Dancing flame

The dancing flame is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest II: Luminaries of the Legendary Line, it is a ghost born of smoldering fury in the form of fire.

CharacteristicsEdit

Dancing flames are somewhat humanoid in shape, having two arms, two legs, and a round body with a slight lump at the top to help put a head to their phantasmal face. In some titles, they are depicted as having blue fire filling the insides of their yellow-red fire bodies, indicating that their centers are much hotter than the rest of their body.

Seeing as how they appear to be fire itself, dancing flames are usually shown to be masters of fire attacks, both magic and skill based. Their fiery bodies also give a kick to their physical attacks, and provides them with full inferno immunity in all appearances. A dancing flame that burns for at least 1,000 years without being extinguished is said to evolve into an old flame.

AppearancesEdit

Dragon Quest II: Luminaries of the Legendary LineEdit

Dancing Flame (フレイム Fureimu) 
Original (NES)
Sprite HP MP Attack
  55 0 99
Defense Agility Experience Gold
32 78 185 101
Abilities Breathes fire (17~33 damage)
Call for backup (Dancing flame)
Location(s) Cave to Rendarak
Hall of Hargon
Item Dropped Magic armour (132)
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
164 77 57 27
Thwack Resistance Fizzle Resistance Kasap Resistance
27 77 27
Remakes (SFC, GBC, Mobile)
Sprites HP MP Attack
      65 0 85
Defense Agility Experience Gold
54 68 315 101
Abilities Fire Breath
Flame Breath
Call for backup (Dancing flame)
Location(s) Cave to Rendarak
Hall of Hargon
Item Dropped Magic armour (132)
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
164 77 07 17
Thwack Resistance Fizzle Resistance Kasap Resistance
27 77 07



Dragon Quest VIII: Journey of the Cursed KingEdit

Dancing flame (フレイム Fureimu) 
Original (PS2)
Sprite HP MP Attack
  90 0 112
Defense Agility Experience Gold
92 78 143 14
Bestiary no. #147
Family Elemental
In-game description The physical manifestation of the flames of a subterranean volcano. Fond of using their scorching breath to give adventurers a warm reception!
Spell(s) None
Skill(s) Flame Breath
Inferno
Location(s) Desert
Item(s) dropped Bandit's grass skirt132
Spicy cheese164
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
164 30% 100% 100%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
100% 50% 0% 0%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
0% 0% 50% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
50% 100% 100% 100%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 50% 0%
Remake (3DS, Mobile)
Notable Changes
None



Dragon Quest XEdit

Dragon Quest Monsters: Caravan HeartEdit

The Flame is a two-star member of the Elemental family with a weight of 3. It can be found in the Cave to Rendarak. It naturally learns Fire Breath, |Blaze and Panic Dance. Its in-game description reads "It was given life by flames. It must eat burning things to live."

Dragon Quest Monsters: JokerEdit

Dancing flame
Family Material
Rank F
Description These fiery creatures are actually passionate lovers as well as fighters.
Weapons Swords, Hammers, Whips, Staves
Traits Frizzmeister
Resistances Healed by Frizz, Vulnerable to Crack, Healed by Fire Breath
Skill Fire Fighter
Location Xeroph Isle
Breeding chart Bag o' laughs x Firespirit


Dragon Quest Monsters: Joker 2Edit

Dancing flame
Family Material
Rank E
Size S
Weapons Swords, Whips, Hammers, Staves
Traits Frizzmeister, Crafty Frizzer
Resistances Vulnerable to Crack, Healed by Frizz and Fire Breath
Skill Fire Fighter
Location Cragravation, Necropolis (night)
Breeding chart Frostburn x Firespirit or Spitnik


Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: The Dark PrinceEdit

Dancing flame (フレイム Fureimu)  
Icon Family Max HP* Max MP*
    1,330 410
Max Attack Max Defence Max Agility Max Wisdom
560 550 500 500
Bestiary No. #323
Rank D Rank
In-game description Monsters born of human souls set ablaze through sheer fury. They have moves as fierce, fiery, and frenzied as you might expect
Talents Blazer (lv. 1)
Guaranteed traits Frizzmeister (lv. 1)
Insta-Ping (lv. 20)
Sleep Twitch (lv. 40)
Large-size exclusive traits Tactical Commander (lv. 1)
Ultra Crafty Frizzer (lv. 1)
Strong Starter (lv. 60)
Habitat Circle of Temper - Upper Echelon ( )
Dragonspate
Items Medicinal herb (Common)
Asbestos armband (Rare)
Synthesis chart   X  
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
125% -25% -25% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 25% 50% 0%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
0% 0% 0% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
50% 50% -25% 0%
Stun Resistance * Poison Resistance *
25% 50%
Instant Death Resistance *
0%



Dragon Quest Monsters: Super LightEdit

Dragon Quest: Monster ParadeEdit

Dragon Quest Heroes: Rocket SlimeEdit

Dancing flames are among the Platiosi that are part of the Plob and appear specifically in Flucifer's Necropolis, though they can show up in tank battles elsewhere. They attack using a prolonged wave of fire breath, an attack that works very well at wrecking the insides of a tank. Despite being made mostly of fire, Rocket, the player's character, has no difficulty in carrying them around. A dancing flame defeated by being thrown into water will always yield a Lucky Bag containing either a Chili Pepper or Fire Water, at least until the player has sent home the maximum of sixteen Lucky Bags.

Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit

Dancing flame (フレイム Fureimu) 
Model Experience Gold Marked Version?
  27 30g Yes
List No. #015
Field Notes Some say these fiery phantasms are the souls of the damned, burning with hatred for humankind. They try to put a brave face on their unhappy fate, and get very upset if anyone suggests their smiles are just for show.
Location(s) The Grand Dunes, The Battle of Dunisia
Item(s) Dropped Warmaline, Wrecklace



Dragon Quest BuildersEdit

Dancing flame (フレイム Fureimu) 
Chapter 3
HP Attack Defense Item(s) Dropped
1 14 0 Flame orb (★★★)
Location(s)
Kol volcanic region
Sprite  



Being Elementals, dancing flames are immune to all types of physical damage and must be slain with either a Crack shot or an ethereal weapon.

Dragon Quest of the StarsEdit

Dragon Quest RivalsEdit

Dragon Quest WalkEdit

Dragon Quest TactEdit

Dancing flame appears as a D-rank monster of the Inorganic family. It will join the party in Chapter 13, Episode 5: Burning Thoughts and it stars in its own Battle Road. It can be fully awakened by repeating the same level or Chapter 13, Episode 7: Mind the Heat! Part 1. The dancing flame can also participate in the Battle Roads of the Wax murderer, Gremlin, Blossom Orochi, Heligator, Thunderbird, Chocobo, and Old flame as a party member.

Dancing flame (フレイム Fureimu) 
Stats


 
Family Rank Role
 
Inorganic
   
Attack
Max Level HP MP Move
100 656 140 2-3
Attack Defense Agility Wisdom Weight
346 165 177 121 15
Basic Skills
First Second Third
Singe Sizzling Slash* Talent Blossoming: Molten Slash
Awakening Skills
First Second Third
ATK +5 / Stats Up Woosh Res +25 / Stats Up Sizzling Slash Potency +5% / Stats Up
Molten Slash Potency +5%
Fourth Fifth
Frizz Res +25 / Stats Up Sizzling Slash Potency +5% / Stats Up
Molten Slash Potency +5%
Leader Perks
First
N/a
Basic Perks
First Second Third
Sizzling Slash Potency +2% N/a N/a
Perk Details
First
ATK +5: Raises ATK by 5.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Super Weak Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Super Weak



Similar speciesEdit

GalleryEdit