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{{LocationInfobox
{{LocationInfobox
|game = ''[[Dragon Quest]]''<br>''[[Dragon Quest Builders]]''
|game = {{DQ}}<br>{{DQB}}
|title = Cantlin
|title = Cantlin
|type= City
|type= City
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|caption = Official art of Cantlin.
|caption = Official art of Cantlin.
|japanese=メルキド
|japanese=メルキド
|romanji=Merukido
|romaji=Merukido
|old=Mercado (GBC era)
|old=Mercado (GBC era)
}}
}}


'''Cantlin''' is a walled city located in the south central region of [[Alefgard]]. Cantlin is most famous for it's heavy fortifications and for being guarded by a [[golem]] in the original game. It was recently featured in ''[[Dragon Quest Builders]]'' as the starting city, followed by [[Rimuldar]].
'''Cantlin''' is a walled city located in the south central region of [[Alefgard]]. Cantlin is most famous for it's heavy fortifications and for being guarded by a [[golem]] in the original game. It was recently featured in {{DQB}} as the starting city, followed by [[Rimuldar]].


==Appearances==
==Appearances==
===''[[Dragon Quest]]''===
==={{DQ}}===
The city of Cantlin is typically the last city the player visits due to it's distance from [[Tantegel]] and the strength of the surrounding monsters. When first approached, the city is guarded by a [[golem]] whose battle is triggered when the hero first attempts to enter the ramparts surrounding the city. This battle is a one time event, and is the only place where a golem can be encountered. The weapons and armor shop in Cantlin sells the best equipment the character can purchase in the game. [[File:DQB Golem.png|right|thumb|150px|''Dragon Quest Builders'']]Despite all of this, Cantlin is a not a required location to visit in order to complete the game.
The city of Cantlin is typically the last city the player visits due to it's distance from [[Tantegel]] and the strength of the surrounding monsters. When first approached, the city is guarded by a [[golem]] whose battle is triggered when the hero first attempts to enter the ramparts surrounding the city. This battle is a one time event, and is the only place where a golem can be encountered. The weapons and armor shop in Cantlin sells the best equipment the character can purchase in the game. [[File:DQB Golem.png|right|thumb|150px|''Dragon Quest Builders'']]Despite all of this, Cantlin is a not a required location to visit in order to complete the game.


====Locked doors====
====Locked doors====
The first game has two doors in southwestern part of town, the first of which leads to man with clues Erdrick's Armor, and the second to the hidden shops.
The first game has two doors in southwestern part of town, the first of which leads to man with clues [[Erdrick Equipment#Erdrick's armour|Erdrick's armour]], and the second to the hidden shops.


====Shops & Services====
====Shops & Services====
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====Treasures====
====Treasures====
*[[Seed of Resilience]] (dresser in the inn)
*[[Seed of Resilience]] (dresser in the inn)
*[[magic key|Magic Key]] (dresser in southwestern man's house)
*[[Magic Key]] (dresser in southwestern man's house)


====Nearby monsters====
====Nearby monsters====
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*[[Vis mager (Dragon Quest)|Vis mager]]
*[[Vis mager (Dragon Quest)|Vis mager]]


===''[[Dragon Quest II]]''===
==={{DQ2}}===
Informing [[Hero (Dragon Quest II)|The Hero]] and his cousins about the [[Lighthouse (Dragon Quest II)|Lighthouse]] containing 1 of [[5 Sigils]], the [[Dragonlord's great-great-grandson|grandson]] of the Dragonlord points them to an island south of where Cantlin once stood.
Informing [[Hero (Dragon Quest II)|The Hero]] and his cousins about the [[Lighthouse (Dragon Quest II)|Lighthouse]] containing 1 of [[5 Sigils]], the [[Dragonlord's great-great-grandson|grandson]] of the Dragonlord points them to an island south of where Cantlin once stood.


