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A '''bonus dungeon''' is a location in a Dragon Quest game which is accessible after completing the main storyline of the game. It is considered additional ''bonus'' content to the main content of the game and typically features special rewards, challenges, or easter eggs. The concept of a bonus dungeon first appeared in [[Dragon Quest V]], and has appeared in each installment and remakes since.
A '''bonus dungeon''' is a location in a {{Main Series}} game which is accessible after completing the main storyline of the game. It is considered additional ''bonus'' content to the main content of the game and typically features special rewards, challenges, or easter eggs. The concept of a bonus dungeon first appeared in {{Dragon Quest V}}, and has appeared in each installment and remakes since.


==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
==={{DQ3}}===
Both the [[Super Famicom]] and [[Game Boy Color]] versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramevil]] appears at the end of the dungeon, which in turn leads to [[Zenith]] Castle.  The dungeon is a cave made up of layouts from the previous dungeons including:
[[File:Zenith-Enemies-DQIII.gif|right|thumb|200px|{{Monster}}s introduced the first new dungeon in {{Dragon Quest III}}.]]
* The 2nd and 5th floor of [[Gondo Cave]]
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons including:
* The 1st floor of [[Zipangu Cave]]
* The 2nd floor of the [[Pyramid]] (the stairway on the upper righthand area leads to a room modeled after the basement of [[Tantegel Castle]])
* The 2nd floor of the [[Cave West of Noaniels]]
* The 1st floor of Gondo Cave
* The prison room of [[Samanao]] Castle
* The center of a fighting ring


===''[[Dragon Quest IV]]''===
*1F and 4F of [[Maw of the Necrogond]].
The remakes introduced a new dungeon and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bonus boss: [[Chow Mein]] and [[Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect [[Rose]] and recruit [[Psaro (Character)|Psaro]] as a party member. The bonus bosses can be fought again to obtain special gear exclusive to Psaro.
*B1F of [[Orochi's Lair]].
*2F of the [[Pyramid]] (the stairway on the upper righthand area leads to a room modeled after the basement of [[Tantegel]] Castle).
*B2F of the [[Underground Lake]] (The healing spring is also present).
*B1F of Maw of the Necrogond.
*The prison room of [[Manoza]] Castle.
*The center of what is or resembles the [[Monster Arena]] from [[Romaria]].
*2F of [[List of shrines in Dragon Quest III#Portoga Lighthouse|Portoga Lighthouse]].
*The throne room of [[Isis]] Castle.
*1F of the house in [[Reeve]] containing the [[Wrecking ball]].


===''[[Dragon Quest V]]''===
In the {{Game Boy Color}} version, in [[Leiamland]] the spot that was occupied by [[Ramia]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon. The entrance, will become available after making a wish to [[Xenlon]] to open it.
The first true bonus dungeon is [[Estark's Labyrinth]], which contains the superboss [[Estark]] as a cameo from ''[[Dragon Quest IV]]''. In the PS2 & DS remakes, after defeating Estark a special T'n'T board aptly named "Stark Raving Mad" can be played; if the player manages to reach the finish, it unlocks two unique and powerful monster companions.


===''[[Dragon Quest VI]]''===
==={{DQ4}}===
===''[[Dragon Quest VII]]''===
The remakes of the fourth title introduced a [[Fungeon|new dungeon]] and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses [[Chow Mein and Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect an [[Rose|individual]] and recruit a {{Psaro 9}} as a {{Party 4}} member. The bonus bosses can be fought again to obtain [[Pandemonic Equipment|special gear exclusive to the new character]].


===''[[Dragon Quest VIII]]''===
==={{DQ5}}===
The bonus dungeon is the [[Dragovian Path]], which features a sidequest that uncovers [[Hero (Dragon Quest VIII)|the Hero's]] heritage. After completing the Dragovian Trials, a new ending occurs after defeating [[Rhapthorne|the final boss]] again.
The first bonus dungeon included in an original release is [[Fungeon (Dragon Quest V)|Estark's Labyrinth]], which contains the superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating Estark a special [[T'n'T]] board aptly named "Stark Raving Mad" can be played; if the player manages to reach the finish, it unlocks two [[Starkers|unique]] and [[Rebjørn|powerful]] monster companions.


===''[[Dragon Quest IX]]''===
==={{DQ6}}===
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]].
After defeating the [[Mortamor|final boss]], if the {{Party 6}} have between them reached the fifth rank of every single  vocation, including the secret [[Dragon (vocation)|Dragon]] and [[Liquid metal slime (vocation)|Liquid metal slime]], then they can enter the [[Fungeon (Dragon Quest VI)|Fungeon]] through the back chamber of {{Alltrades Abbey 6}} in the [[Upper World]]. Besides taking the {{Hero 6}} and {{Party 6}} to a grim mirror of [[Weaver's Peak]], with some of the rarest items for purchase, the Fungeon is home to one of the most powerful monsters in the entire series, the demon lord who destroyed [[Castle Graceskull]], the great and terrible [[Nokturnus]]. If the {{Party 6}} can defeat him within 20 turns, the player will be treated to a very special ending variant of the final battle against [[Mortamor]].
 
