Dazzle is a recurring spell in the Dragon Quest series. It attempts to distract a group of enemies with illusions, reducing their accuracy to 3⁄8 (37.5%). Introduced in Dragon Quest II, it has been a low level spell that Magi learn early in their careers. The spell typically has a 100% success rate, barring enemy resistance.
In the original NES version of II, Dazzle will only reduce accuracy by 25%. This flaw has been remedied in all subsequent versions.
Interestingly, Priests learn Dazzle in the third quest instead of the Magi. They pick up this spell at level 7 and it costs them 4 MP
Dazzle causes a group of enemies to hallucinate (i.e see many copies of the target), thus making them harder to hit. It can be cast for 4 MP. Kiryl learns it at Level 6, and Orifiela joins the party already knowing the spell.
Angelo learns Dazzle after investing 3 points into his Staff skill tree. It costs him 5 MP to cast and affects one group of enemies.
Dazzle is learned by Armamentalists at level 2. It costs 5 MP to cast, and has a base accuracy of 75%. Once the caster's magical might reaches 50, the spell will gradually become more accurate. Once the stat reaches 500, the spell have a base accuracy of 100%.
- Envelops a group of enemies in illusions. (Nintendo DS version of Dragon Quest IV.)