Boom: Difference between revisions

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===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
Boom is available to [[Mage]]s at level 28 and [[Sage]]s at level 27. It costs 10 MP to cast, and will deal a base damage of 52~68. Once the caster's magical might surpasses 150 the spell will begin to grow in power, capping off at 152~168 when the stat reaches 999.
Boom is available to [[Mage]]s at level 28 and [[Sage]]s at level 27. It costs 10 MP to cast, and will deals 52~68 base lightning/explosion damage. Once the caster's magical might surpasses 150 the spell will begin to grow in power, capping off at 152~168 when the stat reaches 999.


===''[[Dragon Quest X]]''===
===''[[Dragon Quest X]]''===
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===''[[Dragon Quest Monsters]]''===
===''[[Dragon Quest Monsters]]''===
Boom is learned by monsters beginning at level 14 if the monster has at least 50 MP and 68 Intelligence. It is learned naturally by [[Blackmar]], [[ArcDemon]], [[Balzak]], [[Baramos]], [[Endentured servant]], [[Silencing ram]], [[Hargon]], [[Liquid Metal Slime]], and [[Nimzo]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
Boom is learned by monsters beginning at level 14 if the monster has at least 50 MP and 68 Intelligence. It is learned naturally by [[Blackmar]], [[ArcDemon]], [[Balzak]], [[Baramos]], [[BoneSlave]], [[Coatol]], [[GoatHorn]], [[Hargon]], [[LandOwl]], [[Metabble]], and [[Mirudraas]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]


==={{DQMJ}}===
==={{DQMJ}}===
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==={{DQTact}}===
==={{DQTact}}===
Boom is known naturally by [[Archdemon]] at level 1, costing 30 MP to use. It deals moderate Bang-type damage to all enemies in it's area of effect.
Boom is known naturally by [[Archdemon]] at level 1, and can be learned by [[Drackyma]] at level 16, [[Wrecktor]] at level 26, [[Moosifer]] at level 28, [[Silvapithecus]] at level 46, and [[Cosmic chimaera]] and [[Slimecicle]] at level 48. It costs 30 MP to cast, has a range of two squares away from the caster in any direction, and inflicts moderate Bang-type spell damage to all enemies in a plus sign-shaped area of effect. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
{{DQTactSkill
|name=Boom
|name=Boom
|kanji= イオラ
|kanji= イオラ
|romanji=iora
|romanji=Iora
|type=Spell
|type=Spell
|role=Attack
|role=Attack
|element=[[File:DQTact Bang.png|48px]] Bang
|element=[[File:DQTact Bang.png|48px]]<br>Bang
|mp=30
|mp=30
|range=[[File:DQTact_RangeRhombus.png|48px]] 2
|range=[[File:DQTact_RangeRhombus.png|48px]]<br>2
|status=None.
|status=None
|description=Deals moderate Bang-type spell damage to all enemies in area of effect.
|description=Deals moderate Bang-type spell damage to all enemies in area of effect.
|monsters= [[Archdemon]], [[Cosmic chimaera]], [[Drackyma]] [[Icicle slime]], [[Moosifer]], [[Silvapithecus]] [[Wrecktor]].
|monsters= Archdemon, Cosmic chimaera, Drackyma, Moosifer, Silvapithecus, Slimecicle, Wrecktor
}}
}}


==Enemy versions==
==Enemy versions==
Boom debuts as an enemy spell in ''VI'', and hits for 35~45 damage. It would keep this range until ''VIII'', where it loses some of it's bite, hitting for 28~36 damage. The enemy version in ''IX'' bolsters its force up to 35~50 damage.
Boom debuts as an enemy spell in ''VI'', and hits for 35~45 damage. It would keep this range until ''VIII'', where it loses some of it's bite, hitting for 28~36 damage. The enemy version in ''IX'' bolsters its force up to 35~50 damage.
==Other Languages==
{{OtherLanguages
|fr=Superbang|fr-meaning=From ''{{tt|super-|superb or great}}'' and ''{{tt|bang|a loud explosive noise}}''.
|es=Bum<br>Explosión|es-meaning=The sound of an explosion.<br>A violent release of energy.
|de=Krach|de-meaning=The sound of a crash.
|it=Boom|it-meaning=The sound of an explosion.
}}


