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'''Confusion''' (混乱) is a recurring status ailment in the [[Dragon Quest (series)|series]]. Those affected become disorientated, often being unable to tell friend from foe or wasting a turn. The effect is most often caused by the [[Fuddle]], [[Kafuddle]], and [[Confusion Attack]] abilities.
'''Confusion''' (混乱) is a recurring status ailment in the [[Dragon Quest (series)|series]]. Those affected become disorientated, often being unable to tell friend from foe or wasting a turn. The effect is most often caused by the [[Fuddle]], [[Kafuddle]], and [[Confusion Attack]] abilities . Additionally, the [[Siren sword]] can confuse foes--when used as an item in ''III'' and with a 25% chance upon each attack in all other games.


Confusion will always wear off after a number of turns, but players can snap their comrades out of their bewilderment faster by the use of [[Lucida shard]]s, the [[Sobering Slap]] skill, and the [[Defuddle]] spell. Additionally, armor such as the [[Golden Tiara]] can greatly reduce the chance of becoming confused altogether.
Confusion will always wear off after a number of turns, but players can snap their comrades out of their bewilderment faster by the use of [[Lucida shard]]s, the [[Sobering Slap]] skill, and the [[Defuddle]] spell. Additionally, armor such as the [[Golden Tiara]] can greatly reduce the chance of becoming confused altogether.
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The range of Fuddle has been expanded to cover one enemy group when cast by the player, improving the utility of confusion considerably. Oddly, the monster version of the spell still only targets one party member. In addition to magic, skills will not be used when bewildered.
The range of Fuddle has been expanded to cover one enemy group when cast by the player, improving the utility of confusion considerably. Oddly, the monster version of the spell still only targets one party member. In addition to magic, skills will not be used when bewildered.


The siren sword now has a 25% chance to inflict confusion on an enemy when attacking.
The [[Cherub chime]] item will sober up a character when used in battle.
The [[Cherub chime]] item will sober up a character when used in battle.



Revision as of 19:08, 14 February 2019

Confusion (混乱) is a recurring status ailment in the series. Those affected become disorientated, often being unable to tell friend from foe or wasting a turn. The effect is most often caused by the Fuddle, Kafuddle, and Confusion Attack abilities . Additionally, the Siren sword can confuse foes--when used as an item in III and with a 25% chance upon each attack in all other games.

Confusion will always wear off after a number of turns, but players can snap their comrades out of their bewilderment faster by the use of Lucida shards, the Sobering Slap skill, and the Defuddle spell. Additionally, armor such as the Golden Tiara can greatly reduce the chance of becoming confused altogether.

Appearances

Dragon Quest II: Luminaries of the Legendary Line

Confusion can only appear as a result of the Princess of Moonbrooke's Hocus Pocus spell.

Dragon Quest III: The Seeds of Salvation

Fuddle makes it's first appearance in the series, and targets one person when used by the party or by monsters. Those afflicted with not use any spells if attacking their allies.

Dragon Quest IV: Chapters of the Chosen

Confusion acts as it did in the previous game.

Dragon Quest V: Hand of the Heavenly Bride

The range of Fuddle has been expanded to cover one enemy group when cast by the player, improving the utility of confusion considerably. Oddly, the monster version of the spell still only targets one party member. In addition to magic, skills will not be used when bewildered.

The siren sword now has a 25% chance to inflict confusion on an enemy when attacking. The Cherub chime item will sober up a character when used in battle.

Dragon Quest VI: Realms of Revelation

The chance to miss the enemy outright has been added to the list of actions, reducing the danger of the state.

Dragon Quest VII: Fragments of the Forgotten Past

Rude Awakening is added as a skill players can learn, and the mermaid moon accessory removes the effect when used as an item in battle.

Dragon Quest VIII: Journey of the Cursed King

The Perfect pancea item introduced in the game removes confusion, presumably due to intense bitterness.

Dragon Quest IX: Sentinels of the Starry Skies

Sobering Slap makes it's debut, and the Cherub Chime returns after a long absence.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Defuddle cures all allies of confusion, and Rab joins the party having already learned it.