Dark Mire

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Revision as of 06:40, 23 November 2023 by Aphelion (talk | contribs) (Created page with "{{Spell Infobox |title = Dark Mire |image = |japanese = 暗黒の沼 |romaji = {{tt|Ankoku no numa|Dark swamp}} |old = |type = Skill }} '''Dark Mire''' is a skill that appears exclusively in {{DQTact}}. It is a skill used by Demon King Orgodemir during his Mega Boss Battle where he plunges a portion of the battlefield in a noxious swamp. ==Appearances== ==={{DQTact}}=== Dark Mire is an enemy-only skill that can be used by Demon King Orgodemir during his Me...")
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Dark Mire is a skill that appears exclusively in Dragon Quest Tact. It is a skill used by Demon King Orgodemir during his Mega Boss Battle where he plunges a portion of the battlefield in a noxious swamp.

Appearances[edit]

Dragon Quest Tact[edit]

Dark Mire is an enemy-only skill that can be used by Demon King Orgodemir during his Mega Boss Battle and costs 67 MP to use. It inflicts moderate unreflectable martial damage to all enemies in rectangular area of effect centered in front of himself and generates deathmires on those squares for two turns. Any units that end their turn on a deathmire will take 800 damage. He will begin preparing the attack during the second action of the third turn, giving players the opportunity to position their units in order to avoid it.

Dark Mire (暗黒の沼 Ankoku no numa)Tactlogo.png
Ability information
Dark Mire
Role * Type * Element MP cost
Attack Martial DQTact Non-elemental.png 67
Range Additional effects
DQTact RangeMegaMire.png
Around self
None
Description
Deals moderate unreflectable martial damage to all enemies in area of effect, generates a deathmire for 2 turns
Naturally learnt by
Demon King Orgodemir


Related skills[edit]