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|Japanese name=ブライ
|Japanese name=ブライ
|Roumaji=Burai
|Roumaji=Burai
|Old=Brey
|Title=Retainer
|Title=Retainer
|Class=[[Mage]]
|Class=[[Mage]]
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|}}
|}}


'''Borya''' (ブライ, '''Burai''' in Japanese, '''Brey''' in the NES localization) is a character in ''[[Dragon Quest IV]]''. He, along with [[Kiryl]], is a retainer to [[Alena|Princess Alena]], and follows her when she sets out on her journey to try and ensure her safety.
'''Borya''' is a main character in ''[[Dragon Quest IV]]''. He, along with [[Kiryl]], is a retainer to [[Alena|Tsarevna Alena]] and follows her when she sets out on her journey to try and ensure the capricious tomboy's safety.


==Appearance and Personality==
==Appearance and Personality==
Borya is extremely old and wizened, hinting to his long history of the study of magic. He carries a staff everywhere, topped with a jewel that he presumably uses in some way for spellcasting, though it may be a mundane walking stick. During his life in Castle Zamoksva he served as the court magician and personal tutor to Princess Alena, instructing her in several subjects.
Borya is extremely old and wizened, hinting to his long history of the study of magic. He carries a staff everywhere, topped with a jewel that he presumably uses in some way for spellcasting, though it may be a mundane walking stick. During his life in Castle Zamoksva he served as the court magician and personal tutor to Tsarevna Alena, instructing her in several subjects. Borya is extremely proud of his nation, and will make unflattering comparisons of it to whichever kingdom or village he happens to be in.


He is very loyal to Princess Alena, as evidenced by how he immediately rushes after her when she escapes the castle confines. He is deeply concerned for her future as the ruler of [[Zamoksva]], and disapproves of her capricious attitude. He often laments what the young princess' late mother would say if she say her daughter acting so unbecomingly, and has spent some considerable time trying to encourage her to behave in a more traditionally appropriate fashion. Despite failing routinely at this, the old man is genuinely fond his charge and cares for her as a grandfather would. True to his age, he is a grumpy and cantankerous senior who will not hesitate to voice his complaints, ranging from the courting rituals of the younger generations to the idiosyncrasies of his fellow chosen. Despite his vitriolic tongue these personal criticisms are meant to help his companions improve themselves, showing that his grandfatherly nature is not limited to his tsarevna.
He is very loyal to Tsarevna Alena, as evidenced by how he immediately rushes after her when she escapes the castle confines. He is deeply concerned for her future as the ruler of [[Zamoksva]], and disapproves of her capricious attitude. He often laments what the young Tsarevna's late mother would say if she say her daughter acting so unbecomingly, and has spent some considerable time trying to encourage her to behave in a more traditionally appropriate fashion. Despite failing routinely at this, the old man is genuinely fond his charge and cares for her as a grandfather would.  


=={{DQ4}}==
True to his age, he is a grumpy and cantankerous senior who will not hesitate to voice his complaints, ranging from the courting rituals of the younger generations to the idiosyncrasies of his fellow Chosen. Despite his vitriolic tongue these personal criticisms are meant to help his companions improve themselves, showing that his grandfatherly nature is not limited to his tsarevna.
===Story===
 
==Appearances==
==={{DQ4}}===
Chapter 2 begins with Alena begging her father, the King of [[Zamoksva]], to let her explore the world, since strong fighters are needed more and more in their troubled times, with the Underworld creeping out of dormancy. However, he refuses, saying that with monsters showing increasing aggression, it's simply too dangerous to let her leave the safety of the castle. Alena goes back to her room, but within a few minutes is overcome with frustration and escapes the castle.
Chapter 2 begins with Alena begging her father, the King of [[Zamoksva]], to let her explore the world, since strong fighters are needed more and more in their troubled times, with the Underworld creeping out of dormancy. However, he refuses, saying that with monsters showing increasing aggression, it's simply too dangerous to let her leave the safety of the castle. Alena goes back to her room, but within a few minutes is overcome with frustration and escapes the castle.


