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Bounce is a recurring spell throughout the Dragon Quest franchise. It protects the caster from enemy attack spells, not by reducing their strength, but by throwing them back at the caster. The barrier is conjured up for 4 MP, and will last 6~9 turns. Among the items that can emulate its effect includes the Zenithian shield.

It must be noted that Bounce reflects all spells targeting the caster with only a select few exceptions; beneficial spells will be sent back to their conjurer as well as harmful ones. Self-targeting magic still takes affect, however, as well as Insulatle, Kaclang, Bazoom, and Magic Barrier.


Dragon Quest III[edit]

Bounce is learned by Mages & Sages at Level 24. The spell costs 8 MP to cast in its original appearance.

Dragon Quest IV[edit]

Bounce is learned by Borya at level 9.

Dragon Quest V[edit]

Name Level
Magic marionette 6
Old man of the sea 6
Barbatos 7
Bomboulder 8
Bianca 18
Nera 18
Debora 20
Daughter 27
Conkuisitor 30

Dragon Quest VI[edit]

Bounce can only be obtained by mastering the Mage vocation.

Dragon Quest VII[edit]

Dragon Quest VIII[edit]

Bounce can be learned by Jessica and Angelo by investing points (21 and 9 respectively) into the Staff skill.

Dragon Quest IX[edit]

Bounce (DS)
MP 4
Effect Reflects all spells cast by the enemy that target the caster of Bounce.
Flavor text Forms a protective barrier that reflects all enemy spells.

Important things to remember:

  • Breaths, particle beams, etc. are not reflected by Bounce.
  • Reflected spells use the reflecting player/enemy's Magical Might rather than the original caster's.
  • Multiple-target spells such as the Bang series are reflected on a per-hit basis. If only your Mage has Bounce up, the rest of the party will still be hit by the spell; if everyone has Bounce or Magic Mirror up, the entire spell will be returned to its caster.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Veronica and Rab will learn bounce at level 27 and 23, respectively, and can cast it for 6 MP. The spell no longer reflects party member magic, making it much more user-friendly, and also fails to block the Rubblerouser line of spells as well. Presumably this is because that line affects the ground directly beneath the target rather than the person in question.

Dragon Quest Monsters[edit]

Bound will grow into Bounce when the monster reaches level 20 with 84 MP and 78 intelligence.

Dragon Quest Monsters 2[edit]

Bounce now requires 141 intelligence to learn.

Super Smash Bros. Ultimate[edit]

Bounce is available for the Hero to select through his Down-B move, Command Selection. When cast a magic circle inscribed with runes will cover the hero's torso, reflecting all projectiles for a limited time. In addition, the damage an opponent receives from said projectiles is increased by 50%.

Related spells/abilities[edit]