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|image =  
|image =  
|japanese = チーム呼び
|japanese = チーム呼び
|romaji = Call team
|romaji = {{tt|Chīmu yobi|Call team}}
|old =  
|old =  
|type = Skill
|type = Skill
}}
}}
'''Call team''' is a [[Summon|summoning]] skill unique to ''VIII''. Instead of a random extra-dimensional entity, using the skill brings forth the [[Monster recruitment|recruited monsters]] the party has amassed over the course of their journey.  
 
'''Call team''' is a [[:Category:Summoning skills|summoning]] skill unique to {{DQ8}}. Instead of a random extra-dimensional entity, using the skill brings forth the [[Monster recruitment|recruited monsters]] the party has amassed over the course of their journey. There are a total of 77 recruitable monsters in the original Sony PlayStation 2 version and the Nintendo 3DS version added 23 more, bringing the total to 100.
 
==Acquirement==
==Acquirement==
The [[Hero (Dragon Quest VIII)|Hero]] will be taught how to use the skill after completing rank E of [[Morrie]]'s monster arena. After the player bests rank B, they will summon one of two monster teams.
The [[Hero (Dragon Quest VIII)|Hero]] will be taught how to use the skill after completing rank E of [[Morrie]]'s monster arena. After the player bests rank B, they will summon one of two monster teams.


==Function==
==Function==
Call team costs 10 MP to use, and will summon one of the party's monster teams even if only one monster is present. Monsters that are not already vanquished will enter battle in peak condition, though if they fall, only Morrie can revive them.
Call Team costs 10 MP to use, and will summon one of the party's monster teams even if only one monster is present. Monsters that are not already vanquished will enter battle in peak condition, though if they fall, only Morrie can revive them.


The selected team will stay in battle for a minimum of three turns. Each monster has a hidden stat that affects the number of turns they can stay in battle, and the total is always rounded up. For example, if the sum of a three-monster team's staying power is 3.2, they will stay in battle for four turns.
The selected team will stay in battle for a minimum of three turns. Each monster has a hidden stat that affects the number of turns they can stay in battle, and the total is always rounded up. For example, if the sum of a three-monster team's staying power is 3.2, they will stay in battle for four turns.


==Available monsters==
==Available monsters==
[[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]] [[Big Al]], [[Bishop (Recruit)|Bishop]], [[Bladewolf]], [[Blizag Jr]], [[Bones (Recruit)|Bones]], [[Brickman]], [[Brontes]], [[Bush-W]], [[Capers]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Deadnoble (Recruit)|Deadnoble]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Hori (Recruit)|Hori]], [[Hork (Recruit)|Hork]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Metabble (Recruit)|Metabble]], [[Metaly (Recruit)|Metaly]], [[Moppet]], [[Mornstar]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Skeledoid]], [[Slurpy]], [[Smiles]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Tori]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]]
[[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]], [[Big Al]], [[Bishop (Recruit)|Bishop]], [[Bladewolf]], [[Blizag Jr]], [[Bones (Recruit)|Bones]], [[Brickman]], [[Brontes]], [[Bush-W]], [[Capers]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Deadnoble (Recruit)|Deadnoble]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Hori (Recruit)|Hori]], [[Hork (Recruit)|Hork]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Metabble (Recruit)|Metabble]], [[Metaly (Recruit)|Metaly]], [[Moppet]], [[Mornstar]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Skeledoid]], [[Slurpy]], [[Smiles]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Tori]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]]
 
==3DS Exclusive Monsters==
[[Barry Wight]], [[Bo Lete]], [[Damon]], [[Digby]], [[Dimples]], [[Dugan]], [[Harry (Recruit)|Harry]], [[Kim Myra]], [[Lumpy]], [[Madge]], [[Michael J.]], [[Mudison]], [[Mudison]], [[Mushy]], [[Noddy]], [[Othello]], [[Philippa]], [[Pierce]], [[Priestley]], [[Ray Churls]], [[Sir Bodless]], [[Starsky]], [[Ziggy]]


