Critical Hit: Difference between revisions
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==={{DQ3}} & {{DQ4}}=== | ==={{DQ3}} & {{DQ4}}=== | ||
[[Martial Artist]]s and [[Tsarevna Alena]] have rate depends on their level, being calculated as ''Level/256''. The cap is level 64, with a rate of 25%. | [[Martial Artist]]s and [[Tsarevna Alena]] have rate depends on their level, being calculated as ''Level/256''. The cap is level 64, with a rate of 25%. | ||
In the Nintendo DS and cell phone versions of ''IV'', Alena's critical hit rate was tweaked to ''(Level x 0.75)/256''. In the Nintendo DS version, the effect stops at level 64 still, making her critical rate cap at 18.75%; however, the phone version raises the cap to level 89, granting her a rate of 26.07% - provided, of course, the player is willing to raise her that high. | |||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
The critical hit rate returns to {{fraction|1|64}} and cannot be improved. | The critical hit rate returns to {{fraction|1|64}} and cannot be improved. | ||
==={{DQ6}} & {{DQ7}}=== | ==={{DQ6}} & {{DQ7}}=== | ||
Characters have the standard {{fraction|1|64} rate unless they become martial artists at [[Alltrades | Characters have the standard {{fraction|1|64}} rate unless they become martial artists at [[Alltrades Abbey]]. After taking up the art of the fist, the character's rank in the vocation will improve their chance to land a critical until they hit the cap of {{fraction|1|8}} at rank 8. This gives a party of martial artists a 50% chance to score a critical when using normal attacks and single-target skills that utilizes their strength stat. | ||
*[[Paladin]]s have a similar vocation trait, in that they have a chance to instantly slay a target based on rank. Though this will not work on boss monsters, it will still slay metal slimes at a {{fraction|1|8}} rate when mastered. | *[[Paladin]]s have a similar vocation trait, in that they have a chance to instantly slay a target based on rank. Though this will not work on boss monsters, it will still slay metal slimes at a {{fraction|1|8}} rate when mastered. | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
A character will double their critical hit rate to {{fraction|1|32}} after investing enough skill points in the appropriate section. | A character will double their critical hit rate to {{fraction|1|32}} after investing enough skill points in the appropriate section. [[Yangus]] can raise his rate to {{fraction|1|8}} by equipping the [[Megaton hammer]] | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
Every 200 points of deftness increases the critical hit chance by 1%, leading to a natural cap of | Every 200 points of deftness increases the critical hit chance by 1%, leading to a natural cap of 5%. Skill panel, pep boosts and equipment bonuses can raise this chance even further. | ||
==Weapons== | ==Weapons== | ||
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==Spells== | ==Spells== | ||
==={{DQ9}}=== | |||
Beginning with ''IX'' spells can also become critical hits, where the spell "goes haywire". This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). | |||
==={{DQ11}}=== | |||
The [[Zam]] line of spells have a four-times higher chance to critical than other spells. | |||
{{Series_mechanics}} | {{Series_mechanics}} | ||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||
[[Category: Game mechanics]] | [[Category: Game mechanics]] |