===''[[Dragon Quest III]]''===
==={{DQ3}}===
The people of Catnlin have given into despair due to [[Zoma]]'s tyranny, with the shops being left unattended and the merchants languishing in the streets. A family above the unmanaged inn despair as their child is slowly succumbing to his misery of living in such a world, and even withdraws his plea to the [[Hero (Dragon Quest III)|Hero]] to slay the archfiend out of hopelessness.  The man in the next room over researches the technique to build an artificial guardian for the town, but with the people seeing the futility in even tending the fields it is a wasted effort. The only person not depressed is [[Galen]] the bard, who traveled to the town after a falling out with his parents.  
The people of Catnlin have given into despair due to [[Zoma]]'s tyranny, with the shops being left unattended and the merchants languishing in the streets. A family above the unmanaged inn despair as their child is slowly succumbing to his misery of living in such a world, and even withdraws his plea to [[Hero (Dragon Quest III)|The Hero]] to slay the archfiend out of hopelessness.  The man in the next room over researches the technique to build an artificial guardian for the town, but with the people seeing the futility in even tending the fields it is a wasted effort. The only person not depressed is [[List of characters in Dragon Quest III#Other Characters|Galen]] the bard, who traveled to the town after a falling out with his parents.  


A [[Monster Arena]] lies beneath the town, where some citizens go to project themselves into the life and death struggles of the monsters to feel alive. It's just a distraction from the somber reality that surrounds them, and the only one to not dupe themselves into the false furor is a little girl looking for her father.  
A [[Monster Arena]] lies beneath the town, where some citizens go to project themselves into the life and death struggles of the monsters to feel alive. It's just a distraction from the somber reality that surrounds them, and the only one to not dupe themselves into the false furor is a little girl looking for her father.  


The elder of Cantlin will instruct the player to travel to the [[Sanctum]] after acquiring the [[Sunstone]], [[Staff of Rain]], and [[Sacred Amulet]]. This will open the way to [[Zoma's Citadel]].
The elder of Cantlin will instruct the player to travel to the [[Sanctum]] after acquiring the [[Sunstone]], [[Staff of Rain]], and [[Sacred amulet]]. This will open the way to [[Zoma's Citadel]].


After the devil is defeated, the people of Cantlin will find new meaning in life and beseech the hero as their savior, with the languishing child becoming active again and the researching tossing away his notes for future generations to pick up instead now that the town no longer needs a guardian.
After the devil is defeated, the people of Cantlin will find new meaning in life and beseech the hero as their savior, with the languishing child becoming active again and the researching tossing away his notes for future generations to pick up instead now that the town no longer needs a guardian.
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These personality changing books are all found in the researchers library:
These personality changing books are all found in the researchers library:
*[[Being A Better Person]]
*[[Being A Better Person]]
*[[Primm's Power]]
*[[Primm's Primer]]
*[[The Eureka Moment]]
*[[The Eureka Moment]]
*[[The Champion's Code]]
*[[The Champion's Code]]
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*[[T'n'T ticket]] (search by the counter in the building on the lower right corner of town)
*[[T'n'T ticket]] (search by the counter in the building on the lower right corner of town)
*[[T'n'T ticket]] (left drawer upstairs in the larger shop on the left side of the town)
*[[T'n'T ticket]] (left drawer upstairs in the larger shop on the left side of the town)


====Nearby monsters====
====Nearby monsters====
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==={{DQB}}===
==={{DQB}}===
In this game, the Cantlin region consists of four different areas that can be reached by using teleportals:
In this game, the Cantlin region consists of four different areas that can be reached by using teleportals:
*[[The Ravaged Realm]]
*[[The Ravaged Realm]]
*[[Hammerhood Heights]]
*[[Hammerhood Heights]]
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These areas collectively serve as the tutorial for the game, easing the player into the concepts  of building, crafting, hunger, and the passage of time.
These areas collectively serve as the tutorial for the game, easing the player into the concepts  of building, crafting, hunger, and the passage of time.


