Dazzle

From Dragon Quest Wiki
Envelops a group of enemies in illusions.
(Nintendo DS version of Dragon Quest IV.)

Dazzle is a recurring spell in the Dragon Quest series. It attempts to fool a group of enemies with illusions of party members surrounding the enemy's target, reducing their accuracy to 38 (37.5%). Introduced in Dragon Quest II, it typically associated with Priest-like characters but has also been learned by Magi in certain titles. The spell typically has a 100% success rate, barring enemy resistance.

Appearances

Dragon Quest II

The Princess of Moonbrooke learns Dazzle at level 6 in all versions of DQII and can cast the spell for a mere 2 MP.

In the original NES version of II, Dazzle will only reduce accuracy by 25%. This flaw has been remedied in all subsequent versions, being increased to 50%.

Dragon Quest III

Priests learn Dazzle at level 7 and it costs them 4 MP.

Dragon Quest IV

Kiryl learns Dazzle at Level 6, and Orifiela joins the party already knowing the spell.

Dragon Quest V

Name Level
Honey --
Daughter --
Debora --
Pocus poppet --
Bianca 5
Dracky 5
Grudgerigar 5
Hellion 5
Nera 12

Dragon Quest VI

Dazzle is already known by Ashlynn upon joining the party, and learned by Milly at level 6. Other characters can learn this spell by advancing to rank 2 of the Mage vocation.

Dragon Quest VII

The Draguar can use Surround at the second tier after 16 battles. The Mage learns it at the sixth tier after 105 battles. Maribel learns it at level 11. It costs 3 MP to cast.

Dragon Quest VIII

Angelo learns Dazzle after investing 3 points into his Staff skill tree. It costs him 5 MP to cast and affects one group of enemies.

Dragon Quest IX

Dazzle is learned by Armamentalists at level 2. It costs 5 MP to cast, and has a base accuracy of 75%. Once the caster's magical might reaches 50, the spell will gradually become more accurate. Once the stat reaches 500, the spell have a base accuracy of 100%.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Dazzle now only costs 3 MP to cast, and is already mastered by Serena and Rab by the time they join the party.

Dragon Quest Monsters

Called Surround in this game, it requires the monster to reach at least level 10, with at least 70 HP, and 70 agility. It is naturally learned by the Andreal, Babble, Butterfly, FairyDrak, FairyRat, MedusaEye, MistyWing, NoctoKing, Picky and Voodoll.

Dragon Quest Monsters 2

Surround now requires 47 MP and 74 intelligence instead of the previous requirements. It is naturally learned by the Angleron, CatMage and Inverzon. It is no longer naturally learned by the MistyWing.

Dragon Quest Monsters: Joker 2