Same parameters as the previous game.
|Liquid metal slime||5|
This spell is learned by advancing to rank 5 of the Mage vocation. It deals between 52~68 points of damage, and costs 8 mp to cast.
Boom is learned by Jessica at level 23. The spell deals the traditional 52~68 base damage, but will start to grow in power once Jessica's wisdom surpasses 150. Once the stat reaches 200, the spell will deal 90~102 damage.
Boom is available to Mages at level 28 and Sages at level 27. It costs 10 MP to cast, and will deal a base damage of 52~68. Once the caster's magical might surpasses 150 the spell will begin to grow in power, capping off at 152~168 when the stat reaches 999.
Sages will learn Bang at level 29, Magi at level 32, and it costs 10MP to cast. Maximum damage is 145~162, with damage calculated as Magical Might x 0.288 + 8.
Boom is learned by monsters beginning at level 14 if the monster has at least 50 MP and 68 Intelligence. It is learned naturally by Blackmar, ArcDemon, Balzak, Baramos, Endentured servant, Silencing ram, Hargon, Liquid Metal Slime, and Nimzo. 
Boom debuts as an enemy spell in VI, and hits for 35~45 damage. It would keep this range until VIII, where it loses some of it's bite, hitting for 28~36 damage. The enemy version in IX bolsters its force up to 35~50 damage.