Confusion Attack
Confusion Attack | |
---|---|
Japanese | こんらんこうげき |
Rōmaji | Konran kōgeki |
Type | Skill |
Older names | None |
Confusion Attack is a recurring skill in the Dragon Quest series. It launches a melee attack that may confuse a target, making it similar to Fuddle.
Appearances
Dragon Quest VI: Realms of Revelation
Confusion Attack makes its debut as an enemy-only attack that can be used by fuddleguanas, guaardvarks, and poison eveels.
Dragon Quest VII: Fragments of the Forgotten Past
Confusion Attack can be used by compos mantis, hexicons, black books, Bagley, and by Orgodemir himself in his third form during the final battle. The confusion lasts between 6 to 9 turns unless it is removed.
Dragon Quest VIII: Journey of the Cursed King
Confusion Attack can be used exclusively by poison eveels in this game.
Dragon Quest IX: Sentinels of the Starry Skies
Confusion Attack can be used by stale whales, zumeanies, and Orgodemir when faced as a legacy boss.
Dragon Quest X
Confusion Attack can be used by axolotls, bilebonnets, drooling ghouls, parched peckerels, and other monsters.
Dragon Quest XI: Echoes of an Elusive Age
Appearing exclusively in the Nintendo 3DS version, Confusion Attack can be used once again by bilebonnets and zumeanies.
Dragon Quest Monsters: The Dark Prince
Confusion Attack costs 4 MP and attempts to fuddle a foe for 2~5 turns. It is learned through the Agent Provocateur, Calasmos, Evil Genius, Graveheart, Multidisciplinarian, Sleep Counsellor, Swirling Dervish, and Zam Afficionado talents.
Related skills