==Special teams and bonuses==
==Special teams and bonuses==
Monsters of the same [[Monster Families|family]] or appropriate theme will gain deathmoves or boosts to their stats when summoned together. These attributes will stack together: for example  a team composed of all metal slimes will have ''Multi-Masher'', ''Magic Burst'', and the ''Slime Power'' HP doubler.  
Monsters of the same [[Monster Families|family]] or appropriate theme will gain [[deathmove]]s or boosts to their stats when summoned together. These attributes will stack together: for example  a team composed of all metal slimes will have ''Multi-Masher'', ''Magic Burst'', and the ''Slime Power'' HP doubler.
 
===Bad Spellers===
Team consists of Dimples, Mudison, and Twiggy, activates ''[[Crippling Kaboom]]'' deathmove that deals 300~400 [[Bang]]-type damage to all enemies.
 
===Bright Sparks===
Team consists of Sir Bodless, Damon, and Othello, activates ''[[Bolt of Blight]]'' deathmove that deals 300~450 Bang-type damage to all enemies.


===Clank and Spank===
===Clank and Spank===
All team members are of the [[Machine family]], activates ''Metal Panic'' – All team members attack a single foe, doing 50% more damage than normal.
All team members are of the [[Machine family]], activates ''[[Metal Panic]]'' – All team members attack a single foe, doing 50% more damage than normal.


===Club Club===
===Club Club===
All team members have clubs: Arges, Brontes, Klub Kong, Pa Troll, Skeledoid, Squiggles, & Steropes. Activates ''[[Mind Breaker]]'' – All team members attack one enemy, and that enemy  
All team members have clubs: Arges, Brontes, Klub Kong, Pa Troll, Skeledoid, Squiggles, & Steropes. Activates ''[[Heart Breaker|Mind Breaker]]'' – All team members attack one enemy, and that enemy  
loses their turn.
loses their turn.


===Demented Elements===
===Demented Elements===
All team members belong to the [[Elemental family]]. Activates '' Elemental Storm'' – All team members and party members resistance to fire and ice damage increases, and a barrier reflects spells back to their caster.
All team members belong to the [[Elemental family]]. Activates ''[[Elemental Storm]]'' – All team members and party members resistance to fire and ice damage increases, and a barrier reflects spells back to their caster.


===Far From Heaven===
===Far From Heaven===
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===Full Metal Power===
===Full Metal Power===
Team includes Hev and Metaly, activates ''[[Magic Burst]]'' deathmove.  
Team includes Hev and Metaly, activates ''[[Magic Burst]]'' deathmove.
 
===Fun Guys===
Team consists of Bo Lete, Madge, and Mushy, activates ''[[Super Sweet Breath]]'' deathmove, a stronger version of the normal [[Sweet Breath]] which affects all enemies and has a higher chance of putting enemies to sleep.


===Happy Together===
===Happy Together===
Team includes Jewelbag and Trick Bag, and has no distinguishing features.
Team includes Jewelbag and Trick Bag, and has no distinguishing features.
===Heavens Above===
Team consists of Ray Churls, Ziggy, and Starsky, activates ''[[Heavenly Justice]]'' deathmove that deals 300~450 strike/rock damage to all enemies.
===The Holey Trinity===
Team consists of Digby, Doug, and Dugan, who fuse into [[Guaca Mole]].
===Hurricane Force===
Team includes Barry White, Harry, Lumpy, or Priestley, activates ''[[Hellfire Hurricane]]'' deathmove that deals 260~396 [[Woosh]]-type damage to all enemies.


===Just Beastly===
===Just Beastly===
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===Slime Time===
===Slime Time===
Metaly and two normal slimes, activates ''Slime Spank'' – All team members attack a single foe, doing 50% more damage than usual.
Metaly and two normal slimes, activates ''[[Slime Spank]]'' – All team members attack a single foe, doing 50% more damage than usual.