Kiryl and Borya, her retainers, give chase; they're resigned to not being able to make her stay put, but if she's going to leave, they can't allow her to travel alone. The three set out and soon come to a [[Taborov|small village]] being terrorized by a local monster continually demanding young girls as a sacrifice. Alena immediately heads to the local church to offer herself as the next sacrifice, but she has no intention of dying; as soon as the demon shows its face, she, Kiryl and Borya spring into action and take it out, saving the village.
Kiryl and Borya, her retainers, give chase; they're resigned to not being able to make her stay put, but if she's going to leave, they can't allow her to travel alone. The three set out and soon come to a [[Taborov|small village]] being terrorized by a local monster continually demanding young girls as a sacrifice. Alena immediately heads to the local church to offer herself as the next sacrifice, but she has no intention of dying; as soon as the demon shows its face, she, Kiryl and Borya spring into action and take it out, saving the village.


After journeying straight to the far ends of Zamoksva, the nomadic [[Desert Bazaar]], she gets a summons from her father, who, upon receiving her, admits that he was mistaken in his over-protectiveness, and opens the Teleportal to a nearby country. Here, Alena finds the local princess bemoaning her fate, because her father has promised her hand to the winner of the Endor Tournament, an annual fighting competition, and her father seriously regretting this promise. Though she hears rumblings of an extremely dangerous entrant named Psaro, Alena enters and gets to the finals, only to find that her opponent, who would have been Psaro, has disappeared. By winning the tournament, Alena absolve the Princess of her duty.
After journeying straight to the far ends of Zamoksva, the nomadic [[Desert Bazaar]], she gets a summons from her father, who, upon receiving her, admits that he was mistaken in his over-protectiveness, and opens the Teleportal to a nearby country. Here, Alena finds the local princess bemoaning her fate, because her father has promised her hand to the winner of the Endor Tournament, an annual fighting competition, and her father seriously regretting this promise. Though she hears rumblings of an extremely dangerous entrant named Psaro, Alena enters and gets to the finals, only to find that her opponent, who would have been Psaro, has disappeared. By winning the tournament, Alena absolves the Princess of her duty.


However, as she is celebrating her victory a severely wounded Zamoksvian soldier rushes in and cries that she must return to the castle at once before dying on the scene. The party returns to the Castle but finds it completely devoid of life; together, they set out to investigate and the chapter ends abruptly.
However, as she is celebrating her victory a severely wounded Zamoksvian soldier rushes in and cries that she must return to the castle at once before dying on the scene. The party returns to the Castle but finds it completely devoid of life; together, they set out to investigate and the chapter ends abruptly.
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Alena and her companions are not seen again until Chapter 5, when Kiryl has fallen under a dangerous fever while in [[Mintos]] (from which they traveled to from [[Porthtrunnel]]). Alena and a band of three mercenaries set out to the [[Feverfew root]]'s reported [[Imperial Pantry of Parthenia|location]] to try and recover some to cure Kiryl, but fails. However, [[Hero (Dragon Quest IV)|The Hero]] succeeds, and upon learning of their destiny the three immediately join the party for the remainder of the game. Some time later, they return to Zamoksva, finding the cause of its troubles to be the demon [[Balzack|Baalzack]], whom they kill in retribution and for the greater good.
Alena and her companions are not seen again until Chapter 5, when Kiryl has fallen under a dangerous fever while in [[Mintos]] (from which they traveled to from [[Porthtrunnel]]). Alena and a band of three mercenaries set out to the [[Feverfew root]]'s reported [[Imperial Pantry of Parthenia|location]] to try and recover some to cure Kiryl, but fails. However, [[Hero (Dragon Quest IV)|The Hero]] succeeds, and upon learning of their destiny the three immediately join the party for the remainder of the game. Some time later, they return to Zamoksva, finding the cause of its troubles to be the demon [[Balzack|Baalzack]], whom they kill in retribution and for the greater good.


