Open main menu


Dragon Quest II: Luminaries of the Legendary LineEdit

Falling into the pitfall.

The Cave to Rendarak is infamous among fans, due to its length, the strong enemies within, and the existence of pitfalls and infinite loops that no first-time player can be expected to know of.

The cave is only accessible via a travel gate in Beran requiring the Jailer's Key. To open the cave, the False Idol must be used next to the entrance which is disguised as an impassable mountain tile.

Soul SigilEdit

Bottom right corner of floor B1 in all versions from the Nintendo Entertainment System to the Game Boy Color version. See the remake section for more details.

Thunderbolt BladeEdit

Find your way to floor 5. Make your way all the way north, then east into the side room; go down the flight of stairs. There is a pitfall in the almost-bottom-leftmost corner of the (huge) room; find and fall in it. You'll land right next to the sword.

Erdrick's ArmorEdit

Much easier than locating the Thunder Sword, simply find the staircase in the bottom right area of Floor 3 and take the stairs right to the chest.

Other treasuresEdit

(All versions)Edit

(NES version)Edit

  • 3 different chests of Gold Coins (varying amount)
  • Trap chest

(Super Famicom and other following versions)Edit


Nearby monstersEdit

(Swamp entrance)Edit

(Entrance from the Valley of Rhone)Edit

Dragon Quest XI: Echoes of an Elusive AgeEdit

The Cave to Rendarak is the finale locale from the second game available via the Echo Chamber. A restless armor has taken upon itself to inhabit Erdrick's armor itself, and it must be dealt with by the Luminary and his party. Unlike the truncated versions of other dungeons that appear in the Echo Chamber, the cave is very faithful to it's original design and will prove the most difficult dungeon out of all the past tomes.

Remake changesEdit

  • The following changes were made in the Mobile, Android and iOS Phone ports of the game: