| Holy Water Shop
Northern Weapon Shop
Northern Armor Shop
Southern Weapon Shop
Southern Armor Shop
Magic key Weapon Shop
Magic key Armor Shop
Informing The Hero and his cousins about the Lighthouse containing 1 of 5 Sigils, the grandson of the Dragonlord points them to an island south of where Cantlin once stood.
The people of Catnlin have given into despair due to Zoma's tyranny, with the shops being left unattended and the merchants languishing in the streets. A family above the unmanaged inn despair as their child is slowly succumbing to his misery of living in such a world, and even withdraws his plea to The Hero to slay the archfiend out of hopelessness. The man in the next room over researches the technique to build an artificial guardian for the town, but with the people seeing the futility in even tending the fields it is a wasted effort. The only person not depressed is Galen the bard, who traveled to the town after a falling out with his parents.
A Monster Arena lies beneath the town, where some citizens go to project themselves into the life and death struggles of the monsters to feel alive. It's just a distraction from the somber reality that surrounds them, and the only one to not dupe themselves into the false furor is a little girl looking for her father.
The elder of Cantlin will instruct the player to travel to the Sanctum after acquiring the Sunstone, Staff of Rain, and Sacred amulet. This will open the way to Zoma's Citadel.
After the devil is defeated, the people of Cantlin will find new meaning in life and beseech the hero as their savior, with the languishing child becoming active again and the researching tossing away his notes for future generations to pick up instead now that the town no longer needs a guardian.
The following are exclusive to the SNES remake and its ports.
- Dark robe (it will be available to search for in a grassy area in the center building after getting the second riddle in Cloudsgate Citadel)
- Mini medal (search in the building in the top left corner of town)
- Party dress (right drawer upstairs in the larger shop on the left side of the town)
- Prayer ring (search in the center of the building on the lower left corner of town)
- Skull ring (dresser in the inn)
These personality changing books are all found in the researchers library:
These tokens are unavailable in the android/iOS versions of the game:
- T'n'T ticket (search by the counter in the building on the lower right corner of town)
- T'n'T ticket (left drawer upstairs in the larger shop on the left side of the town)
In this game, the Cantlin region consists of four different areas that can be reached by using teleportals:
These areas collectively serve as the tutorial for the game, easing the player into the concepts of building, crafting, hunger, and the passage of time.
In DQB2, it is also established that the Player is originally from Cantlin.
The city takes its name from the Cantlin Stone, which sits near the boarder between England and Wales. The name comes from William Cantlin, a peddler who died under mysterious circumstances between the English Bettws-y-Crwyn parish and the Welsh Kerry parish. An dispute arose over which parish should bury the man who had no family, with Bettws taking the task and claiming the plot of land afterwards. The grave is marked by a cross standing tall in amid the empty field, giving the location it's distinction.