Critical Hit: Difference between revisions

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==={{DQ11}}===
==={{DQ11}}===
Every 200 points of deftness increases the critical hit chance by 1%, leading to a natural cap of {{fraction|1|16}}. Skill panel, pep boosts and equipment bonuses can raise this chance even further.
Every 200 points of deftness increases the critical hit chance by 1%, leading to a natural cap of 5%. Skill panel, pep boosts and equipment bonuses can raise this chance even further.


==Weapons==
==Weapons==