Borya: Difference between revisions

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==Appearance and Personality==
==Appearance and Personality==
Borya is extremely old and wizened, hinting to his long history of the study of magic. He carries a staff everywhere, topped with a jewel that he presumably uses in some way for spellcasting, though it may be a mundane walking stick.
Borya is extremely old and wizened, hinting to his long history of the study of magic. He carries a staff everywhere, topped with a jewel that he presumably uses in some way for spellcasting, though it may be a mundane walking stick.


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==Story==
==Story==
Chapter 2 begins with Alena begging her father, the King of [[Zamoksva|Saintohaim]], to let her explore the world, since strong fighters are needed more and more in their troubled times, with the Underworld creeping out of dormancy. However, he refuses, saying that with monsters showing increasing aggression, it's simply too dangerous to let her leave the safety of the castle. Alena goes back to her room but, within a few minutes, has been overcome with frustration and escapes the castle.


Chapter 2 begins with Alena begging her father, the King of Saintohaim, to let her explore the world, since strong fighters are needed more and more in their troubled times, with the Underworld creeping out of dormancy. However, he refuses, saying that with monsters showing increasing aggression, it's simply too dangerous to let her leave the safety of the castle. Alena goes back to her room but, within a few minutes, has been overcome with frustration and escapes the castle.
[[Kiryl]] and Borya, her retainers, give chase; they're resigned to not being able to make her stay put, but if she's going to leave, they can't allow her to travel alone. The three set out and soon come to a [[Taborov|small village]] being terrorized by a local monster continually demanding young girls as a sacrifice. Alena immediately heads to the local church to offer herself as the next sacrifice, but she has no intention of dying; as soon as the demon shows its face, she, Kiryl and Borya spring into action and take it out, saving the village.
 
Kiryl and Borya, her retainers, give chase; they're resigned to not being able to make her stay put, but if she's going to leave, they can't allow her to travel alone. The three set out and soon come to a small village being terrorized by a local monster continually demanding young girls as a sacrifice. Alena immediately heads to the local church to offer herself as the next sacrifice, but she has no intention of dying; as soon as the demon shows its face, she, Kiryl and Borya spring into action and take it out, saving the village.


After journeying straight to the far ends of Saintohaim, the nomadic [[Desert Bazaar]], she gets a summons from her father, who, upon receiving her, admits that he was mistaken in his overprotectiveness, and opens the Travel Gate to a nearby country. Here, Alena finds the local princess bemoaning her fate, because her father has promised her hand to the winner of the Endor Tournament, an annual fighting competition, and her father seriously regretting this promise. Though she hears rumblings of an extremely dangerous entrant named Psaro, Alena enters and gets to the finals, only to find that her opponent, who would have been Psaro, has disappeared. By winning the tournament, Alena absolve the Princess of her duty.
After journeying straight to the far ends of Saintohaim, the nomadic [[Desert Bazaar]], she gets a summons from her father, who, upon receiving her, admits that he was mistaken in his overprotectiveness, and opens the Travel Gate to a nearby country. Here, Alena finds the local princess bemoaning her fate, because her father has promised her hand to the winner of the Endor Tournament, an annual fighting competition, and her father seriously regretting this promise. Though she hears rumblings of an extremely dangerous entrant named Psaro, Alena enters and gets to the finals, only to find that her opponent, who would have been Psaro, has disappeared. By winning the tournament, Alena absolve the Princess of her duty.
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However, even as she is celebrating her victory a Santohaim soldier rushes in and cries that she must return to the castle at once, then dies at the scene. The party returns to the Castle but finds it completely devoid of life. They set out to investigate and the chapter ends abruptly.
However, even as she is celebrating her victory a Santohaim soldier rushes in and cries that she must return to the castle at once, then dies at the scene. The party returns to the Castle but finds it completely devoid of life. They set out to investigate and the chapter ends abruptly.


Alena and her companions are not seen again until Chapter 5, when Kiryl has fallen under a dangerous fever. Alena and a band of three mercenaries set out to the weed's reported location to try and recover some to cure Kiryl, but fails. However, the [[Hero (Dragon Quest IV)|Hero of Dragon Quest IV]] succeeds, and upon learning of their destiny the three immediately join the party for the remainder of the game. Some time later, they return to Santohaim, finding the cause of its troubles to be the demon [[Balzack|Baalzack]], whom they kill in retribution and for the greater good.
Alena and her companions are not seen again until Chapter 5, when Kiryl has fallen under a dangerous fever while in [[Mintos]] (from which they traveled to from [[Prothtrunnel]]). Alena and a band of three mercenaries set out to the [[Feverfew root]]'s reported [[Imperial Pantry of Parthenia|location]] to try and recover some to cure Kiryl, but fails. However, [[Hero (Dragon Quest IV)|The Hero]] succeeds, and upon learning of their destiny the three immediately join the party for the remainder of the game. Some time later, they return to Santohaim, finding the cause of its troubles to be the demon [[Balzack|Baalzack]], whom they kill in retribution and for the greater good.


