Bang is a spell in the Dragon Quest series.

Introduced in Dragon Quest III, it pulverizes all targets with a forceful explosion. It is related to the stronger spells Boom, Kaboom, and Kaboomle, each subsequent spell increasing the intensity of the expulsion until the very earth beneath the foes is razed by the blast.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

Bang makes it's debut appearance dealing 16~24 damage and costs 5 MP to cast. It is learned by Mages and Sages at level 11, and by the Hero at level 13.

Dragon Quest IV: Chapters of the ChosenEdit

Bang is learned by Maya Mahabala at level 12. it costs 5 MP to cast and hits enemies for 20~30 points of damage.

Dragon Quest V: Hand of the Heavenly BrideEdit

As in the previous game, Bang hits all enemies for 20~30 damage and costs 5 MP to cast.

Name Level
Liquid metal slime 2
Conkjurer 10
Madchen 11
Slime knight 12

Dragon Quest VI: Realms of RevelationEdit

Milly learns this spell at level 15, and is the only party member to obtain it. It hits all enemies for 5 MP, and deals between 20~30 damage.

It is also used by Darkgoyles.

Dragon Quest VII: Fragments of the Forgotten PastEdit

Sir Mervyn already knows Bang when he joins the party. It costs 5 MP to cast, and hits between 20~30 points of damage. Maribel Mayde learns the spell at Level 9 in the Nintendo 3DS version of the game. Bang is also known to Zev in all versions of the game.

It can be cast by the enemies Cheeky devil, Scargoyle, Conkjurer, Gobbler, Cardinal Sin, Grimoire, Strangler fish, and Fire fry.

Dragon Quest VIII: Journey of the Cursed KingEdit

Bang is learned by Jessica Albert at level 14. It deals 16~24 base damage, and caps at 36~45 once her Wisdom reaches 100.

Anchorman also uses it.

Dragon Quest IX: Sentinels of the Starry SkiesEdit

Bang is available to Mages at level 11 and Sages at level 8. It costs 5 MP to cast, and deals 15~30 base Lightning/Explosion damage. Once the caster's Magical Might surpasses 65, the spell will slowly grow in power and cap off at 70~80 once the stat reaches 999. Bang is also required in order to complete Quest #116.

Dragon Quest XEdit

Mages will learn Bang at level 12 and Sages at level 10, with both casting it for 4 MP. The spell deals a minimum of 24~27 Light damage to all enemies in a 5 meter radius of the caster, with a maximum range of 66~70 at 336 Magical Might.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Veronica will learn Bang at level 13, and the Luminary at level 15. It costs 6 MP to cast and will deal up to 44~52 Light damage at 195 Magical Might.

Dragon Quest MonstersEdit

Bang is learned by monsters beginning at level 4 if the monster has at least 13 MP and 26 Intelligence. It is learned naturally by Akubar, ArcDemon, Balzak, Baramos, BoneSlave, Coatol, DarkHorn, GoatHorn, Hargon, LandOwl, Metabble, and Mirudraas. Bang will naturally upgrade into Boom and Explodet as the monster levels up. [1]

Dragon Quest Monsters 2Edit

Bang now requires 47 Intelligence to learn. It is naturally learned by Darck, Gorago, Hargon and Orgodemir. It is no longer naturally learned by the LandOwl.

Dragon Quest Monsters: JokerEdit

Bang costs 5 MP and will deal a maximum damage range of 71~79. It can be learned from:

Dragon Quest Monsters: Joker 2Edit

Bang deals a minimum of 19~23 damage and a maximum of 74~78. It can no longer be learned from Bombardier. It can now be also be learned with 6 points in Bang & Sizz.

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious KeyEdit

Bang costs 5 MP and deals 19~21 damage, rising to 76~84 at 499 Wisdom.

Dragon Quest Monsters: Joker 3Edit

Bang has the same attributes as in the previous two games.

Dragon Quest Monsters: The Dark PrinceEdit

Bang costs 5 MP and is learned through the Bang Afficionado, Bombshell, and Mad Scientist talents. It has a base power of 20 and will deal at average of 80 damage at 499 Wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight BelowEdit

Bang is the main spell that Nera Briscoletti can cast in battle. She will set off a small explosion in front of her for 7 MP. If used in conjunction with the magical bubbles that Nera can unleash with her wand, she will cause them to explode, as well. As her level increases, Nera can upgrade the spell and also cast Boom and Kaboom by charging up Bang.

Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit

Dragon Quest TreasuresEdit

Bang is learned by Drackyma, Hat hamwitchs, Jade slimes, Metal king slimes, Pearly wights, and Sham hatwitchs, deals Explosion-element damage, and costs 5 MP to cast.

Dragon Quest TactEdit

Bang is known naturally by Alphyn, Minidemon, and Moosifer at level 1 and can be learned by Bushy baby, Crack-billed platypunk, and Imp at level 16. It costs 8 MP to cast, has a range of two squares away from the caster in any direction, and inflicts minor Bang-type spell damage to all enemies in a plus sign-shaped area of effect. It can also be taught to any unit by using an ability scroll.

Bang (イオ Io) 
Ability information
Bang
Role * Type * Element MP cost
Attack Spell   8
Range Additional effects
 
2
None
Description
Deals minor Bang-type spell damage to all enemies in area of effect
Naturally learnt by
Alphyn, Bushy baby, Crack-billed platypunk, Imp, Minidemon, Moosifer


Super Smash Bros. UltimateEdit

Bang is available via the Command Selection, and costs 9 MP. The spell sends out a small orb of energy in front of the Hero that will explode upon contact with an enemy or after enough distance has been covered, with the blast dealing fair knockback and 15.5% damage.

Enemy versionsEdit

Monsters finally learn to cast the spell in VI, and it deals 15~20 damage. The spell would be forgotten in VIII and return in IX where it deals 15~25 damage.

Other LanguagesEdit

Language Translation Meaning
  EspañolMiniexplosiónFrom mini- and explosión.
  FrançaisBangA loud explosive noise.
  DeutschPengGerman onomatopoeia for "bang" or "pow".
  ItalianoBangA loud explosive noise.
  한국어이오Transliteration of the Japanese name Io.

Battle VisualsEdit


GalleryEdit