==Battle Visuals==
==Battle Visuals==
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Boom.gif]]|game={{DQ3}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Boom.gif]]|game={{DQ3}}|platform=SFC}}
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Boom.gif]]|game={{DQ5}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Boom.gif]]|game={{DQ5}}|platform=SFC}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Boom.gif]]|game={{DQ6}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Boom.gif]]|game={{DQ6}}|platform=SFC}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Boom.gif]]|game={{DQ7}}|platform=PSX}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Boom.gif]]|game={{DQ7}}|platform=PSX}}
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Boom.gif]]|game={{DQ8}}|platform=PS2}}
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Boom.gif]]|game={{DQ8}}|platform=PS2}}
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==Gallery==
==Gallery==
<gallery>
<gallery>
DQ3_Spell_Boom.png‎
DQ3_Spell_Boom.png‎|A female Mage casting Boom
</gallery>
</gallery>


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[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Tact spells]]
[[fr:Superbang]]

Revision as of 15:54, 31 October 2021

Boom is a spell in the Dragon Quest series. It damages all targets with a powerful explosion. It is related to the weaker spell Bang, and the stronger spells Kaboom and Kaboomle.

Appearances

Dragon Quest III

Boom is learned by Mages and Sages at level 23, and deal 52~68 damage for 9 mp. The Hero also learns it at Level 31.

In early versions of the game, the Thunderbolt blade when used as an item by The Hero or Warriors will have the same effect as this spell.

Dragon Quest IV

Boom is learned by Maya at level 23, and by the Hero at level 24. It deals 52~68 damage for a reduced cost of 8 mp.

Dragon Quest V

Same parameters as the previous game.

Name Level
Liquid metal slime 5
Revaulting horse 15
Minidemon 17
Slime knight 23
Daughter 24
Conkjurer 30

Dragon Quest VI

This spell is learned by advancing to rank 5 of the Mage vocation. It deals between 52~68 points of damage, and costs 8 mp to cast.

Dragon Quest VII

The sixth tier of the Mage class learns Boom after 105 battles. The Barbatos learns it after one battle. It costs 8 MP to cast.

Dragon Quest VIII

Boom is learned by Jessica at level 23. The spell deals the traditional 52~68 base damage, but will start to grow in power once Jessica's wisdom surpasses 150. Once the stat reaches 200, the spell will deal 90~102 damage.

Dragon Quest IX

Boom is available to Mages at level 28 and Sages at level 27. It costs 10 MP to cast, and will deals 52~68 base lightning/explosion damage. Once the caster's magical might surpasses 150 the spell will begin to grow in power, capping off at 152~168 when the stat reaches 999.

Dragon Quest X

Sages will learn Bang at level 29, Magi at level 32, and it costs 10MP to cast. Maximum damage is 145~162, with damage calculated as Magical Might x 0.288 + 8.

Dragon Quest XI: Echoes of an Elusive Age

Veronica will learn Boom at level 29 and the Hero at level 31. It costs 12 MP to cast and will hit enemies for 68~76 base damage before growing to 140~148.

Dragon Quest Monsters

Boom is learned by monsters beginning at level 14 if the monster has at least 50 MP and 68 Intelligence. It is learned naturally by Blackmar, ArcDemon, Balzak, Baramos, BoneSlave, Coatol, GoatHorn, Hargon, LandOwl, Metabble, and Mirudraas. [1]

Dragon Quest Monsters: Joker

Boom can be learned from:

Dragon Quest Monsters: Joker 2

Boom can no longer be learned from Bombardier. It can also be learned from:

Dragon Quest Tact

Boom is known naturally by Archdemon at level 1, and can be learned by Drackyma at level 16, Wrecktor at level 26, Moosifer at level 28, Silvapithecus at level 46, and Cosmic chimaera and Slimecicle at level 48. It costs 30 MP to cast, has a range of two squares away from the caster in any direction, and inflicts moderate Bang-type spell damage to all enemies in a plus sign-shaped area of effect. It can also be taught to any unit by using an ability scroll.

Boom (イオラ Iora)Tactlogo.png
Ability information
Boom
Role * Type * Element MP cost
Attack Spell DQTact Bang.png
Bang
30
Range Additional effects
DQTact RangeRhombus.png
2
None
Description
Deals moderate Bang-type spell damage to all enemies in area of effect.
Naturally learnt by
Archdemon, Cosmic chimaera, Drackyma, Moosifer, Silvapithecus, Slimecicle, Wrecktor


Enemy versions

Boom debuts as an enemy spell in VI, and hits for 35~45 damage. It would keep this range until VIII, where it loses some of it's bite, hitting for 28~36 damage. The enemy version in IX bolsters its force up to 35~50 damage.

Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolBum
Explosión
The sound of an explosion.
A violent release of energy.
ICON-FLAG-FR.png FrançaisSuperbangFrom super- and bang.
ICON-FLAG-DE.png DeutschKrachThe sound of a crash.
ICON-FLAG-IT.png ItalianoBoomThe sound of an explosion.

Battle Visuals

Gallery