Confusion Attack

From Dragon Quest Wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Confusion Attack is a recurring skill in the Dragon Quest series. It launches a melee attack that may confuse a target, making it similar to Fuddle.

Appearances

Dragon Quest VI: Realms of Revelation

Confusion Attack makes its debut as an enemy-only attack that can be used by fuddleguanas, guaardvarks, and poison eveels.

Dragon Quest VII: Fragments of the Forgotten Past

Confusion Attack can be used by compos mantis, hexicons, black books, Bagley, and by Orgodemir himself in his third form during the final battle. The confusion lasts between 6 to 9 turns unless it is removed.

Dragon Quest VIII: Journey of the Cursed King

Confusion Attack can be used exclusively by poison eveels in this game.

Dragon Quest IX: Sentinels of the Starry Skies

Confusion Attack can be used by stale whales, zumeanies, and Orgodemir when faced as a legacy boss.

Dragon Quest X

Confusion Attack can be used by axolotls, bilebonnets, drooling ghouls, parched peckerels, and other monsters.

Dragon Quest XI: Echoes of an Elusive Age

Appearing exclusively in the Nintendo 3DS version, Confusion Attack can be used once again by bilebonnets and zumeanies.

Dragon Quest Monsters: The Dark Prince

Confusion Attack costs 4 MP and attempts to fuddle a foe for 2~5 turns. It is learned through the Agent Provocateur, Calasmos, Evil Genius, Graveheart, Multidisciplinarian, Sleep Counsellor, Swirling Dervish, and Zam Afficionado talents.

Related skills