===Stats===
====Stats====
As one can tell from a glance, Borya is a [[mage]]. He has high MP and Wisdom, but low physical attributes. Borya is one of the more popular characters in the game due to the powerful beneficial [[status effect]]s he can infer on the party, as well as his ice-based offensive spells. However, the weapons and armour he can equip are quite limited, and he can only [[Leather shield|equip]] [[Scale shield|three]] [[Liquid metal shield|shields]].
As one can tell from a glance, Borya is a [[mage]]. He has high MP and Wisdom, but low physical attributes. Borya is one of the more popular characters in the game due to the powerful beneficial [[status effect]]s he can infer on the party, as well as his ice-based offensive spells. However, the weapons and armour he can equip are quite limited, and he can only [[Leather shield|equip]] [[Scale shield|three]] [[Liquid metal shield|shields]].


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*PSX version
*PSX version


===Spells===
====Spells====
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#e6e6e6"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#e6e6e6"
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|}
|}


===Equipment===
====Equipment====
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest IV|subtitle=All|equipmentType=Weapon}}
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest IV|subtitle=All|equipmentType=Weapon}}
{{CharacterEquipmentList|entry|item=[[Poison Needle]]|statModifier=Attack +0}}
{{CharacterEquipmentList|entry|item=[[Poison Needle]]|statModifier=Attack +0}}
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=={{DQ9}}==
====Remake changes====
In the NES version of the game, recruiting Borya can be delayed until Kiryl is cured.  The [[Sony PlayStation]] and [[Nintendo DS]] version has a [[Thief's Key]] door placed in the [[Imperial Pantry of Parthenia]], which Alena & her allies will only show up to open if Borya is recruited in The Hero's party.
 
==={{DQ6}}===
Borya is found in the near-future version of [[Reaper's Peak]], pacing back and forth around the village church. He is annoyed that Alena has given him the slip again, and notes that Kiryl has disappeared as well. Upon noticing the player, he introduces himself as the servent to royalty of Zamoksva and asks if they have seen the Tsarevna. When told no, and that they haven' even heard of Zamoksva, Borya writes them off as being very strange to have not heard of his glorious motherland and tells them to keep an eye out for the Tsarevna.
 
==={{DQ9}}===
Borya appears as one of the special guests at the Quester's Rest in Stornway. This could be obtained when the DQVC was available using Nintendo's Wi-Fi Channel. When spoken to, he gives the player different pieces of his outfit for fulfilling certain conditions.
Borya appears as one of the special guests at the Quester's Rest in Stornway. This could be obtained when the DQVC was available using Nintendo's Wi-Fi Channel. When spoken to, he gives the player different pieces of his outfit for fulfilling certain conditions.


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Borya appeared in the seventh card pack, "Strange Tale of Light and Darkness", as an adventurer card. When summoned, he will cast [[Oomph]] on a single ally, increasing their attack damage by 2. Notably, Borya was the last of the companions from ''Dragon Quest IV'' to be added to the game.
Borya appeared in the seventh card pack, "Strange Tale of Light and Darkness", as an adventurer card. When summoned, he will cast [[Oomph]] on a single ally, increasing their attack damage by 2. Notably, Borya was the last of the companions from ''Dragon Quest IV'' to be added to the game.


==Name translation==
==Etymology==
In the original [[Nintendo Entertainment System|NES]] version of ''Dragon Quest IV'', Borya was known as Brey. It is notable that this name translation stays truer to the original Japanese ''Dragon Quest IV''.  [[Plus Alpha]]'s more recent translation of the game for the Nintendo DS took many more liberties with the original translation, adding things such as regional accents and other small changes.  Thus the name 'Borya' is not quite the same name as in the original Japanese version of the game.
Borya is the diminutive form of Boris, being a Slavic name most commonly used in Russian and the Ukraine. The name means "wolf" in Slavic languages, but was most likely chosen for sounding similar to "Bore ya", owing to the old man's habit of prattling on and on.


