jessica at level 14. It deals 16~24 base damage, and caps at 36~45 once her wisdom reaches 100.

Dragon Quest IX

Bang is available to Magi at level 11 and Sages at level 8. It costs 5 MP to cast, and deals 15~30 base damage. Once the caster's magical might surpasses 65, the spell will slowly grow in power and cap off at 70~80 once the stat reaches 999.

Dragon Quest X

Mages will learn Bang at level 12 and Sages at level 10, with both casting it for 4MP. The damage algorithm is Magical Might x 0.149 + 17 with a maximum range of 66~70.

Dragon Quest XI: Echoes of an Elusive Age

Veronica will learn Bang at level 13, and the Hero at level 15. It costs 6 MP to cast.

Dragon Quest Monsters

Bang is learned by monsters beginning at level 4 if the monster has at least 13 MP and 26 Intelligence. It is learned naturally by Akubar, ArcDemon, Balzak, Baramos, BoneSlave, Coatol, DarkHorn, GoatHorn, Hargon, LandOwl, Metabble, and Mirudraas. [1]

Dragon Quest Monsters 2

Bang now requires 47 intelligence to learn. It is naturally learned by Darck, Gorago, Hargon and Orgodemir. It is no longer naturally learned by the LandOwl.

Dragon Quest Monsters: Joker

Bang can be learned from:

Dragon Quest Monsters: Joker 2

Bang can no longer be learned from Bombardier. It can now be also be learned with 6 points in Bang & Sizz.

Super Smash Bros. Ultimate

Bang is available via the Command Selection, and costs 9 MP. The spell sends out a small orb of energy in front of the Hero that will explode upon contact with an enemy or after enough distance has been covered, with the blast dealing fair knockback and 15.5% damage.

Enemy versions

Monsters finally learn to cast the spell in VI, and it deals 15~20 damage. The spell would be forgotten in VIII and return in IX where it deals 15~25 damage.

Battle Visuals