In DQB2, it is also established that the Player is originally from Cantlin.


==Etymology==
==Etymology==
The city takes its name from the [[Wikipedia:Cantlin Stone| Cantlin Stone]], which sits near the boarder between England and Wales. The name comes from William Cantlin, a peddler who died under mysterious circumstances between the English Bettws-y-Crwyn parish and the Welsh Kerry parish. An dispute arose over which parish should bury the man who had no family, with Bettws taking the task and claiming the plot of land afterwards. The grave is marked by a cross standing tall in amid the empty field, giving the location it's distinction.
The city takes its name from the [[Wikipedia:Cantlin Stone|Cantlin Stone]], which sits near the boarder between England and Wales. The name comes from William Cantlin, a peddler who died under mysterious circumstances between the English Bettws-y-Crwyn parish and the Welsh Kerry parish. An dispute arose over which parish should bury the man who had no family, with Bettws taking the task and claiming the plot of land afterwards. The grave is marked by a cross standing tall in amid the empty field, giving the location it's distinction.




==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:Golem Battle.png|''DQ I'' Golem battle
Image:Golem Battle.png|''DQ I'' Golem battle.
Image:CANTLIN.png|Cantlin's NES map  
Image:CANTLIN.png|Cantlin's NES map.
File:Cantlin 16-bit.png|Cantlin's SNES map
File:Cantlin 16-bit.png|Cantlin's SNES map.
File:The ravaged realm.jpg|The Ravaged Realm
File:The ravaged realm.jpg|The Ravaged Realm.
File:Hammerhood Heights.jpg|Hammerhood Heights
File:Hammerhood Heights.jpg|Hammerhood Heights.
File:Damdara Desert.jpg|Damdara Desert
File:Damdara Desert.jpg|Damdara Desert.
File:Rockbomb ravine.jpg|Rockbomb Ravine
File:Rockbomb ravine.jpg|Rockbomb Ravine.
</gallery></center>
</gallery></center>


{{DQI}}
{{DQI}}
{{DQIII}}
{{DQIII}}
{{DQB1}}
{{DQBI}}
 
[[Category:Dragon Quest I locations]]
[[Category:Dragon Quest I locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest Builders locations]]
[[Category:Dragon Quest Builders locations]]

Revision as of 16:32, 8 June 2020

Cantlin is a walled city located in the south central region of Alefgard. Cantlin is most famous for it's heavy fortifications and for being guarded by a golem in the original game. It was recently featured in Dragon Quest Builders as the starting city, followed by Rimuldar.

Appearances

Dragon Quest

The city of Cantlin is typically the last city the player visits due to it's distance from Tantegel and the strength of the surrounding monsters. When first approached, the city is guarded by a golem whose battle is triggered when the hero first attempts to enter the ramparts surrounding the city. This battle is a one time event, and is the only place where a golem can be encountered. The weapons and armor shop in Cantlin sells the best equipment the character can purchase in the game.

Dragon Quest Builders

Despite all of this, Cantlin is a not a required location to visit in order to complete the game.

Locked doors

The first game has two doors in southwestern part of town, the first of which leads to man with clues Erdrick's armour, and the second to the hidden shops.