===Team Goodnight===
===Team Goodnight===
Team consists of Capers, Hoodwink, and Nightwing. Activates ''Dirge'' – Reduces the defense of all team members and enemies to 0. This move uses the instant death element, so it will not work on bosses and metal slimes.
Team consists of Capers, Hoodwink, and Nightwing. Activates ''[[Dirge]]'' – Reduces the defense of all team members and enemies to 0. This move uses the instant death element, so it will not work on bosses and metal slimes.


===The Angry Archers===
===The Angry Archers===
Team consists of Archer, Fletch, and Sagittari. Activates ''Harrowing Arrow'' – Arrows hit the entire enemy group for 116~124 [[Bang]] type damage. Team theme also increases max HP by 15.
Team consists of Archer, Fletch, and Sagittari. Activates ''[[Harrowing Arrow]]'' – Arrows hit the entire enemy group for 116~124 [[Bang]] type damage. Team theme also increases max HP by 15.


===The Aqua Marines===
===The Aqua Marines===
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===The Blade Runners===
===The Blade Runners===
All team members have swords: Bones, Capers, Cybot, Dumbking, Foul Fowl, Jockey,  
All team members have swords: Bones, Capers, Cybot, Dumbking, Foul Fowl, Jockey,  
Lonely Joe, Nohi, Roborg, Skeledoid, and Slimehopper. Activates ''Triple Swords'' – All team members attack a single foe, doing 50% more damage than normal.
Lonely Joe, Nohi, Roborg, Skeledoid, and Slimehopper. Activates ''[[Triple Swords]]'' – All team members attack a single foe, doing 50% more damage than normal.


===The Drack Pack===
===The Drack Pack===
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===The Dynamic Duo===
===The Dynamic Duo===
Team consists of Orrid and Spike, activates ''Sapper Slapper'' – Orrid and Spike attack a single foe, and its defense is reduced.
Team consists of Orrid and Spike, activates ''[[Sapper Slapper]]'' – Orrid and Spike attack a single foe, and its defense is reduced.


===The Fatal Attraction===
===The Fatal Attraction===
Team consists of Faunus, Hazel, and Slimehopper. Activates ''Love Typhoon'' – A pink whirlwind hits a group of foes for 95~105 non-elemental damage.
Team consists of Faunus, Hazel, and Slimehopper. Activates ''[[Love Typhoon]]'' – A pink whirlwind hits a group of foes for 95~105 Woosh-elemental damage.


===The Hackers===
===The Hackers===
All team members have axes: Bush-W., Hackzilla, Hoodwink, and Skeledoid. Activates ''Typhoeus' Maul'' – All team members attack a single foe, doing 50% more damage than normal. If the target is of the beast family, damage is doubled.
All team members have axes: Bush-W., Hackzilla, Hoodwink, and Skeledoid. Activates ''[[Typhoeus' Maul]]'' – All team members attack a single foe, doing 50% more damage than normal. If the target is of the beast family, damage is doubled.


===The Javelinas===
===The Javelinas===
All team members have javelins: Deadnoble, Octurion, Orcus. Activates ''Jolly Jousters'' – All team members attack eight enemies at random. Each attack deals 50% less damage than normal.
All team members have javelins: Deadnoble, Octurion, Orcus. Activates ''[[Jolly Jousters]]'' – All team members attack eight enemies at random. Each attack deals 50% less damage than normal.


===The King and Us===
===The King and Us===
Team members are Healer, Curer, and Hev. Activates ''Maximaster'' – All dead team members are brought back to life and all team members are fully healed. All team members' defense is increased and all enemies' defense are decreased.
Team members are Healer, Curer, and Hev. Activates ''[[Maximaster]]'' – All dead team members are brought back to life and all team members are fully healed. All team members' defense is increased and all enemies' defense are decreased.


