Boom
Boom | |
---|---|
Japanese | イオラ |
Rōmaji | Iora |
Type | Offensive |
Boom is a spell in the Dragon Quest series. It damages all targets with a powerful explosion. It is related to the weaker spell Bang, and the stronger spells Kaboom and Kaboomle.
Appearances
Dragon Quest III: The Seeds of Salvation
Boom is learned by Mages and Sages at level 23, and deal 52~68 damage for 9 mp. The Hero also learns it at Level 31.
In early versions of the game, the Thunderbolt blade when used as an item by The Hero or Warriors will have the same effect as this spell.
Dragon Quest IV: Chapters of the Chosen
Boom is learned by Maya at level 23, and by the Hero at level 24. It deals 52~68 damage for a reduced cost of 8 mp.
Dragon Quest V: Hand of the Heavenly Bride
Same parameters as the previous game.
Name | Level |
---|---|
Liquid metal slime | 5 |
Revaulting horse | 15 |
Minidemon | 17 |
Slime knight | 23 |
Daughter | 24 |
Conkjurer | 30 |
Dragon Quest VI: Realms of Revelation
This spell is learned by advancing to rank 5 of the Mage vocation. It deals between 52~68 points of damage, and costs 8 mp to cast.
Dragon Quest VII: Fragments of the Forgotten Past
The sixth tier of the Mage vocation learns Boom after 105 battles. The Barbatos learns it after one battle. It costs 8 MP to cast.
Dragon Quest VIII: Journey of the Cursed King
Boom is learned by Jessica at level 23. The spell deals the traditional 52~68 base damage, but will start to grow in power once Jessica's wisdom surpasses 150. Once the stat reaches 200, the spell will deal 90~102 damage.
Dragon Quest IX: Sentinels of the Starry Skies
Boom is available to Mages at level 28 and Sages at level 27. It costs 10 MP to cast, and will deals 52~68 base lightning/explosion damage. Once the caster's magical might surpasses 150 the spell will begin to grow in power, capping off at 152~168 when the stat reaches 999.
Dragon Quest X
Sages will learn Bang at level 29, Magi at level 32, and it costs 10MP to cast. Maximum damage is 145~162, with damage calculated as Magical Might x 0.288 + 8.
Dragon Quest XI: Echoes of an Elusive Age
Veronica will learn Boom at level 29 and the Hero at level 31. It costs 12 MP to cast and will hit enemies for 68~76 base damage before growing to 140~148.
Dragon Quest Monsters
Boom is learned by monsters beginning at level 14 if the monster has at least 50 MP and 68 Intelligence. It is learned naturally by Blackmar, ArcDemon, Balzak, Baramos, BoneSlave, Coatol, GoatHorn, Hargon, LandOwl, Metabble, and Mirudraas. [1]
Dragon Quest Monsters: Joker
Boom can be learned from:
- Bang & Crack (50 points)
- Bang & Crack (28 points)
- Bang & Woosh (50 points)
- Bang & Woosh II (28 points)
- Bang & Zam (50 points)
- Bang & Zam II (28 points)
- Bang & Zap (50 points)
- Bang & Zap II (25 points)
- Bombardier (31 points)
- Boom Boxer (47 points)
- Cluboon (38 points)
- Cluboon II (8 points)
- Diamagon III (10 points)
- Frizz & Bang (50 points)
- Frizz & Bang II (30 points)
- Mage (49 points)
Dragon Quest Monsters: Joker 2
Boom can no longer be learned from Bombardier. It can also be learned from:
- Bang & Sizz (50 points)
- Bang & Sizz II (30 points)
Dragon Quest Monsters: Joker 3
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Dragon Quest Heroes: The World Tree's Woe and the Blight Below
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Dragon Quest Heroes II: Twin Kings and the Prophecy's End
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Dragon Quest Tact
Boom is known naturally by Archdemon at level 1, and can be learned by Drackyma at level 16, Wrecktor at level 26, Moosifer at level 28, Silvapithecus at level 46, and Cosmic chimaera and Slimecicle at level 48. It costs 30 MP to cast, has a range of two squares away from the caster in any direction, and inflicts moderate Bang-type spell damage to all enemies in a plus sign-shaped area of effect. It can also be taught to any unit by using an ability scroll.
Boom | |||
Role * | Type * | Element | MP cost |
Attack | Spell | Bang |
30 |
Range | Additional effects | ||
2 |
None | ||
Description | |||
Deals moderate Bang-type spell damage to all enemies in area of effect. | |||
Naturally learnt by | |||
Archdemon, Cosmic chimaera, Drackyma, Moosifer, Silvapithecus, Slimecicle, Wrecktor |
Enemy versions
Boom debuts as an enemy spell in VI, and hits for 35~45 damage. It would keep this range until VIII, where it loses some of it's bite, hitting for 28~36 damage. The enemy version in IX bolsters its force up to 35~50 damage.