Big Banga

Big Banga (pronounced Big Banger) is a recurring ability in the franchise.

It's elemental nature varies between titles, but it is always a skill of prodigious strength when used.

AppearancesEdit

Dragon Quest VI: Realms of RevelationEdit

Big Banga is learned by Mercury at level 14. The only other way to obtain this skill is by mastering the Liquid metal slime vocation. It deals 300~400 Fire damage, and cremates all foes for 30 MP.

Dragon Quest VII: Fragments of the Forgotten PastEdit

In the original PSX version of VII only characters that master the Platinum King Jewel vocation will learn the skill. It has the same damage range, cost, and element as in VI. In the Nintendo 3DS remake, reaching rank 7 of the Druid and rank 6 of the Hero vocations will also unlock the skill. Darkonium slimes use it in this version.

Dragon Quest VIII: Journey of the Cursed KingEdit

Yangus can use Big Banga as a scythe technique after allocating 100 skill points into the associated skill tree. It's strength is dependent on Yangus' level: prior to level 55, it will deal 175~225 Fire damage to all enemies. Once the brazen bandit surpasses the benchmark, the skill will deal 300~400 damage. Both parameter sets require 30 MP to be used, and are affected by Yangus' tension level.

Big Banga is also the deathmove of the monster team called The Legends, which consists of Hori, Nohi, Sugi, & Tori, and it can be used by Gracky, the giant Dracky born from the fusion of the three recruitable Drackies.

Dragon Quest IX: Sentinels of the Starry SkiesEdit

Big Banga can be used by any character that has the Hardcore Hammering (quest #82) item in their inventory. The skill is of the Darkness element this time around, and will deal 240~360 fixed damage when used. It costs only 16 MP to use this time, and will affect all enemies.

Dragon Quest XI: Echoes of an Elusive AgeEdit

This skill can only be learned by the Luminary when his power awakens. It is locked behind a hidden panel in the Luminary skill set and costs 16 skill points to unlock. The skill will deal a maximum of 330 Fire-element damage on a group of enemies and costs 24 MP to use. The restless knight and king of metal king slimes will also use it against the Luminary.

Dragon Quest MonstersEdit

Called BigBang in this Eidos localization, it requires the monster to reach level 36 with 196 HP, 196 MP and 208 Intelligence. It is naturally learned by DeathMore, DeathMore (Final form), Divinegon, GoldGolem, GoldSlime and Zoma. It can also be learned by monsters knowing Explodet, WhiteFire and WhiteAir.

Dragon Quest Monsters 2Edit

BigBang now requires 612 Intelligence to learn. It is naturally learned by PsychoPiz.

Dragon Quest Monsters: Joker 2Edit

Big Banga uses the Darkness element, and will hit all enemies for 175~225 damage at the cost of 50 MP. It is learned for 100 points in any of the following:

Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: The Dark PrinceEdit

Big Banga costs 52 MP and deals (Level x 1.5) + 150 Explosion-element damage to all enemies. It is learned through the Airhead, Walking Disaster, Wrecker, and Zoma.

Dragon Quest Heroes & Dragon Quest Heroes IIEdit

"I told you to leave me alone!"

Big Banga is Nera Briscoletti's Coup de Grâce. She twirls her wand around in a circle, then sends out an explosion that devastates anything caught within the blast. The finisher works best when used in conjunction with the creature-corralling Maelstrom for tighter group efficiency.

Dragon Quest TreasuresEdit

Big banga deals Explosion-element damage on all enemies in the blast radius for 8 MP, and is learned by king slimes as well as the Magmantes.

Dragon Quest TactEdit

Big Banga appears once again as Nera's Coup de Grâce. It can be learned by her at level 80 and costs 137 MP to cast. It has a range of three squares away from her in any direction and inflicts major Bang-type spell damage to all enemies in a 3x3 square. Since it is a Coup de Grâce, it takes 4 turns to charge and can only be used once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.

Big Banga (ビッグバン Bigguban) 
Ability information
Big Banga
Role * Type * Element MP cost
Attack Spell   137
Times usable: 1
Range Additional effects
 
3
None
Description
Deals major Bang-type spell damage to all enemies in area of effect
Turns needed: 4
Naturally learnt by
Nera


EtymologyEdit

  • When Plus-Alpha localized VIII, the skill was given a curious vowel ending. This is reflective of the Cockney accent that Yangus speaks with in the western localization, and the association has stuck ever since.

VideosEdit

Heroes footage

Battle VisualsEdit

GalleryEdit