Critical Hit: Difference between revisions

792 bytes added ,  03:04, 10 September 2016
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(cleared misconception and added m.a. info)
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Certain weapons can increase the chances of a character getting a critical hit, such as the [[Hela hammer]] or [[Headman's Axe]]. Such weapons tend to have a very low accuracy to balance their power. Additionally, weapon skill sets featured in [[Dragon Quest VIII]] and [[Dragon Quest IX|IX]] will improve a character's chances of performing a critical hit from {{fraction|1|64}} to {{fraction|1|32}} if they raise their rank in the skill high enough.
Certain weapons can increase the chances of a character getting a critical hit, such as the [[Hela hammer]] or [[Headman's Axe]]. Such weapons tend to have a very low accuracy to balance their power. Additionally, weapon skill sets featured in [[Dragon Quest VIII]] and [[Dragon Quest IX|IX]] will improve a character's chances of performing a critical hit from {{fraction|1|64}} to {{fraction|1|32}} if they raise their rank in the skill high enough.
===[[Deftness]]===
Beginning in ''[[Dragon Quest IX]]'' and carrying forwards to ''[[Dragon Quest X|X]]'' and [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|Heroes]]'', the frequency of critical hits became dependent on a character's deftness.
For ''IX'', the algorithm is ''Deftness/100 + 3% (with weapon skill trait boost)''. Wearing the Critical Acclaim will add another 4%, and thus the maximum rate is 16.99% at 999 deftness. The natural, unbolstered rates for each vocation are:
*[[Ranger]]: 500 -> 5%
*[[Thief]]: 402 -> 4%
*[[Minstrel]]: 304 -> 3%
*[[Mage]]: 304 -> 3%
*[[Luminary]]: 259 -> 2.5%
*[[Gladiator]]: 256 -> 2.5%
*[[Martial Artist]]: 256 -> 2.5%
*[[Priest]]: 206 -> 2%
*[[Warrior]]: 111 -> 1%
*[[Armamentalist]]: 110 -> 1%
*[[Paladin]]: '''9 -> 0.09%'''


==Spells==
==Spells==