==Remake changes==
==Trivia==
In the NES version of the game, recruiting Borya can be delayed until Kiryl is cured.  The [[Sony PlayStation]] and [[Nintendo DS]] version has a [[Thief's Key]] door placed in the [[Imperial Pantry of Parthenia]], which Alena & her allies will only show up to open if Borya is recruited in The Hero's party.
With [[Ragnar]] being added to the Nintendo Switch collection of the two DQ Heroes games, Borya is the only Chosen to not make an appearance in the titles.


==See also==
==See also==
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{{DQIV}}
{{DQIV}}
[[Category:Party members]]
[[Category:Dragon Quest IV characters]]
[[Category:Dragon Quest IV characters]]
[[Category:Dragon Quest VI characters]]
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Party members]]

Revision as of 14:51, 5 December 2019

Borya
Dragon Quest IV
BoryaDQIVDSArtwork.png
Sprite(s) Dq4brey-sprite-NES.gif DQ4-NDS-BORYA.PNG
Japanese name ブライ
Romaji Burai
Old localization Brey
Title Retainer
Class Mage
Race Human
Age 60s
Voice actor Jōji Yanami (CD Theater)
Chô (Rivals)

Borya is a main character in Dragon Quest IV. He, along with Kiryl, is a retainer to Tsarevna Alena and follows her when she sets out on her journey to try and ensure the capricious tomboy's safety.

Appearance and Personality

Borya is extremely old and wizened, hinting to his long history of the study of magic. He carries a staff everywhere, topped with a jewel that he presumably uses in some way for spellcasting, though it may be a mundane walking stick. During his life in Castle Zamoksva he served as the court magician and personal tutor to Tsarevna Alena, instructing her in several subjects. Borya is extremely proud of his nation, and will make unflattering comparisons of it to whichever kingdom or village he happens to be in.

He is very loyal to Tsarevna Alena, as evidenced by how he immediately rushes after her when she escapes the castle confines. He is deeply concerned for her future as the ruler of Zamoksva, and disapproves of her capricious attitude. He often laments what the young Tsarevna's late mother would say if she say her daughter acting so unbecomingly, and has spent some considerable time trying to encourage her to behave in a more traditionally appropriate fashion. Despite failing routinely at this, the old man is genuinely fond his charge and cares for her as a grandfather would.

True to his age, he is a grumpy and cantankerous senior who will not hesitate to voice his complaints, ranging from the courting rituals of the younger generations to the idiosyncrasies of his fellow Chosen. Despite his vitriolic tongue these personal criticisms are meant to help his companions improve themselves, showing that his grandfatherly nature is not limited to his tsarevna.

Appearances

Dragon Quest IV: Chapters of the Chosen

Chapter 2 begins with Alena begging her father, the King of Zamoksva, to let her explore the world, since strong fighters are needed more and more in their troubled times, with the Underworld creeping out of dormancy. However, he refuses, saying that with monsters showing increasing aggression, it's simply too dangerous to let her leave the safety of the castle. Alena goes back to her room, but within a few minutes is overcome with frustration and escapes the castle.

Kiryl and Borya, her retainers, give chase; they're resigned to not being able to make her stay put, but if she's going to leave, they can't allow her to travel alone. The three set out and soon come to a small village being terrorized by a local monster continually demanding young girls as a sacrifice. Alena immediately heads to the local church to offer herself as the next sacrifice, but she has no intention of dying; as soon as the demon shows its face, she, Kiryl and Borya spring into action and take it out, saving the village.

After journeying straight to the far ends of Zamoksva, the nomadic Desert Bazaar, she gets a summons from her father, who, upon receiving her, admits that he was mistaken in his over-protectiveness, and opens the Teleportal to a nearby country. Here, Alena finds the local princess bemoaning her fate, because her father has promised her hand to the winner of the Endor Tournament, an annual fighting competition, and her father seriously regretting this promise. Though she hears rumblings of an extremely dangerous entrant named Psaro, Alena enters and gets to the finals, only to find that her opponent, who would have been Psaro, has disappeared. By winning the tournament, Alena absolves the Princess of her duty.

