Critical Hit: Difference between revisions

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Every time any character makes an attack, they have a small chance of that attack being a "Critical Hit," which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]], provided the monster does not dodge the critical hit. Weapons that strike multiple times, such as the [[Falcon Knife Earrings]], can critical but weapons that strike multiple targets cannot. This means flails, whips, and boomerangs.  
Every time any character makes an attack, they have a small chance of that attack being a "Critical Hit," which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]], provided the monster does not dodge the critical hit. Weapons that strike multiple times, such as the [[Falcon Knife Earrings]], can critical but weapons that strike multiple targets cannot. This means flails, whips, and boomerangs.  


However, many monsters also can get critical hits, usually termed a ''terrific blow'' or a ''brutal hit''.
However, many monsters also can get critical hits, usually termed a ''terrific blow'', ''brutal hit'', or ''desperate attack''.


==Appearances==
==Appearances==
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==={{DQ11}}===
==={{DQ11}}===
Every 200 points of deftness increases the critical hit chance by 1%, leading to a natural cap of 5%. Skill panel, pep boosts and equipment bonuses can raise this chance even further.
Every 200 points of deftness increases the critical hit chance by 1%, leading to a natural cap of 5%. Skill panel, pep boosts and equipment bonuses can raise this chance even further.
===''Super Smash Bros. Ultimate''===
Critical Hits are a unique trait to [[Hero (Super Smash Bros.)|Hero]]'s moveset in ''[[Super Smash Bros. Ultimate]]''. Any of his Smash Attacks can result in a Critical Hit, which gives him increased attack power and knockback. The Critical Hit sound effect from the ''Dragon Quest'' series plays when it occurs.


==Weapons==
==Weapons==