==In Battle==
==In Battle==
In the ''[[Dragon Quest III|Dragon Quest IV]]'' class system, Borya is a [[wizard]]. He has high MP and Intelligence, but low physical attributes. Borya is one of the more popular characters in the game due to the powerful positive [[status effect]]s he can infer on the party. However, the weapons and armour he can equip are quite limited.
In the ''[[Dragon Quest III|Dragon Quest IV]]'' class system, Borya is a [[wizard]]. He has high MP and Intelligence, but low physical attributes. Borya is one of the more popular characters in the game due to the powerful positive [[status effect]]s he can infer on the party and ice based spells. However, the weapons and armour he can equip are quite limited.
 
{{CharacterSpellList|header|title=Dragon Quest IV|subtitle=DS}}
{{CharacterSpellList|header|title=Dragon Quest IV|subtitle=DS}}
{{CharacterSpellList|entry|spell=[[Crack]]|level=1}}
{{CharacterSpellList|entry|spell=[[Crack]]|level=1}}
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{{CharacterSpellList|entry|spell=[[Kacrackle]]|level=32}}
{{CharacterSpellList|entry|spell=[[Kacrackle]]|level=32}}
{{CharacterSpellList|footer}}
{{CharacterSpellList|footer}}
{|border="1" cellpadding="2"
|-
|Lvl Learned
|Japanese Name
|[[Dragon Warrior IV|DW IV]]
|DQ IV DS
|Spanish Name
|-
|1
|Hyado
|Icebolt
|
|Minihelada
|-
|3
|
|Sap
|
|Debilitacion
|-
|7
|Riremito
|Outside
|
|Telehuida
|-
|8
|
|Bounce
|
|Rebote
|-
|9
|Rura
|Return
|Zoom
|Teleregreso
|-
|11
|Hyadoruko
|Snowstorm
|
|Helada
|-
|14
|
|Speedup
|Accelerate
|
|-
|17
|
|Day-Night
|
|
|-
|19
|
|Bikill
|Oomph
|
|-
|21
|
|Defense
|
|
|-
|23
|
|X-Ray
|
|
|-
|25
|
|Robmagic
|
|
|-
|27
|Hyadain
|Icespears
|
|
|-
|30
|
|Chaos
|
|
|-
|32
|Mahyado
|Blizzard
|
|
|}
==Gallery==
==Gallery==
<gallery>
<gallery>
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==Name translation==
==Name translation==
In the original [[NES]] version of Dragon Quest IV, Borya was known as Brey. It is notable that this name translation stays truer to the original Japanese Dragon Quest IV.  [[Plus Alpha]]'s more recent translation of the game for the Nintendo DS took many more liberties with the original translation, adding things such as regional accents and other small changes.  Thus the name 'Borya' is not quite the same name as in the original Japanese version of the game.
In the original [[NES]] version of ''Dragon Quest IV'', Borya was known as Brey. It is notable that this name translation stays truer to the original Japanese ''Dragon Quest IV''.  [[Plus Alpha]]'s more recent translation of the game for the Nintendo DS took many more liberties with the original translation, adding things such as regional accents and other small changes.  Thus the name 'Borya' is not quite the same name as in the original Japanese version of the game.
 
==Remake==
In the NES version of the game, recruiting Borya can be delayed until Kiryl is cured.  The [[Playstation]] and [[Nintendo DS]] version has a [[Thief's Key]] door placed in the [[Imperial Pantry of Parthenia]], which Alena & her allies will only show up to open if Borya is recruited in The Hero's party.


==References==
==References==
{{Wikia}}
{{Wikia}}


{{DWIV}}
{{DQIV}}
{{DQIV}}
[[Category:Dragon Quest IV characters]]
[[Category:Dragon Quest IV characters]]
[[Category:Party members]]
[[Category:Party members]]

Revision as of 22:28, 28 October 2013

Borya
Dragon Quest IV
BoryaDQIVDSArtwork.png
Sprite(s) Dq4brey-sprite-NES.gif
Japanese name ブレイ
Romaji Burei
Title Retainer
Class Magician
Race Human

Borya is a character in Dragon Quest IV. He is a retainer to Princess Alena, and follows her when she sets out on her journey to try and ensure her safety.

