Confusion Attack
Confusion Attack is a recurring skill in the Dragon Quest series. It launches a melee attack that may confuse a target, making it similar to Fuddle.
Confusion Attack | |
---|---|
Japanese | こんらんこうげき |
Rōmaji | Konran kōgeki |
Type | Skill |
Older names | None |
AppearancesEdit
Dragon Quest VI: Realms of RevelationEdit
Confusion Attack makes its debut as an enemy-only attack that can be used by fuddleguanas, guaardvarks, and poison eveels.
Dragon Quest VII: Fragments of the Forgotten PastEdit
Confusion Attack can be used by compos mantis, hexicons, black books, Bagley, and by Orgodemir himself in his third form during the final battle. The confusion lasts between 6 to 9 turns unless it is removed.
Dragon Quest VIII: Journey of the Cursed KingEdit
Confusion Attack can be used exclusively by poison eveels in this game.
Dragon Quest IX: Sentinels of the Starry SkiesEdit
Confusion Attack can be used by stale whales, zumeanies, and Orgodemir when faced as a legacy boss.
Dragon Quest XEdit
Confusion Attack can be used by axolotls, bilebonnets, drooling ghouls, parched peckerels, and other monsters.
Dragon Quest XI: Echoes of an Elusive AgeEdit
Appearing exclusively in the Nintendo 3DS version, Confusion Attack can be used once again by bilebonnets and zumeanies.
Dragon Quest Monsters: The Dark PrinceEdit
Confusion Attack costs 4 MP and attempts to fuddle a foe for 2~5 turns. It is learned through the Agent Provocateur, Calasmos, Evil Genius, Graveheart, Multidisciplinarian, Sleep Counsellor, Swirling Dervish, and Zam Afficionado talents.
Related skillsEdit