===The Legends===
===The Legends===
Team consists of three of the following: Hori, Nohi, Sugi, Tori. Activates ''[[Big Bang]]''.
Team consists of three of the following: Hori, Nohi, Sugi, Tori. Activates ''[[Big Banga|Big Bang]]''.


===The Nightriders===
===The Nightriders===
All team members are mounted: Deadnoble, Jockey, and Slimehopper. Activates ''Riders' Carnival'' – All team members attack a single foe, dealing double damage.
All team members are mounted: Deadnoble, Jockey, and Slimehopper. Activates ''[[Riders' Carnival]]'' – All team members attack a single foe, dealing double damage.


===The Psyche Wards===
===The Psyche Wards===
Team consists of three of the following: Big Al, Hazel, Jewelbag, Trick Bag. Activates ''Tension Boost – All team members and party tension increase by two levels.
Team consists of three of the following: Big Al, Hazel, Jewelbag, Trick Bag. Activates ''[[Tension Boost]]'' – All team members and party tension increase by two levels.


===The Slime Squad===
===The Slime Squad===
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===The Treasure Hunters===
===The Treasure Hunters===
Team includes Goldman and JewelBag, activates ''Good as Gold'' – Goldman and Jewelbag attack a single foe, and the party receives gold equal to half the damage dealt. Note that this cannot be used in the monster arena.
Team includes Goldman and JewelBag, activates ''[[Good as Gold]]'' – Goldman and Jewelbag attack a single foe, and the party receives gold equal to half the damage dealt. Note that this cannot be used in the monster arena.


===The Zombebops===
===The Zombebops===
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===Triple Trouble===
===Triple Trouble===
Team consists of Cybot, Nohi, Roborg. Activates ''Stream Killer Attack'' – All team members attack a single foe, dealing triple the usual damage.
Team consists of Cybot, Nohi, Roborg. Activates ''[[Stream Killer Attack]]'' – All team members attack a single foe, dealing triple the usual damage.


===Two Eyes===
===Two Eyes===
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===Wizards o' Z===
===Wizards o' Z===
Team members are Metabble, Curer, and Healer. Activates ''Zingslinger'' – All dead team members are returned to life and all team members are completely healed.
Team members are Metabble, Curer, and Healer. Activates ''[[Zingslinger]]'' – All dead team members are returned to life and all team members are completely healed.
 


{{DQVIII}}
{{DQVIII}}
[[Category:Dragon Quest VIII]]
{{DQSkills}}
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Skills]]
[[Category:Summoning skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]

Latest revision as of 09:51, 8 October 2023

Call team is a summoning skill unique to Dragon Quest VIII: Journey of the Cursed King. Instead of a random extra-dimensional entity, using the skill brings forth the recruited monsters the party has amassed over the course of their journey. There are a total of 77 recruitable monsters in the original Sony PlayStation 2 version and the Nintendo 3DS version added 23 more, bringing the total to 100.

Acquirement[edit]

The Hero will be taught how to use the skill after completing rank E of Morrie's monster arena. After the player bests rank B, they will summon one of two monster teams.

Function[edit]

Call Team costs 10 MP to use, and will summon one of the party's monster teams even if only one monster is present. Monsters that are not already vanquished will enter battle in peak condition, though if they fall, only Morrie can revive them.

The selected team will stay in battle for a minimum of three turns. Each monster has a hidden stat that affects the number of turns they can stay in battle, and the total is always rounded up. For example, if the sum of a three-monster team's staying power is 3.2, they will stay in battle for four turns.

