Critical Hit: Difference between revisions

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==Spells==
==Spells==
In ''[[Dragon Quest IX]]'', spells can also become critical hits, where the spell "goes haywire." This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Other class skills have a critical chance as well with similar effects.
In ''[[Dragon Quest IX]]'', spells can also become critical hits, where the spell "goes haywire." This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Other class skills have a critical chance as well with similar effects.
==See Also==
*[[Hatchet man]]
*[[Thunder Thrust]]
*[[Frenzy]]
*[[Whopper Chop]]


[[Category:Recurring elements]]
[[Category:Recurring elements]]
[[Category: Game mechanics]]
[[Category: Game mechanics]]