Bonus Dungeons: Difference between revisions

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==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
===''[[Dragon Quest III]]''===
Both the [[Super Famicom]] and [[Game Boy Color]] versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramevil]] appears at the end of the dungeon, which in turn leads to [[Zenith]] Castle.  The dungeon is a cave made up of layouts from the previous dungeons including:
* The 2nd and 5th floor of [[Gondo Cave]]
* The 1st floor of [[Zipangu Cave]]
* The 2nd floor of the [[Pyramid]] (the stairway on the upper righthand area lead to a room modeled after the basement of [[Tantegel Castle]]
* The 2nd floor of the [[Cave West of Noaniels]]
* The 1st floor of Gondo Cave
* The prison room of [[Samanao]] Castle
* The center of a fighting ring
===''[[Dragon Quest IV]]''===
===''[[Dragon Quest IV]]''===
The remakes introduced a new dungeon and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bonus boss: [[Chow Mein]] and [[Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect [[Rose]] and recruit [[Psaro (Character)|Psaro]] as a party member. The bonus bosses can be fought again to obtain special gear exclusive to Psaro.
The remakes introduced a new dungeon and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bonus boss: [[Chow Mein]] and [[Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect [[Rose]] and recruit [[Psaro (Character)|Psaro]] as a party member. The bonus bosses can be fought again to obtain special gear exclusive to Psaro.

Revision as of 02:31, 21 October 2012

A bonus dungeon is a location in a Dragon Quest game which is accessible after completing the main storyline of the game. It is considered additional bonus content to the main content of the game and typically features special rewards, challenges, or easter eggs. The concept of a bonus dungeon first appeared in Dragon Quest V, and has appeared in each installment and remakes since.

Appearances

Dragon Quest III

Both the Super Famicom and Game Boy Color versions contain a bonus dungeon that is accessible from the Castle of the Dragon Queen after defeating Zoma. A lone Baramevil appears at the end of the dungeon, which in turn leads to Zenith Castle. The dungeon is a cave made up of layouts from the previous dungeons including:

Dragon Quest IV

The remakes introduced a new dungeon and chapter. Located beneath The Azimuth, this immense and strange dungeon featured many creatures from later games and culminated with the bonus boss: Chow Mein and Foo Yung. After defeating them the first time, a side quest starts that enables the player to resurrect Rose and recruit Psaro as a party member. The bonus bosses can be fought again to obtain special gear exclusive to Psaro.

Dragon Quest V

The first true bonus dungeon is Estark's Labyrinth, which contains the superboss Estark as a cameo from Dragon Quest IV. In the PS2 & DS remakes, after defeating Estark a special T'n'T board aptly named "Stark Raving Mad" can be played; if the player manages to reach the finish, it unlocks two unique and powerful monster companions.

Dragon Quest VI

Dragon Quest VII

Dragon Quest VIII

The bonus dungeon is the Dragovian Path, which features a sidequest that uncovers the Hero's heritage. After completing the Dragovian Trials, a new ending occurs after defeating the final boss again.

Dragon Quest IX

The Tower of Nod becomes available after completing the main storyline and obtaining the Starflight Express.

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