Available monsters[edit]

Archer, Archfiend, Arges, Big Al, Bishop, Bladewolf, Blizag Jr, Bones, Brickman, Brontes, Bush-W, Capers, Clio, Cowboy, Curer, Cybot, Deadnoble, Dolldrums, Doug, Dumbking, Fat cat, Faunus, Flameman, Fletch, Foul fowl, Frillsaur, Goldman, Gryphus, Hackzilla, Hazel, Healer, Hev, Hoodwink, Hori, Hork, Jack Frost, Jewelbag, Jockey, Klub kong, Lonely Joe, McHammer, Mechabubo, Metabble, Metaly, Moppet, Mornstar, Nightwing, Nohi, Octurion, Orcus, Orrid, Pa Troll, Potbelly, Roborg, Robster, Sagittari, Salsa, Scorpius, Seasaw, Sippy, Skeledoid, Slurpy, Smiles, Snap Case, Spike, Spot, Squiggles, Steropes, Stoneman, Sugi, Talos, Torchman, Tori, Trick Bag, Twiggy

3DS Exclusive Monsters[edit]

Barry Wight, Bo Lete, Damon, Digby, Dimples, Dugan, Harry, Kim Myra, Lumpy, Madge, Michael J., Mudison, Mudison, Mushy, Noddy, Othello, Philippa, Pierce, Priestley, Ray Churls, Sir Bodless, Starsky, Ziggy

Special teams and bonuses[edit]

Monsters of the same family or appropriate theme will gain deathmoves or boosts to their stats when summoned together. These attributes will stack together: for example a team composed of all metal slimes will have Multi-Masher, Magic Burst, and the Slime Power HP doubler.

Bad Spellers[edit]

Team consists of Dimples, Mudison, and Twiggy, activates Crippling Kaboom deathmove that deals 300~400 Bang-type damage to all enemies.

Bright Sparks[edit]

Team consists of Sir Bodless, Damon, and Othello, activates Bolt of Blight deathmove that deals 300~450 Bang-type damage to all enemies.

Clank and Spank[edit]

All team members are of the Machine family, activates Metal Panic – All team members attack a single foe, doing 50% more damage than normal.

Club Club[edit]

All team members have clubs: Arges, Brontes, Klub Kong, Pa Troll, Skeledoid, Squiggles, & Steropes. Activates Mind Breaker – All team members attack one enemy, and that enemy loses their turn.

Demented Elements[edit]

All team members belong to the Elemental family. Activates Elemental Storm – All team members and party members resistance to fire and ice damage increases, and a barrier reflects spells back to their caster.

Far From Heaven[edit]

All members belong to the Demon family and will receive an extra turn when called.

Full Metal Power[edit]

Team includes Hev and Metaly, activates Magic Burst deathmove.

Fun Guys[edit]

Team consists of Bo Lete, Madge, and Mushy, activates Super Sweet Breath deathmove, a stronger version of the normal Sweet Breath which affects all enemies and has a higher chance of putting enemies to sleep.

Happy Together[edit]

Team includes Jewelbag and Trick Bag, and has no distinguishing features.

Heavens Above[edit]

Team consists of Ray Churls, Ziggy, and Starsky, activates Heavenly Justice deathmove that deals 300~450 strike/rock damage to all enemies.

The Holey Trinity[edit]

Team consists of Digby, Doug, and Dugan, who fuse into Guaca Mole.

Hurricane Force[edit]

Team includes Barry White, Harry, Lumpy, or Priestley, activates Hellfire Hurricane deathmove that deals 260~396 Woosh-type damage to all enemies.

Just Beastly[edit]

All members belong to the Beast family, attack increased by 15 points.

Materialistic[edit]

All members belong to the Material family, and will receive an extra turn when called.

Mega Metal Maniacs[edit]

Team includes Hev and Metabble, and activates a unique version of Magic Burst that deals 110~130 damage to random enemies 3~10 times.

Metal Power[edit]

Team includes Metabble and Metaly, activates Magic Burst.

My Three Golems[edit]

Team consists of Brickman, Goldman, and Stoneman, who fuse into Mazin.

Not Quite Human[edit]

Team members belong to the Humanoid family, HP is increased by 15 points.

Slime Power![edit]

Team members belong to the Slime family, HP is doubled.

