Critical Hit: Difference between revisions

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'''Critical Hits''' are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Every time any character makes an attack, they have a small chance of that attack being a "Critical Hit," which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]].
'''Critical Hits''' are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series.  


Chance of a critical varies between characters and between games, as does the exact damage multiplier. Some traits may increase the frequency of this, and certain weapons such as the [[demon spear]] have increased chance of critical hitss.
Every time any character makes an attack, they have a small chance of that attack being a "Critical Hit," which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]].


In ''[[Dragon Quest IX]]'', spells can now have critical hits, where the spell "goes haywire." This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Other class skills have a critical chance as well with similar effects.
The chance of a critical has several variables. Certain characters have a better chance of getting critical hits than others. A character's class also can determine whether or not that character will get a critical hit. For example, the [[martial artist]] has a better chance of getting a critical hit than a [[mage]]. Certain weapons and items can increase the chances of a character getting a critical hit, such as the [[demon spear]].
 
However, many monsters also can get critical hits, usually resulting in a terrific blow or a brutal hit.
 
In ''[[Dragon Quest IX]]'', spells can also become critical hits, where the spell "goes haywire." This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Other class skills have a critical chance as well with similar effects.


[[Category:Recurring elements]]{{Wikia}}
[[Category:Recurring elements]]{{Wikia}}
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