Shops & Services

ICON-ITEM-SHOP.png NorthwestItem Shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Torch.png Torch8?
ICON-ITEM-SHOP.png Western Item Shop 
Item Price Attributes
ICON-Chimaera wing.png Chimaera wing25?
ICON-Dragon's scale.png Dragon's scale20?
ICON-ITEM-SHOP.png Holy Water Shop 
Item Price Attributes
ICON-Holy water.png Holy water20?
ICON-WEAPON-SHOP.png Northern Weapon Shop 
Item Price Attributes
ICON-Bamboo spear.png Bamboo spear10Attack +2
ICON-Oaken club.png Oaken club60Attack +4
ICON-Copper sword.png Copper sword180Attack +10
ICON-ARMOUR-SHOP.png Northern Armor Shop 
Item Price Attributes
ICON-Leather armour.png Leather armour70Defense +4
ICON-Chain mail.png Chain mail300Defense +10
ICON-Iron shield.png Iron shield800Defense +10
ICON-WEAPON-SHOP.png Southern Weapon Shop 
Item Price Attributes
ICON-Iron axe.png Iron axe560Attack +15
ICON-Steel broadsword.png Steel broadsword1,500Attack +20
ICON-ARMOUR-SHOP.png Southern Armor Shop 
Item Price Attributes
ICON-Full plate armour.png Full plate armour3,000Defense +24
ICON-Magic armour.png Magic armour7,700Defense +24


ICON-WEAPON-SHOP.png Magic key Weapon Shop 
Item Price Attributes
ICON-Fire blade.png Fire blade9,800Attack +28
ICON-ARMOUR-SHOP.png Magic key Armor Shop 
Item Price Attributes
ICON-Silver shield.png Silver shield14,800Defense +20

Treasures

Nearby monsters

Dragon Quest II: Luminaries of the Legendary Line

Informing The Hero and his cousins about the Lighthouse containing 1 of 5 Sigils, the grandson of the Dragonlord points them to an island south of where Cantlin once stood.

Dragon Quest III: The Seeds of Salvation

The people of Catnlin have given into despair due to Zoma's tyranny, with the shops being left unattended and the merchants languishing in the streets. A family above the unmanaged inn despair as their child is slowly succumbing to his misery of living in such a world, and even withdraws his plea to The Hero to slay the archfiend out of hopelessness. The man in the next room over researches the technique to build an artificial guardian for the town, but with the people seeing the futility in even tending the fields it is a wasted effort. The only person not depressed is Galen the bard, who traveled to the town after a falling out with his parents.

A Monster Arena lies beneath the town, where some citizens go to project themselves into the life and death struggles of the monsters to feel alive. It's just a distraction from the somber reality that surrounds them, and the only one to not dupe themselves into the false furor is a little girl looking for her father.

The elder of Cantlin will instruct the player to travel to the Sanctum after acquiring the Sunstone, Staff of Rain, and Sacred amulet. This will open the way to Zoma's Citadel.

After the devil is defeated, the people of Cantlin will find new meaning in life and beseech the hero as their savior, with the languishing child becoming active again and the researching tossing away his notes for future generations to pick up instead now that the town no longer needs a guardian.

Treasures

The following are exclusive to the SNES remake and its ports.

  • Dark robe (it will be available to search for in a grassy area in the center building after getting the second riddle in Cloudsgate Citadel)
  • Mini medal (search in the building in the top left corner of town)
  • Party dress (right drawer upstairs in the larger shop on the left side of the town)
  • Prayer ring (search in the center of the building on the lower left corner of town)
  • Skull ring (dresser in the inn)

These personality changing books are all found in the researchers library:

These tokens are unavailable in the android/iOS versions of the game:

  • T'n'T ticket (search by the counter in the building on the lower right corner of town)
  • T'n'T ticket (left drawer upstairs in the larger shop on the left side of the town)

Nearby monsters

Dragon Quest Builders

In this game, the Cantlin region consists of four different areas that can be reached by using teleportals:

These areas collectively serve as the tutorial for the game, easing the player into the concepts of building, crafting, hunger, and the passage of time.

In DQB2, it is also established that the Player is originally from Cantlin.

Etymology

The city takes its name from the Cantlin Stone, which sits near the boarder between England and Wales. The name comes from William Cantlin, a peddler who died under mysterious circumstances between the English Bettws-y-Crwyn parish and the Welsh Kerry parish. An dispute arose over which parish should bury the man who had no family, with Bettws taking the task and claiming the plot of land afterwards. The grave is marked by a cross standing tall in amid the empty field, giving the location it's distinction.


Gallery