Slime Therapy[edit]

Two of the following: Curer, Healer, Metaly. Activates Multiheal, which heals the party in battle as well as the monsters.

Slime Time[edit]

Metaly and two normal slimes, activates Slime Spank – All team members attack a single foe, doing 50% more damage than usual.

Team Goodnight[edit]

Team consists of Capers, Hoodwink, and Nightwing. Activates Dirge – Reduces the defense of all team members and enemies to 0. This move uses the instant death element, so it will not work on bosses and metal slimes.

The Angry Archers[edit]

Team consists of Archer, Fletch, and Sagittari. Activates Harrowing Arrow – Arrows hit the entire enemy group for 116~124 Bang type damage. Team theme also increases max HP by 15.

The Aqua Marines[edit]

Team members belong to the Aquatic family, all team members' defense increases by 30.

The Avian Attackers[edit]

Team members belong to the Bird family, all team members' agility is increased by 30.

The Blade Runners[edit]

All team members have swords: Bones, Capers, Cybot, Dumbking, Foul Fowl, Jockey, Lonely Joe, Nohi, Roborg, Skeledoid, and Slimehopper. Activates Triple Swords – All team members attack a single foe, doing 50% more damage than normal.

The Drack Pack[edit]

Team members belong to the Dragon family, all team members' attack increased by 30.

The Dynamic Duo[edit]

Team consists of Orrid and Spike, activates Sapper Slapper – Orrid and Spike attack a single foe, and its defense is reduced.

The Fatal Attraction[edit]

Team consists of Faunus, Hazel, and Slimehopper. Activates Love Typhoon – A pink whirlwind hits a group of foes for 95~105 Woosh-elemental damage.

The Hackers[edit]

All team members have axes: Bush-W., Hackzilla, Hoodwink, and Skeledoid. Activates Typhoeus' Maul – All team members attack a single foe, doing 50% more damage than normal. If the target is of the beast family, damage is doubled.

The Javelinas[edit]

All team members have javelins: Deadnoble, Octurion, Orcus. Activates Jolly Jousters – All team members attack eight enemies at random. Each attack deals 50% less damage than normal.

The King and Us[edit]

Team members are Healer, Curer, and Hev. Activates Maximaster – All dead team members are brought back to life and all team members are fully healed. All team members' defense is increased and all enemies' defense are decreased.

The Legends[edit]

Team consists of three of the following: Hori, Nohi, Sugi, Tori. Activates Big Bang.

The Nightriders[edit]

All team members are mounted: Deadnoble, Jockey, and Slimehopper. Activates Riders' Carnival – All team members attack a single foe, dealing double damage.

The Psyche Wards[edit]

Team consists of three of the following: Big Al, Hazel, Jewelbag, Trick Bag. Activates Tension Boost – All team members and party tension increase by two levels.

The Slime Squad[edit]

Team consists of plain slimes, activates Supersize Slimey – All team members merge into Ultrus.

The Treasure Hunters[edit]

Team includes Goldman and JewelBag, activates Good as Gold – Goldman and Jewelbag attack a single foe, and the party receives gold equal to half the damage dealt. Note that this cannot be used in the monster arena.

The Zombebops[edit]

Team members belong to the Undead family, HP increases by 50 points.

Trauma Centre[edit]

Team members are Metaly, Curer, and Healer. Activates Omniheal.

Triple Trouble[edit]

Team consists of Cybot, Nohi, Roborg. Activates Stream Killer Attack – All team members attack a single foe, dealing triple the usual damage.

Two Eyes[edit]

Team consists of Brontes and Steropes. Activates Sapper Slapper – Brontes and Steropes attack a single foe, and its defense is reduced.

Valentine's Day[edit]

Team consists of Dolldrums and Moppet, increases agility by 15 points.

Wizards o' Z[edit]

Team members are Metabble, Curer, and Healer. Activates Zingslinger – All dead team members are returned to life and all team members are completely healed.