However, as she is celebrating her victory a severely wounded Zamoksvian soldier rushes in and cries that she must return to the castle at once before dying on the scene. The party returns to the Castle but finds it completely devoid of life; together, they set out to investigate and the chapter ends abruptly.

Alena and her companions are not seen again until Chapter 5, when Kiryl has fallen under a dangerous fever while in Mintos (from which they traveled to from Porthtrunnel). Alena and a band of three mercenaries set out to the Feverfew root's reported location to try and recover some to cure Kiryl, but fails. However, The Hero succeeds, and upon learning of their destiny the three immediately join the party for the remainder of the game. Some time later, they return to Zamoksva, finding the cause of its troubles to be the demon Baalzack, whom they kill in retribution and for the greater good.

Stats

As one can tell from a glance, Borya is a mage. He has high MP and Wisdom, but low physical attributes. Borya is one of the more popular characters in the game due to the powerful beneficial status effects he can infer on the party, as well as his ice-based offensive spells. However, the weapons and armour he can equip are quite limited, and he can only equip three shields.

Attribute Starting Stats Maximum Stats
Level 1 99
HP 16 552
MP 10 447
Strength 3 82
Agility 5 198
Resilience 7 132
Wisdom 8 237
Luck 2 206
Initial gear Cypress stick, Plain clothes
  • PSX version

Spells

Level Learned Original Japanese NES Version DS Version Spanish Version MP
1 Hyado Icebolt Crack Minihelada 2
3 Rukani Sap Sap Debilitacion 3
5 Rariho Sleep Snooze Sueño 3
7 Riremito Outside Evac Telehuida 4
8 Mahoton Bounce Bounce Rebote 4
9 Rura Return Zoom Teleregreso 4
11 Hyadoruko Snowstorm Crackle Helada 5
14 Piorimu Speedup Acceleratle NA 3
15 NA NA Peep NA 2
17 NA Day-Night Tick-Tock NA 4
19 NA Bikill Oomph NA 6
21 Rukanan Defense Kasap NA 4
23 NA X-Ray Snoop NA 2
25 NA Robmagic Drain Magic NA 0
27 Hyadain Icespears Kacrack NA 8
30 Medapani Chaos Fuddle NA 5
32 Mahyado Blizzard Kacrackle NA 11

Equipment


Remake changes

In the NES version of the game, recruiting Borya can be delayed until Kiryl is cured. The Sony PlayStation and Nintendo DS version has a Thief's Key door placed in the Imperial Pantry of Parthenia, which Alena & her allies will only show up to open if Borya is recruited in The Hero's party.

Dragon Quest VI: Realms of Revelation

Borya is found in the near-future version of Reaper's Peak, pacing back and forth around the village church. He is annoyed that Alena has given him the slip again, and notes that Kiryl has disappeared as well. Upon noticing the player, he introduces himself as the servent to royalty of Zamoksva and asks if they have seen the Tsarevna. When told no, and that they haven' even heard of Zamoksva, Borya writes them off as being very strange to have not heard of his glorious motherland and tells them to keep an eye out for the Tsarevna.

Dragon Quest IX: Sentinels of the Starry Skies

Borya appears as one of the special guests at the Quester's Rest in Stornway. This could be obtained when the DQVC was available using Nintendo's Wi-Fi Channel. When spoken to, he gives the player different pieces of his outfit for fulfilling certain conditions.

Dragon Quest Rivals

Borya appeared in the seventh card pack, "Strange Tale of Light and Darkness", as an adventurer card. When summoned, he will cast Oomph on a single ally, increasing their attack damage by 2. Notably, Borya was the last of the companions from Dragon Quest IV to be added to the game.

Etymology

Borya is the diminutive form of Boris, being a Slavic name most commonly used in Russian and the Ukraine. The name means "wolf" in Slavic languages, but was most likely chosen for sounding similar to "Bore ya", owing to the old man's habit of prattling on and on.

Trivia

With Ragnar being added to the Nintendo Switch collection of the two DQ Heroes games, Borya is the only Chosen to not make an appearance in the titles.

See also

Gallery