Appearance and Personality

Borya is extremely old and wizened, hinting to his long history of the study of magic. He carries a staff everywhere, topped with a jewel that he presumably uses in some way for spellcasting, though it may be a mundane walking stick.

He is very loyal to Princess Alena, as evidenced by how he immediately rushes after her when she escapes.

Story

Chapter 2 begins with Alena begging her father, the King of Saintohaim, to let her explore the world, since strong fighters are needed more and more in their troubled times, with the Underworld creeping out of dormancy. However, he refuses, saying that with monsters showing increasing aggression, it's simply too dangerous to let her leave the safety of the castle. Alena goes back to her room but, within a few minutes, has been overcome with frustration and escapes the castle.

Kiryl and Borya, her retainers, give chase; they're resigned to not being able to make her stay put, but if she's going to leave, they can't allow her to travel alone. The three set out and soon come to a small village being terrorized by a local monster continually demanding young girls as a sacrifice. Alena immediately heads to the local church to offer herself as the next sacrifice, but she has no intention of dying; as soon as the demon shows its face, she, Kiryl and Borya spring into action and take it out, saving the village.

After journeying straight to the far ends of Saintohaim, the nomadic Desert Bazaar, she gets a summons from her father, who, upon receiving her, admits that he was mistaken in his overprotectiveness, and opens the Travel Gate to a nearby country. Here, Alena finds the local princess bemoaning her fate, because her father has promised her hand to the winner of the Endor Tournament, an annual fighting competition, and her father seriously regretting this promise. Though she hears rumblings of an extremely dangerous entrant named Psaro, Alena enters and gets to the finals, only to find that her opponent, who would have been Psaro, has disappeared. By winning the tournament, Alena absolve the Princess of her duty.

However, even as she is celebrating her victory a Santohaim soldier rushes in and cries that she must return to the castle at once, then dies at the scene. The party returns to the Castle but finds it completely devoid of life. They set out to investigate and the chapter ends abruptly.

Alena and her companions are not seen again until Chapter 5, when Kiryl has fallen under a dangerous fever while in Mintos (from which they traveled to from Prothtrunnel). Alena and a band of three mercenaries set out to the Feverfew root's reported location to try and recover some to cure Kiryl, but fails. However, The Hero succeeds, and upon learning of their destiny the three immediately join the party for the remainder of the game. Some time later, they return to Santohaim, finding the cause of its troubles to be the demon Baalzack, whom they kill in retribution and for the greater good.

In Battle

In the Dragon Quest IV class system, Borya is a wizard. He has high MP and Intelligence, but low physical attributes. Borya is one of the more popular characters in the game due to the powerful positive status effects he can infer on the party and ice based spells. However, the weapons and armour he can equip are quite limited.

Dragon Quest IV (DS) 
Spell Level Learned
Crack 1
Sap 5
Snooze 5
Evac 7
Bounce 9
Zoom 9
Crackle 12
Acceleratle 14
Peep 15
Tick-tock 17
Oomph 19
Kasap 21
Snoop 23
Drain Magic 25
Kacrack 27
Fuddle 30
Kacrackle 32
Lvl Learned Japanese Name DW IV DQ IV DS Spanish Name
1 Hyado Icebolt Minihelada
3 Sap Debilitacion
7 Riremito Outside Telehuida
8 Bounce Rebote
9 Rura Return Zoom Teleregreso
11 Hyadoruko Snowstorm Helada
14 Speedup Accelerate
17 Day-Night
19 Bikill Oomph
21 Defense
23 X-Ray
25 Robmagic
27 Hyadain Icespears
30 Chaos
32 Mahyado Blizzard

Gallery

Name translation

In the original NES version of Dragon Quest IV, Borya was known as Brey. It is notable that this name translation stays truer to the original Japanese Dragon Quest IV. Plus Alpha's more recent translation of the game for the Nintendo DS took many more liberties with the original translation, adding things such as regional accents and other small changes. Thus the name 'Borya' is not quite the same name as in the original Japanese version of the game.

Remake

In the NES version of the game, recruiting Borya can be delayed until Kiryl is cured. The Playstation and Nintendo DS version has a Thief's Key door placed in the Imperial Pantry of Parthenia, which Alena & her allies will only show up to open if Borya is recruited in The Hero's party.

References

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