==={{DQ7}}===
The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the [[Cave to Another World]] and the [[Cave to Yet Another World]]. Both of these extras require their own sets of [[Fragment]]s to be amassed and assembled in the [[Shrine of Mysteries]], and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is [[Numen|a deity]], who will offer the {{Party 7}} a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the [[Earth Spirit]], [[Fire Spirit]], [[Water Spirit]], and [[Wind Spirit]]. The aggressively defend the humble dwelling of the first bonus boss and will not even allow the warriors of eden to approach it.
 
==={{DQ8}}===
The bonus dungeon is the [[Dragovian Path]], which features a sidequest that uncovers the {{Hero 8}}'s heritage. After completing the Dragovian Trials, a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the {{3DS}} version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The Altar of Wroth can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding's ancestor. [[Memories Lane]] is a secret dungeon that can be unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.
 
==={{DQ9}}===
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with the absurdly powerful bosses waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of [[Legacy Boss]]es.


{{DQIII}}
{{DQIII}}
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{{DQVIII}}
{{DQVIII}}
{{DQIX}}
{{DQIX}}
[[Category:Bonus dungeon]]
[[Category:Recurring elements]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest IV locations]]
[[Category:Dragon Quest IV locations]]
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[[Category:Dragon Quest VIII locations]]
[[Category:Dragon Quest VIII locations]]
[[Category:Dragon Quest IX locations]]
[[Category:Dragon Quest IX locations]]
{{Wikia}}
[[Category:Recurring elements]]{{Wikia}}

Revision as of 17:38, 13 February 2022

A bonus dungeon is a location in a Dragon Quest game which is accessible after completing the main storyline of the game. It is considered additional bonus content to the main content of the game and typically features special rewards, challenges, or easter eggs. The concept of a bonus dungeon first appeared in Dragon Quest V, and has appeared in each installment and remakes since.

Appearances

Dragon Quest III: The Seeds of Salvation

Monsters introduced the first new dungeon in Dragon Quest III.

Both the Super Famicom and Game Boy Color versions contain a bonus dungeon that is accessible from the Castle of the Dragon Queen after defeating Zoma. A lone Baramonster appears at the end of the dungeon, which in turn leads to Cloudsgate Citadel (Zenithia). The dungeon is a cave made up of layouts from the previous dungeons including:

In the Game Boy Color version, in Leiamland the spot that was occupied by Ramia will become a portal to the Ice Cave, a second Bonus Dungeon. The entrance, will become available after making a wish to Xenlon to open it.

Dragon Quest IV: Chapters of the Chosen

The remakes of the fourth title introduced a new dungeon and chapter. Located beneath The Azimuth, this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses Chow Mein and Foo Yung. After defeating them the first time, a side quest starts that enables the player to resurrect an individual and recruit a 9th Chosen One as a party member. The bonus bosses can be fought again to obtain special gear exclusive to the new character.

Dragon Quest V: Hand of the Heavenly Bride

The first bonus dungeon included in an original release is Estark's Labyrinth, which contains the superboss Estark as a cameo from IV. In all remakes, after defeating Estark a special T'n'T board aptly named "Stark Raving Mad" can be played; if the player manages to reach the finish, it unlocks two unique and powerful monster companions.

Dragon Quest VI: Realms of Revelation

After defeating the final boss, if the party have between them reached the fifth rank of every single vocation, including the secret Dragon and Liquid metal slime, then they can enter the Fungeon through the back chamber of Alltrades Abbey in the Upper World. Besides taking the Hero and party to a grim mirror of Weaver's Peak, with some of the rarest items for purchase, the Fungeon is home to one of the most powerful monsters in the entire series, the demon lord who destroyed Castle Graceskull, the great and terrible Nokturnus. If the party can defeat him within 20 turns, the player will be treated to a very special ending variant of the final battle against Mortamor.

Dragon Quest VII: Fragments of the Forgotten Past

The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the Cave to Another World and the Cave to Yet Another World. Both of these extras require their own sets of Fragments to be amassed and assembled in the Shrine of Mysteries, and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is a deity, who will offer the party a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the Earth Spirit, Fire Spirit, Water Spirit, and Wind Spirit. The aggressively defend the humble dwelling of the first bonus boss and will not even allow the warriors of eden to approach it.

Dragon Quest VIII: Journey of the Cursed King

The bonus dungeon is the Dragovian Path, which features a sidequest that uncovers the Hero's heritage. After completing the Dragovian Trials, a new ending occurs after defeating the final boss again. In the 3DS version, there are two new bonus dungeons, the Altar of Wroth and Memories Lane. The Altar of Wroth can be accessed after the destruction of Neos and visiting the depths of Dragon Graveyard to talk to Golding's ancestor. Memories Lane is a secret dungeon that can be unlocked by the Lord of the Dragovians as a prize for completing one of the Dragovian Trials.

Dragon Quest IX: Sentinels of the Starry Skies

The Tower of Nod becomes available after completing the main storyline and obtaining the Starflight Express. Furthermore, the extensive Grotto system functions as sort of bonus dungeon in and of itself, with the absurdly powerful bosses waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of Legacy Bosses.