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==Spells== | ==Spells== | ||
In ''[[Dragon Quest IX]]'', spells can also become critical hits, where the spell "goes haywire." This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Other class skills have a critical chance as well with similar effects. | In ''[[Dragon Quest IX]]'', spells can also become critical hits, where the spell "goes haywire." This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Other class skills have a critical chance as well with similar effects. | ||
==See Also== | |||
*[[Hatchet man]] | |||
*[[Thunder Thrust]] | |||
*[[Frenzy]] | |||
*[[Whopper Chop]] | |||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||
[[Category: Game mechanics]] | [[Category: Game mechanics]] |