Cock-a-doodle-doo

Cock-a-doodle-doo is a curative spell in the Dragon Quest series.

It wakes up sleeping party members.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

Cock-a-doodle-doo is learned by Priests and Sages at level 16. It costs 3 MP and targets the entire party.

Dragon Quest IV: Chapters of the ChosenEdit

Cock-a-doodle-doo is learned by the Hero at level 17. It costs 2 MP to cast.

Dragon Quest IX: Sentinels of the Starry SkiesEdit

Cock-a-doodle-doo is learned by Priests at level 11 and Rangers at level 18. It costs 2 MP to cast.

Dragon Quest XEdit

Priests learn the spell at level 7, and Rangers at level 10. It costs two MP to cast as usual.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Erik learns the spell at level 15, and Sylvando joins having already learned it. It costs 2 MP to cast.

Dragon Quest Monsters: The Dark PrinceEdit

Cock-a-doodle-doo makes it's debut in the Monsters series, costing 2 MP to cast and curing the party of drowsiness. It is learned through the Aquapothecary, Fluffy, Paramedic, Mystic, and Soggy Slasher talents.

Dragon Quest TactEdit

Cock-a-doodle-doo cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster in any direction, and wakes up a single party member from sleep. The scroll can be received as a reward by defeating Dragon zombies in the Trick or Treat with Valencia: Advanced level during the limited "Halloween Treat Tussle" event.

Cock-a-doodle-doo (ザメハ Zameha) 
Ability information
Cock-a-doodle-doo
Role * Type * Element MP cost
Support Spell   12
Range Additional effects
 
1-2 (+self)
None
Description
Wakes 1 ally up
Naturally learnt by
N/a


See alsoEdit