Critical Hit: Difference between revisions

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'''Critical Hits''' are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series.  
'''Critical Hits''' are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series.  


Every time any character makes an attack, they have a small chance of that attack being a "Critical Hit," which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]].
Every time any character makes an attack, they have a small chance of that attack being a "Critical Hit," which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]], provided the monster does not dodge the critical hit.


The chance of a critical has several variables. Certain characters have a better chance of getting critical hits than others. A character's class also can determine whether or not that character will get a critical hit. For example, the [[martial artist]] has a better chance of getting a critical hit than a [[mage]]. Certain weapons and items can increase the chances of a character getting a critical hit, such as the [[demon spear]].
The chance of a critical has several variables. Certain characters have a better chance of getting critical hits than others. A character's class also can determine whether or not that character will get a critical hit. For example, the [[martial artist]] has a better chance of getting a critical hit than a [[mage]]. Certain weapons and items can increase the chances of a character getting a critical hit, such as the [[demon spear]].
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