Bounce is a recurring spell throughout the Dragon Quest franchise. It protects the caster from enemy attack spells, not by reducing their strength, but by throwing them back at the caster. The barrier is conjured up for 4 MP, and will last 6~9 turns. Among the items that can emulate its effect includes the Zenithian shield.
It must be noted that Bounce reflects all spells targeting the caster with only a select few exceptions; beneficial spells will be sent back to their conjurer as well as harmful ones. Self-targeting magic still takes affect, however, as well as Insulatle, Kaclang, Bazoom, and Magic Barrier.
Bounce is learned by Borya at level 9.
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Bounce can only be obtained by mastering the Mage vocation.
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|Effect||Reflects all spells cast by the enemy that target the caster of Bounce.|
|Flavor text||Forms a protective barrier that reflects all enemy spells.|
Important things to remember:
- Breaths, particle beams, etc. are not reflected by Bounce.
- Reflected spells use the reflecting player/enemy's Magical Might rather than the original caster's.
- Multiple-target spells such as the Bang series are reflected on a per-hit basis. If only your Mage has Bounce up, the rest of the party will still be hit by the spell; if everyone has Bounce or Magic Mirror up, the entire spell will be returned to its caster.
Veronica and Rab will learn bounce at level 27 and 23, respectively, and can cast it for 6 MP. The spell no longer reflects party member magic, making it much more user-friendly, and also fails to block the Rubblerouser line of spells as well. Presumably this is because that line affects the ground directly beneath the target rather than the person in question.